// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef _ITEM_CONSUMABLE_EFFECT_H #define _ITEM_CONSUMABLE_EFFECT_H #include "inventory_manager.h" /** * Helper class to manage consumable effects on items * \author Stephane Coutelas * \author Nevrax France * \date 2005 */ class CItemConsumableEffectHelper { public: // Singleton access static CItemConsumableEffectHelper* getInstance(); // Fill itemText with consumable effects from item sheet void getItemConsumableEffectText(const CItemSheet *pIS, ucstring &itemText, sint32 itemQuality); private: CItemConsumableEffectHelper() {} //CItemConsumableEffectHelper(const CItemConsumableEffectHelper&); }; #endif // _ITEM_CONSUMABLE_EFFECT_H