// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // #if !defined(AFX_MULTI_TEX_DLG_H__5D160C02_0FF4_4DF3_A804_90CE96C4F448__INCLUDED_) #define AFX_MULTI_TEX_DLG_H__5D160C02_0FF4_4DF3_A804_90CE96C4F448__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "ps_wrapper.h" #include "particle_workspace.h" namespace NL3D { class CPSMultiTexturedParticle; } class CTextureChooser; struct IPopupNotify; ///////////////////////////////////////////////////////////////////////////// // CMultiTexDlg dialog class CMultiTexDlg : public CDialog { // Construction public: CMultiTexDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSMultiTexturedParticle *mtp, IPopupNotify* pn, CWnd *pParent); // standard constructor ~CMultiTexDlg(); /// create and show this dialog void init(CWnd *pParent); // Dialog Data //{{AFX_DATA(CMultiTexDlg) enum { IDD = IDD_MULTITEX }; CButton m_UseParticleDateAltCtrl; CButton m_UseParticleDateCtrl; CButton m_ForceBasicCapsCtrl; CButton m_AltTexCtrl; CComboBox m_AlternateOpCtrl; CComboBox m_MainOpCtrl; BOOL m_ForceBasicCaps; BOOL m_UseParticleDateAlt; BOOL m_UseParticleDate; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMultiTexDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: IPopupNotify *_PN; // the multitextured particle being edited NL3D::CPSMultiTexturedParticle *_MTP; CParticleWorkspace::CNode *_Node; // Generated message map functions //{{AFX_MSG(CMultiTexDlg) virtual BOOL OnInitDialog(); afx_msg void OnClose(); afx_msg void OnEnableAlternate(); afx_msg void OnUpdateSpeed(); afx_msg void OnUpdateSpeedAlternate(); afx_msg void OnSelchangeAlternateOp(); afx_msg void OnSelchangeMainOp(); afx_msg void OnForceBasicCaps(); afx_msg void OnUseParticleDate(); afx_msg void OnUseParticleDateAlt(); //}}AFX_MSG DECLARE_MESSAGE_MAP() // texture wrappers struct CMainTexWrapper : IPSWrapperTexture { NL3D::CPSMultiTexturedParticle *MTP; virtual NL3D::ITexture *get(void); virtual void set(NL3D::ITexture *); } _TexWrapper; struct CAlternateTexWrapper : IPSWrapperTexture { NL3D::CPSMultiTexturedParticle *MTP; virtual NL3D::ITexture *get(void); virtual void set(NL3D::ITexture *); } _AlternateTexWrapper; CTextureChooser *_MainTexDlg, *_AltTexDlg; void readValues(bool alternate); // get the values from the particle void writeValues(bool alternate); void updateAlternate(); void updateTexOp(); void updateBumpFactorEnabled(); void updateModifiedFlag() { if (_Node) _Node->setModified(true); } }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MULTI_TEX_DLG_H__5D160C02_0FF4_4DF3_A804_90CE96C4F448__INCLUDED_)