// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_COLLISION_DESC_H
#define NL_COLLISION_DESC_H
#include "nel/misc/types_nl.h"
#include "nel/misc/file.h"
#include "nel/misc/vector.h"
#include "nel/pacs/u_collision_desc.h"
#include
namespace NLPACS
{
/**
* Description of the contact of a collision
*
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2001
*/
class CCollisionDesc: public UCollisionDesc
{
public:
// XChg contact normal 0 and 1
void XChgContactNormals ()
{
NLMISC::CVectorD tmp=ContactNormal0;
ContactNormal0=ContactNormal1;
ContactNormal1=tmp;
}
};
/**
* Ident of a surface.
*
* \author Lionel Berenguier
* \author Nevrax France
* \date 2001
*/
class CSurfaceIdent
{
public:
/// the surface mesh instance Id.
sint32 RetrieverInstanceId;
/// the surface Id of this surface mesh instance. -1 if Wall/impossible to walk through.
sint32 SurfaceId;
bool operator==(const CSurfaceIdent &o) const
{
return RetrieverInstanceId==o.RetrieverInstanceId && SurfaceId==o.SurfaceId;
}
bool operator!=(const CSurfaceIdent &o) const
{
return !(*this==o);
}
public:
CSurfaceIdent() {}
CSurfaceIdent(sint32 retInstance, sint32 surfId) : RetrieverInstanceId(retInstance), SurfaceId(surfId) {}
void serial(NLMISC::IStream &f) { f.serial(RetrieverInstanceId, SurfaceId); }
};
/**
* Description of the contact of a collision against a surface (interior/zones).
*
* \author Lionel Berenguier
* \author Nevrax France
* \date 2001
*/
class CCollisionSurfaceDesc
{
public:
NLMISC::CVectorD ContactNormal;
double ContactTime;
/// To which surface we have collided.
CSurfaceIdent ContactSurface;
};
typedef std::vector TCollisionSurfaceDescVector;
} // NLPACS
#endif // NL_COLLISION_DESC_H
/* End of collision_desc.h */