// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_COLLISION_DESC_H #define NL_COLLISION_DESC_H #include "nel/misc/types_nl.h" #include "nel/misc/file.h" #include "nel/misc/vector.h" #include "nel/pacs/u_collision_desc.h" #include namespace NLPACS { /** * Description of the contact of a collision * * \author Cyril 'Hulud' Corvazier * \author Nevrax France * \date 2001 */ class CCollisionDesc: public UCollisionDesc { public: // XChg contact normal 0 and 1 void XChgContactNormals () { NLMISC::CVectorD tmp=ContactNormal0; ContactNormal0=ContactNormal1; ContactNormal1=tmp; } }; /** * Ident of a surface. * * \author Lionel Berenguier * \author Nevrax France * \date 2001 */ class CSurfaceIdent { public: /// the surface mesh instance Id. sint32 RetrieverInstanceId; /// the surface Id of this surface mesh instance. -1 if Wall/impossible to walk through. sint32 SurfaceId; bool operator==(const CSurfaceIdent &o) const { return RetrieverInstanceId==o.RetrieverInstanceId && SurfaceId==o.SurfaceId; } bool operator!=(const CSurfaceIdent &o) const { return !(*this==o); } public: CSurfaceIdent() {} CSurfaceIdent(sint32 retInstance, sint32 surfId) : RetrieverInstanceId(retInstance), SurfaceId(surfId) {} void serial(NLMISC::IStream &f) { f.serial(RetrieverInstanceId, SurfaceId); } }; /** * Description of the contact of a collision against a surface (interior/zones). * * \author Lionel Berenguier * \author Nevrax France * \date 2001 */ class CCollisionSurfaceDesc { public: NLMISC::CVectorD ContactNormal; double ContactTime; /// To which surface we have collided. CSurfaceIdent ContactSurface; }; typedef std::vector TCollisionSurfaceDescVector; } // NLPACS #endif // NL_COLLISION_DESC_H /* End of collision_desc.h */