// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef CL_BRICK_CONTROL_H
#define CL_BRICK_CONTROL_H
// Misc
#include "nel/misc/types_nl.h"
// Game_share
// Client
#include "control.h"
#include "bitmap_base.h"
#include "base_spell_client.h"
class CBrickControl;
/**
*
* \author David Fleury
* \author Nevrax France
* \date 2001
*/
class CBrickControl : public CControl
{
public:
/// default Constructor
CBrickControl(uint id = 0);
/// Constructor
CBrickControl(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, uint numFuncOn = 0, uint numFuncR = 0);
// copy constructor
// CBrickControl( const CBrickControl &b);
/// Destructor
~CBrickControl()
{}
/**
* get the brick associated to this control
* \return CBrickClient* the brick or NULL if no brick is associated with this control
*/
inline CBrickClient *getAssociatedBrick() { return _AssociatedBrick; }
/**
* set the brick associated to this control
* \param CBrickClient* brick the brick associated to this control
*/
inline void setAssociatedBrick(CBrickClient *brick)
{
//nlassert( brick) ;
if ( !brick )
{
nlwarning(" : param in NULL");
return;
}
_AssociatedBrick = brick;
}
/// display the control
virtual void display();
/**
* set the color of the control
* \param CRGBA &color new color of the control
*/
inline void rgba( const CRGBA &color) { _RGBA = color; }
/**
* get the color of the control
* \return CRGBA& color of the control
*/
inline const CRGBA &rgba() const { return _RGBA; }
/// Manage the click for the control.
virtual void click(float x, float y, bool &taken);
/// Manage the right click for the control.
virtual void clickRight(float x, float y, bool &taken);
private:
/**
* init the control
*/
void init(uint numFuncOn = 0, uint numFuncR = 0);
private:
/// the brick associated to this control
CBrickClient *_AssociatedBrick;
// color applied on the texture of the brick, default = 255 255 255 255
CRGBA _RGBA;
/// function called with a left click on the control
uint _NumFuncOn;
/// function called with a right click on the control
uint _NumFuncR;
};
#endif // CL_BRICK_CONTROL_H
/* End of brick_control.h */