// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . ////////////// // Includes // ////////////// #include "stdpch.h" // Misc. #include "nel/misc/i18n.h" #include "nel/misc/path.h" #include "nel/misc/time_nl.h" #include "nel/misc/algo.h" #include "nel/misc/system_utils.h" // 3D Interface. #include "nel/3d/u_driver.h" #include "nel/3d/u_text_context.h" // Game Share //#include "game_share/gd_time.h" // \todo GUIGUI : TO DELETE/CHANGE #include "game_share/gender.h" #include "game_share/character_summary.h" #include "game_share/roles.h" #include "game_share/character_title.h" #include "game_share/shard_names.h" #include "game_share/utils.h" #include "game_share/bg_downloader_msg.h" // Std. #include // Client #include "connection.h" #include "nel/gui/action_handler.h" #include "sound_manager.h" #include "input.h" #include "login.h" #include "login_progress_post_thread.h" #include "client_cfg.h" #include "actions_client.h" #include "user_entity.h" #include "time_client.h" #include "net_manager.h" #include "string_manager_client.h" #include "http_client.h" #include "far_tp.h" #include "movie_shooter.h" // Interface part #include "interface_v3/interface_manager.h" #include "interface_v3/character_3d.h" #include "nel/gui/ctrl_button.h" #include "interface_v3/input_handler_manager.h" #include "nel/gui/group_editbox.h" #include "nel/gui/interface_expr.h" #include "init_main_loop.h" #include "continent_manager.h" #include "interface_v3/group_quick_help.h" #include "nel/gui/dbgroup_combo_box.h" #include "r2/dmc/client_edition_module.h" #include "r2/editor.h" #include "game_share/scenario.h" #include "session_browser_impl.h" #include "bg_downloader_access.h" #include "main_loop.h" #include "misc.h" //////////////// // Namespaces // //////////////// using namespace NLMISC; using namespace NL3D; using namespace NLNET; using namespace std; using namespace RSMGR; using namespace R2; ///////////// // Externs // ///////////// extern uint32 Version; // Client Version. extern UDriver *Driver; extern UTextContext *TextContext; extern bool game_exit; extern CMsgBoxDisplayer MsgBoxError; extern CSoundManager *SoundMngr; extern bool serverReceivedReady; extern CContinentManager ContinentMngr; extern bool MovieShooterSaving; extern void endMovieShooting(); extern void replayMovieShooting(); extern void saveMovieShooting(); extern void displaySpecialTextProgress(const char *text); extern bool InitMouseWithCursor(bool hardware); ///////////// // Globals // initialization occurs in the function : connection ///////////// bool userChar; bool noUserChar; bool ConnectInterf; bool CreateInterf; bool CharacterInterf; TTime UniversalTime; std::vector CharacterSummaries; std::string UsedFSAddr; std::string UserPrivileges; uint8 ServerPeopleActive = 255; uint8 ServerCareerActive = 255; bool WaitServerAnswer; bool CharNameValidArrived; bool CharNameValid; string CharNameValidDBLink; uint8 PlayerSelectedSlot = 0; string PlayerSelectedFileName; TSessionId PlayerSelectedMainland= (TSessionId)0; // This is the mainland selected at the SELECT perso!! ucstring PlayerSelectedHomeShardName; ucstring PlayerSelectedHomeShardNameWithParenthesis; extern std::string CurrentCookie; ucstring NewKeysCharNameWanted; // name of the character for which a new keyset must be created ucstring NewKeysCharNameValidated; std::string GameKeySet = "keys.xml"; std::string RingEditorKeySet = "keys_r2ed.xml"; string ScenarioFileName; static const char *KeySetVarName = "BuiltInKeySets"; #define GROUP_LIST_MAINLAND "ui:outgame:appear_mainland:mainland_list" #define GROUP_LIST_KEYSET "ui:outgame:appear_keyset:keyset_list" vector Mainlands; TSessionId MainlandSelected = (TSessionId)0; // This is the mainland selected at the CREATE perso!! // This is the home session (mainland) of the selected character TSessionId CharacterHomeSessionId = (TSessionId)0; bool PatchBegun = false; // \todo GUIGUI : USE TRANSPORT CLASS. // SVersionAnswer versionAnswer; // Finite State Machine : all the states before entering the game // ------------------------------------------------------------------------------------------------ TInterfaceState globalMenu(); bool hasPrivilegeDEV() { return (UserPrivileges.find(":DEV:") != std::string::npos); } bool hasPrivilegeSGM() { return (UserPrivileges.find(":SGM:") != std::string::npos); } bool hasPrivilegeGM() { return (UserPrivileges.find(":GM:") != std::string::npos); } bool hasPrivilegeVG() { return (UserPrivileges.find(":VG:") != std::string::npos); } bool hasPrivilegeSG() { return (UserPrivileges.find(":SG:") != std::string::npos); } bool hasPrivilegeG() { return (UserPrivileges.find(":G:") != std::string::npos); } bool hasPrivilegeEM() { return (UserPrivileges.find(":EM:") != std::string::npos); } bool hasPrivilegeEG() { return (UserPrivileges.find(":EG:") != std::string::npos); } // Restore the video mode (fullscreen for exemple) after the connection (done in a window) void connectionRestaureVideoMode () { // Setup full screen if we have to UDriver::CMode mode; Driver->getCurrentScreenMode(mode); if (mode.Windowed) { uint32 width, height; Driver->getWindowSize(width, height); mode.Width = width; mode.Height = height; } // don't allow sizes smaller than 800x600 if (ClientCfg.Width < 800) ClientCfg.Width = 800; if (ClientCfg.Height < 600) ClientCfg.Height = 600; if ((ClientCfg.Windowed != mode.Windowed) || (ClientCfg.Width != mode.Width) || (ClientCfg.Height != mode.Height)) { mode.Windowed = ClientCfg.Windowed; mode.Depth = uint8(ClientCfg.Depth); mode.Width = ClientCfg.Width; mode.Height = ClientCfg.Height; mode.Frequency= ClientCfg.Frequency; setVideoMode(mode); } // And setup hardware mouse if we have to InitMouseWithCursor (ClientCfg.HardwareCursor); SetMouseFreeLook (); SetMouseCursor (); SetMouseSpeed (ClientCfg.CursorSpeed); SetMouseAcceleration (ClientCfg.CursorAcceleration); } #define GROUP_BROWSER "ui:outgame:charsel:webstart:content:webstart_html" #define UI_VARIABLES_SCREEN_WEBSTART 8 // *************************************************************************** // Called to reload the start test page in test browser mode class CAHOnReloadTestPage: public IActionHandler { virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */) { CInterfaceManager *pIM = CInterfaceManager::getInstance(); // need to reset password and current screen CGroupHTML *pGH = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(GROUP_BROWSER)); pGH->browse(ClientCfg.TestBrowserUrl.c_str()); } }; REGISTER_ACTION_HANDLER (CAHOnReloadTestPage, "on_reload_test_page"); void initWebBrowser() { CInterfaceManager *pIM = CInterfaceManager::getInstance(); //NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:SCREEN")->setValue32(UI_VARIABLES_SCREEN_WEBSTART); // start the browser CGroupHTML *pGH = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(GROUP_BROWSER)); if (pGH) { pGH->setActive(true); pGH->browse(ClientCfg.PatchletUrl.c_str()); } } // ------------------------------------------------------------------------------------------------ void setOutGameFullScreen() { // Setup full screen (special 1024x768 for outgame) if we have to. // NB: don't setup fullscreen if player wants to play in window if (!ClientCfg.Local && ClientCfg.SelectCharacter == -1) { UDriver::CMode currMode; Driver->getCurrentScreenMode(currMode); UDriver::CMode wantedMode; wantedMode.Windowed = true; wantedMode.Width = 1024; wantedMode.Height = 768; wantedMode.Depth = uint8(ClientCfg.Depth); wantedMode.Frequency = ClientCfg.Frequency; // change mode only if necessary if ((wantedMode.Windowed != currMode.Windowed) || (wantedMode.Width != currMode.Width) || (wantedMode.Height != currMode.Height)) { setVideoMode(wantedMode); } /* InitMouseWithCursor (true); Driver->showCursor(false); Driver->showCursor(true); Driver->clearBuffers(CRGBA::Black); Driver->swapBuffers(); Driver->showCursor(false); Driver->showCursor(true); */ } } // New version of the menu after the server connection // // If you add something in this function, check CFarTP, // some kind of reinitialization might be useful over there. // ------------------------------------------------------------------------------------------------ bool connection (const string &cookie, const string &fsaddr) { NLMISC::TTime connStart = ryzomGetLocalTime(); NLMISC::TTime connLast = connStart; NLMISC::TTime connCurrent = connLast; game_exit = false; // Setup full screen (special 1024x768 for outgame) if we have to. setOutGameFullScreen(); // Preload continents { const ucstring nmsg("Loading continents..."); ProgressBar.newMessage (ClientCfg.buildLoadingString(nmsg) ); ContinentMngr.preloadSheets(); connLast = connCurrent; connCurrent = ryzomGetLocalTime(); nlinfo ("PROFILE: %d seconds (%d total) for Loading continents", (uint32)(connCurrent-connLast)/1000, (uint32)(connCurrent-connStart)/1000); } if (!fsaddr.empty () && !cookie.empty ()) { // it means that we have a nel_launcher values, so we are online ClientCfg.Local = 0; nlinfo ("Using the nel launcher parameters '%s' '%s'", cookie.c_str (), fsaddr.c_str ()); } CInterfaceManager *pIM = CInterfaceManager::getInstance(); // If the Client is in in Local Mode -> init the Time and return. if (ClientCfg.Local) { #ifdef ENABLE_INCOMING_MSG_RECORDER NetMngr.init("", ""); // Set the impulse callback. NetMngr.setImpulseCallback (impulseCallBack); // Set the database. NetMngr.setDataBase (IngameDbMngr.getNodePtr()); // init the string manager cache. STRING_MANAGER::CStringManagerClient::instance()->initCache("", ClientCfg.LanguageCode); // VOIR BORIS #endif connectionRestaureVideoMode (); return true; } ProgressBar.setFontFactor(1.0f); // Init out game ucstring nmsg("Initializing outgame..."); ProgressBar.newMessage (ClientCfg.buildLoadingString(nmsg) ); pIM->initOutGame(); connLast = connCurrent; connCurrent = ryzomGetLocalTime(); nlinfo ("PROFILE: %d seconds (%d total) for Initializing outgame", (uint32)(connCurrent-connLast)/1000, (uint32)(connCurrent-connStart)/1000); // Init user interface nmsg = "Initializing user interface..."; ProgressBar.newMessage (ClientCfg.buildLoadingString(nmsg) ); // Hide cursor for interface //Driver->showCursor (false); // Init global variables userChar = false; noUserChar = false; ConnectInterf = true; CreateInterf = true; CharacterInterf = true; WaitServerAnswer= false; FarTP.setOutgame(); // Start the finite state machine static bool firstConnection = true; TInterfaceState InterfaceState = AUTO_LOGIN; // TInterfaceState InterfaceState = firstConnection ? AUTO_LOGIN : GLOBAL_MENU; /*if (!firstConnection) { noUserChar = userChar = false; WaitServerAnswer = true; }*/ CWidgetManager::getInstance()->activateMasterGroup ("ui:outgame", true); NLGUI::CDBManager::getInstance()->getDbProp ("UI:CURRENT_SCREEN")->setValue32(ClientCfg.Local ? 6 : -1); // TMP TMP IngameDbMngr.flushObserverCalls(); NLGUI::CDBManager::getInstance()->flushObserverCalls(); // Active inputs Actions.enable(true); EditActions.enable(true); if (ClientCfg.SelectCharacter == -1) { // not initialized at login and remain hardware until here ... // Re-initialise the mouse (will be now in hardware mode, if required) //InitMouseWithCursor (ClientCfg.HardwareCursor); // the return value of enableLowLevelMouse() has already been tested at startup // no ui init if character selection is automatic //SetMouseFreeLook (); //SetMouseCursor (); SetMouseSpeed (ClientCfg.CursorSpeed); SetMouseAcceleration (ClientCfg.CursorAcceleration); NLGUI::CDBManager::getInstance()->getDbProp("UI:SELECTED_SLOT")->setValue32(ClientCfg.SelectedSlot); PlayerSelectedSlot = ClientCfg.SelectedSlot; } connLast = connCurrent; connCurrent = ryzomGetLocalTime(); nlinfo ("PROFILE: %d seconds (%d total) for Initializing user interface", (uint32)(connCurrent-connLast)/1000, (uint32)(connCurrent-connStart)/1000); nlinfo ("PROFILE: %d seconds for connection", (uint32)(ryzomGetLocalTime ()-connStart)/1000); // Init web box nlinfo("ok"); initWebBrowser(); // TMP TMP if (ClientCfg.Local) { InterfaceState = GLOBAL_MENU; } // Create the loading texture. We can't do that before because we need to add search path first. beginLoading (LoadBackground); UseEscapeDuringLoading = USE_ESCAPE_DURING_LOADING; while ((InterfaceState != GOGOGO_IN_THE_GAME) && (InterfaceState != QUIT_THE_GAME)) { switch (InterfaceState) { case AUTO_LOGIN: InterfaceState = autoLogin (cookie, fsaddr, firstConnection); break; case GLOBAL_MENU: if (!ClientCfg.Local) { if (ClientCfg.SelectCharacter == -1) { NLGUI::CDBManager::getInstance()->getDbProp ("UI:CURRENT_SCREEN")->setValue32(0); // 0 == select } } InterfaceState = globalMenu(); break; case GOGOGO_IN_THE_GAME: break; case QUIT_THE_GAME: break; } } firstConnection = false; // Disable inputs Actions.enable(false); EditActions.enable(false); // resetTextContext ("ingame.ttf", true); resetTextContext ("ryzom.ttf", true); if (InterfaceState == GOGOGO_IN_THE_GAME) { // set background downloader to 'paused' to ease loading of client pauseBGDownloader(); return true; } if (InterfaceState == QUIT_THE_GAME) return false; nlassert ((InterfaceState == GOGOGO_IN_THE_GAME) || (InterfaceState == QUIT_THE_GAME)); return true; } // // Allow user to reselect character after the server reconnection // ------------------------------------------------------------------------------------------------ bool reconnection() { game_exit = false; // Setup full screen (special 1024x768 for outgame) if we have to. setOutGameFullScreen(); // Preload continents { const ucstring nmsg ("Loading continents..."); ProgressBar.newMessage (ClientCfg.buildLoadingString(nmsg) ); ContinentMngr.preloadSheets(); } /* if (!fsaddr.empty () && !cookie.empty ()) { // it means that we have a nel_launcher values, so we are online ClientCfg.Local = 0; nlinfo ("Using the nel launcher parameters '%s' '%s'", cookie.c_str (), fsaddr.c_str ()); } // If the Client is in in Local Mode -> init the Time and return. if (ClientCfg.Local) { #ifdef ENABLE_INCOMING_MSG_RECORDER NetMngr.init("", ""); // Set the impulse callback. NetMngr.setImpulseCallback (impulseCallBack); // Set the database. NetMngr.setDataBase (IngameDbMngr.getNodePtr()); // init the string manager cache. STRING_MANAGER::CStringManagerClient::instance()->initCache("", ClientCfg.LanguageCode); // VOIR BORIS #endif connectionRestaureVideoMode (); return true; } */ CInterfaceManager *pIM = CInterfaceManager::getInstance(); ProgressBar.setFontFactor(1.0f); // Init out game pIM->initOutGame(); // Hide cursor for interface Driver->showCursor (false); // Init global variables userChar = false; noUserChar = false; ConnectInterf = true; CreateInterf = true; CharacterInterf = true; WaitServerAnswer= false; FarTP.setOutgame(); // these two globals sequence GlobalMenu to display the character select dialog WaitServerAnswer = true; userChar = true; // Start the finite state machine TInterfaceState InterfaceState = GLOBAL_MENU; CWidgetManager::getInstance()->activateMasterGroup ("ui:outgame", true); NLGUI::CDBManager::getInstance()->getDbProp ("UI:CURRENT_SCREEN")->setValue32(-1); IngameDbMngr.flushObserverCalls(); NLGUI::CDBManager::getInstance()->flushObserverCalls(); // Active inputs Actions.enable(true); EditActions.enable(true); if (ClientCfg.SelectCharacter == -1) { // Re-initialise the mouse (will be now in hardware mode, if required) InitMouseWithCursor (ClientCfg.HardwareCursor); // the return value of enableLowLevelMouse() has already been tested at startup // no ui init if character selection is automatic SetMouseFreeLook (); SetMouseCursor (); SetMouseSpeed (ClientCfg.CursorSpeed); SetMouseAcceleration (ClientCfg.CursorAcceleration); NLGUI::CDBManager::getInstance()->getDbProp("UI:SELECTED_SLOT")->setValue32(ClientCfg.SelectedSlot); PlayerSelectedSlot = ClientCfg.SelectedSlot; } // we want the teleport graphics to display (not like in Server Hop mode) // this also kicks the state machine to sendReady() so we stop spinning in farTPmainLoop FarTP.setIngame(); // Create the loading texture. We can't do that before because we need to add search path first. beginLoading (LoadBackground); UseEscapeDuringLoading = USE_ESCAPE_DURING_LOADING; // character selection menu while( InterfaceState == GLOBAL_MENU ) // != GOGOGO_IN_THE_GAME) && (InterfaceState != QUIT_THE_GAME)) { if (ClientCfg.SelectCharacter == -1) { NLGUI::CDBManager::getInstance()->getDbProp ("UI:CURRENT_SCREEN")->setValue32(0); // 0 == select } InterfaceState = globalMenu(); } // Disable inputs Actions.enable(false); EditActions.enable(false); // resetTextContext ("ingame.ttf", true); resetTextContext ("ryzom.ttf", true); if (InterfaceState == GOGOGO_IN_THE_GAME) { pauseBGDownloader(); return true; } if (InterfaceState == QUIT_THE_GAME) return false; nlassert ((InterfaceState == GOGOGO_IN_THE_GAME) || (InterfaceState == QUIT_THE_GAME)); return true; } // Automatic connection to the server, the user can't do anything // ------------------------------------------------------------------------------------------------ TInterfaceState autoLogin (const string &cookie, const string &fsaddr, bool firstConnection) { noUserChar = userChar = false; string defaultPort = string(":47851"); if(!fsaddr.empty()) { // If we have a front end address from command line, use this one UsedFSAddr = fsaddr; if (UsedFSAddr.find(":") == string::npos) { UsedFSAddr += defaultPort; } } else { // Otherwise, use the front end address from configfile UsedFSAddr = ClientCfg.FSHost; FSAddr = UsedFSAddr; // to be able to do /reconnect LoginSM.pushEvent( CLoginStateMachine::ev_skip_all_login ); if (UsedFSAddr.find(":") == string::npos) { UsedFSAddr += defaultPort; FSAddr += defaultPort; // to be able to do /reconnect } } if (firstConnection) NetMngr.init (cookie, UsedFSAddr); // Connection if (!ClientCfg.Local/*ace!ClientCfg.Light*/) { string result; if (firstConnection) { NetMngr.connect (result); if (!result.empty()) { nlerror ("connection : %s.", result.c_str()); return QUIT_THE_GAME; } // Ok the client is connected // Set the impulse callback. NetMngr.setImpulseCallback (impulseCallBack); // Set the database. NetMngr.setDataBase (IngameDbMngr.getNodePtr()); // init the string manager cache. STRING_MANAGER::CStringManagerClient::instance()->initCache(UsedFSAddr, ClientCfg.LanguageCode); } } else { CCharacterSummary cs; cs.Name = "babar"; //cs.Surname = "l'elephant"; cs.People = EGSPD::CPeople::Zorai; cs.VisualPropA.PropertySubData.Sex = 0; // Male //Deprecated // cs.Role = ROLES::range_warrior; // cs.Job = JOBS::CasterBuffer; // cs.JobLevel = 16; CharacterSummaries.push_back(cs); cs.Name = "yeah"; //cs.Surname = "zeelot"; cs.People = EGSPD::CPeople::Matis; cs.VisualPropA.PropertySubData.Sex = 1; // Female //Deprecated // cs.Role = ROLES::buffer_magician; // cs.Job = JOBS::CasterHealer; // cs.JobLevel = 8; CharacterSummaries.push_back(cs); userChar = true; } WaitServerAnswer = true; return GLOBAL_MENU; } // ------------------------------------------------------------------------------------------------ void globalMenuMovieShooter() { if(MovieShooterSaving) { // Add the buffer frame to the movie. if(!MovieShooter.addFrame(TimeInSec, Driver)) { // Fail to add the frame => abort. endMovieShooting(); } else { // Ok, just add a display. displaySpecialTextProgress("MovieShooting"); } } } // ------------------------------------------------------------------------------------------------ // Build a valid PlayerName for file Save selection. std::string buildPlayerNameForSaveFile(const ucstring &playerNameIn) { // remove any shard name appended ucstring playerName = playerNameIn; ucstring::size_type pos = playerNameIn.find('('); if(pos!=ucstring::npos && pos>0) { playerName.resize(pos); } // replace any special ucchar with '_' string ret; ret.resize(playerName.size()); for(uint i=0;i='A' && c<='Z') || (c>='a' && c<='z') || (c>='0' && c<='9') || (c=='_') ) { ret[i]= tolower(c); } else ret[i]= '_'; } return ret; } // ------------------------------------------------------------------------------------------------ class CSoundGlobalMenu { public: CSoundGlobalMenu() { _MusicWantedAsync= false; _NbFrameBeforeChange= NbFrameBeforeChangeMax; } void setMusic(const string &music, bool async); void updateSound(); private: string _MusicPlayed; string _MusicWanted; bool _MusicWantedAsync; sint _NbFrameBeforeChange; enum {NbFrameBeforeChangeMax= 10}; }; void CSoundGlobalMenu::updateSound() { // **** update the music played // The first music played is the music played at loading, before select char if(_MusicPlayed.empty()) _MusicPlayed= toLower(ClientCfg.SoundOutGameMusic); if(_MusicWanted.empty()) _MusicWanted= toLower(ClientCfg.SoundOutGameMusic); // because music is changed when the player select other race for instance, // wait the 3D to load (stall some secs) // if the wanted music is the same as the one currently playing, just continue playing if(_MusicPlayed!=_MusicWanted) { // wait nbFrameBeforeChangeMax before actually changing the music _NbFrameBeforeChange--; if(_NbFrameBeforeChange<=0) { _MusicPlayed= _MusicWanted; // play the music if (SoundMngr != NULL) SoundMngr->playMusic(_MusicPlayed, 500, _MusicWantedAsync, true, true); } } // **** update mngr if (SoundMngr != NULL) SoundMngr->update(); } void CSoundGlobalMenu::setMusic(const string &music, bool async) { _MusicWanted= toLower(music); _MusicWantedAsync= async; // reset the counter _NbFrameBeforeChange= NbFrameBeforeChangeMax; } static CSoundGlobalMenu SoundGlobalMenu; static bool LuaBGDSuccessFlag = true; // tmp, for debug void updateBGDownloaderUI() { CInterfaceManager *im = CInterfaceManager::getInstance(); CBGDownloaderAccess &bgDownloader = CBGDownloaderAccess::getInstance(); bool bgWindowVisible = true; if (im->isInGame()) { static NLMISC::CRefPtr bgDownloaderWindow; if (!bgDownloaderWindow) { bgDownloaderWindow = CWidgetManager::getInstance()->getElementFromId("ui:interface:bg_downloader"); } bgWindowVisible = bgDownloaderWindow && bgDownloaderWindow->getActive(); } bool prevSuccess = LuaBGDSuccessFlag; if (isBGDownloadEnabled() && PatchBegun) { if (AvailablePatchs == 0) { if (LuaBGDSuccessFlag) { LuaBGDSuccessFlag = im->executeLuaScript("bgdownloader:setPatchSuccess()"); } } else { switch(bgDownloader.getLastTaskResult()) { case BGDownloader::TaskResult_Unknown: { float progress = 0.f; /*if (bgDownloader.getTotalSize() != 0) { progress = (float) bgDownloader.getPatchingSize() / bgDownloader.getTotalSize(); }*/ if (bgDownloader.getTotalFilesToGet() != 0) { progress = (bgDownloader.getCurrentFilesToGet() + bgDownloader.getCurrentFileProgress()) / bgDownloader.getTotalFilesToGet(); } if (LuaBGDSuccessFlag && bgWindowVisible) { LuaBGDSuccessFlag = im->executeLuaScript(toString("bgdownloader:setPatchProgress(%f)", progress)); } // display current priority of the downloader if (LuaBGDSuccessFlag && bgWindowVisible) { LuaBGDSuccessFlag = im->executeLuaScript("bgdownloader:displayPriority()"); } } break; case BGDownloader::TaskResult_Success: if (LuaBGDSuccessFlag && bgWindowVisible) { LuaBGDSuccessFlag = im->executeLuaScript("bgdownloader:setPatchSuccess()"); } // task finished AvailablePatchs = 0; if (bgDownloader.getPatchCompletionFlag(true /* clear flag */)) { // when in-game, display a message to signal the end of the patch if (im->isInGame()) { im->displaySystemInfo(CI18N::get("uiBGD_InGamePatchCompletion"), "BC"); } } break; default: // error case if (LuaBGDSuccessFlag && bgWindowVisible) { LuaBGDSuccessFlag = im->executeLuaScript("bgdownloader:setPatchError()"); } break; } } } else { if (LuaBGDSuccessFlag && bgWindowVisible) { if (isBGDownloadEnabled()) { // no necessary patch for now LuaBGDSuccessFlag = im->executeLuaScript("bgdownloader:setNoNecessaryPatch()"); } else { // no download ui LuaBGDSuccessFlag = im->executeLuaScript("bgdownloader:setNoDownloader()"); } } } if (prevSuccess != LuaBGDSuccessFlag) { nlwarning("Some scipt error occured"); } } // compute patcher priority, depending on the presence of one or more mainland characters : in this case, give the patch a boost void updatePatcherPriorityBasedOnCharacters() { if (isBGDownloadEnabled()) { if (CBGDownloaderAccess::getInstance().getDownloadThreadPriority() != BGDownloader::ThreadPriority_Paused) { // choose priority based on available characters : bool hasMainlandChar = false; for(std::vector::iterator it = CharacterSummaries.begin(); it != CharacterSummaries.end(); ++it) { if (it->Name.empty()) continue; if (!it->InNewbieland) { hasMainlandChar = true; break; } } CBGDownloaderAccess::getInstance().requestDownloadThreadPriority(hasMainlandChar ? BGDownloader::ThreadPriority_Normal : BGDownloader::ThreadPriority_Low, false); } } } // Launch the interface to choose a character // ------------------------------------------------------------------------------------------------ TInterfaceState globalMenu() { CLoginProgressPostThread::getInstance().step(CLoginStep(LoginStep_CharacterSelection, "login_step_character_selection")); CBGDownloaderAccess &bgDownloader = CBGDownloaderAccess::getInstance(); if (isBGDownloadEnabled()) { // If there's a need for mainland download, then proceed if (AvailablePatchs & (1 << BGDownloader::DownloadID_MainLand)) { // if a task is already started, then this was a situation where player went back from game to the character selection, // so just unpause BGDownloader::TTaskResult dummyResult; ucstring dummyMessage; if (!bgDownloader.isTaskEnded(dummyResult, dummyMessage)) { unpauseBGDownloader(); } } } CInterfaceManager *pIM = CInterfaceManager::getInstance(); sint32 nScreenConnecting, nScreenIntro, nScreenServerCrashed; fromString(pIM->getDefine("screen_connecting"), nScreenConnecting); fromString(pIM->getDefine("screen_intro"), nScreenIntro); fromString(pIM->getDefine("screen_crashing"), nScreenServerCrashed); // SKIP INTRO : Write to the database if we have to skip the intro and write we want to skip further intro to client cfg if (ClientCfg.SkipIntro) { CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:SKIP_INTRO", false); if (pNL != NULL) pNL->setValue64(1); } TGameCycle serverTick = NetMngr.getCurrentServerTick(); bool PlayerWantToGoInGame = false; bool firewallTimeout = false; ProgressBar.finish(); // no progress while selecting character while (PlayerWantToGoInGame == false) { #if defined(NL_OS_WINDOWS) && defined(NL_DEBUG) // tmp for debug if (::GetAsyncKeyState(VK_SPACE)) { pIM->uninitOutGame(); pIM->initOutGame(); CWidgetManager::getInstance()->activateMasterGroup ("ui:outgame", true); NLGUI::CDBManager::getInstance()->getDbProp ("UI:CURRENT_SCREEN")->setValue32(2); // TMP TMP IngameDbMngr.flushObserverCalls(); NLGUI::CDBManager::getInstance()->flushObserverCalls(); CWidgetManager::getInstance()->getElementFromId("ui:outgame:charsel")->setActive(false); CWidgetManager::getInstance()->getElementFromId("ui:outgame:charsel")->setActive(true); // Active inputs Actions.enable(true); EditActions.enable(true); LuaBGDSuccessFlag = true; pIM->reloadAllLuaFileScripts(); } #endif updateBGDownloaderUI(); // Update network. try { if ( ! firewallTimeout ) NetMngr.update(); } catch (const EBlockedByFirewall&) { if ( NetMngr.getConnectionState() == CNetManager::Disconnect ) { firewallTimeout = true; } else { // Display the firewall alert string CViewText *pVT = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:outgame:connecting:title")); if (pVT != NULL) pVT->setText(CI18N::get("uiFirewallAlert")+ucstring("...")); // The mouse and fullscreen mode should be unlocked for the user to set the firewall permission nlSleep( 30 ); // 'nice' the client, and prevent to make too many send attempts } } IngameDbMngr.flushObserverCalls(); NLGUI::CDBManager::getInstance()->flushObserverCalls(); // check if we can send another dated block if (NetMngr.getCurrentServerTick() != serverTick) { // serverTick = NetMngr.getCurrentServerTick(); NetMngr.send(serverTick); } else { // Send dummy info NetMngr.send(); } // Update the DT T0 and T1 global variables updateClientTime(); CInputHandlerManager::getInstance()->pumpEvents(); Driver->clearBuffers(CRGBA::Black); Driver->setMatrixMode2D11(); // Update sound SoundGlobalMenu.updateSound(); // Interface handling & displaying (processes clicks...) pIM->updateFrameEvents(); pIM->updateFrameViews(NULL); IngameDbMngr.flushObserverCalls(); NLGUI::CDBManager::getInstance()->flushObserverCalls(); // Movie shooter globalMenuMovieShooter(); // Force the client to sleep a bit. if(ClientCfg.Sleep >= 0) { nlSleep(ClientCfg.Sleep); } #if defined(NL_OS_WINDOWS) && defined(NL_DEBUG) if (::GetAsyncKeyState(VK_CONTROL)) { pIM->displayUIViewBBoxs(""); pIM->displayUICtrlBBoxs(""); pIM->displayUIGroupBBoxs(""); displayDebugUIUnderMouse(); } #endif // Display Driver->swapBuffers(); // SERVER INTERACTIONS WITH INTERFACE if (WaitServerAnswer) { if (noUserChar || userChar) { if (isBGDownloadEnabled()) { // If there's a need for mainland download, then proceed if (AvailablePatchs & (1 << BGDownloader::DownloadID_MainLand)) { // if a task is already started, then this was a situation where player went back from game to the character selection, // so just unpause BGDownloader::TTaskResult dummyResult; ucstring dummyMessage; if (bgDownloader.isTaskEnded(dummyResult, dummyMessage)) { // launch mainland patch as a background task BGDownloader::CTaskDesc task(BGDownloader::DLState_GetAndApplyPatch, (1 << BGDownloader::DownloadID_MainLand)); bgDownloader.startTask(task, getBGDownloaderCommandLine(), false /* showDownloader */); // choose priority based on available characters : updatePatcherPriorityBasedOnCharacters(); PatchBegun = true; } } } //nlinfo("impulseCallBack : received userChars list"); noUserChar = userChar = false; if( FarTP.isReselectingChar() || !FarTP.isServerHopInProgress() ) // if doing a Server Hop, expect serverReceivedReady without action from the user { WaitServerAnswer = false; if (ClientCfg.SelectCharacter == -1) { CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:SERVER_RECEIVED_CHARS", false); if (pNL != NULL) { pNL->setValue64 (1); // Send impulse to interface observers IngameDbMngr.flushObserverCalls(); NLGUI::CDBManager::getInstance()->flushObserverCalls(); pNL->setValue64 (0); IngameDbMngr.flushObserverCalls(); NLGUI::CDBManager::getInstance()->flushObserverCalls(); } } else { // check that the pre selected character is available if (CharacterSummaries[ClientCfg.SelectCharacter].People == EGSPD::CPeople::Unknown) { // BAD ! preselected char does not exist, use the first available or fail uint i; for (i=0; isystemMessageBox("You have no character for the current user.\nClient will exit.", "Char loading error", UDriver::okType, UDriver::exclamationIcon); exit(-1); } else { UDriver::TMessageBoxId ret = Driver->systemMessageBox("The pre-selected character doesn't exist.\nDo you want to use the first available character instead ?", "Char loading error", UDriver::yesNoType, UDriver::warningIcon); if (ret == UDriver::noId) exit(-1); else ClientCfg.SelectCharacter = i; } } // Auto-selection for fast launching (dev only) CAHManager::getInstance()->runActionHandler("launch_game", NULL, toString("slot=%d|edit_mode=0", ClientCfg.SelectCharacter)); } } // Clear sending buffer that may contain prevous QUIT_GAME when getting back to the char selection screen NetMngr.flushSendBuffer(); } if (CharNameValidArrived) { //nlinfo("impulseCallBack : received CharNameValidArrived"); CharNameValidArrived = false; WaitServerAnswer = false; if (ClientCfg.SelectCharacter == -1) { CCDBNodeLeaf *pNL; pNL = NLGUI::CDBManager::getInstance()->getDbProp(CharNameValidDBLink,false); if (pNL != NULL) { if (CharNameValid) pNL->setValue64(1); else pNL->setValue64(0); } pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:SERVER_RECEIVED_VALID", false); if (pNL != NULL) { pNL->setValue64 (1); // Send impulse to interface observers IngameDbMngr.flushObserverCalls(); NLGUI::CDBManager::getInstance()->flushObserverCalls(); pNL->setValue64 (0); IngameDbMngr.flushObserverCalls(); NLGUI::CDBManager::getInstance()->flushObserverCalls(); } } } if (serverReceivedReady) { //nlinfo("impulseCallBack : received serverReceivedReady"); serverReceivedReady = false; WaitServerAnswer = false; PlayerWantToGoInGame = true; } } else { noUserChar = false; userChar = false; CharNameValidArrived = false; serverReceivedReady = false; } // Check if server disconnect the client if (!ClientCfg.Local) { if (NetMngr.getConnectionState() == CNetManager::Disconnect) { // Display the connection failure screen CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:CURRENT_SCREEN", false); if (pNL != NULL) pNL->setValue64 (nScreenServerCrashed); if ( firewallTimeout ) { // Display the firewall error string instead of the normal failure string CViewText *pVT = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:outgame:crashing:title")); if (pVT != NULL) { pVT->setMultiLine( true ); pVT->setText(CI18N::get("uiFirewallFail")+ucstring(".\n")+ CI18N::get("uiFirewallAlert")+ucstring(".")); } } } } // We want to quit the game without playing if (game_exit) return QUIT_THE_GAME; } if (ClientCfg.SelectCharacter != -1) PlayerSelectedSlot = ClientCfg.SelectCharacter; // Notify the state machine that we're exiting from global menu LoginSM.pushEvent(CLoginStateMachine::ev_global_menu_exited); // Init the current Player Name (for interface.cfg and sentence.name save). Make a good File Name. ucstring &playerName= CharacterSummaries[PlayerSelectedSlot].Name; PlayerSelectedFileName= buildPlayerNameForSaveFile(playerName); // Init the current Player Home shard Id and name CharacterHomeSessionId = CharacterSummaries[PlayerSelectedSlot].Mainland; PlayerSelectedMainland= CharacterSummaries[PlayerSelectedSlot].Mainland; PlayerSelectedHomeShardName.clear(); PlayerSelectedHomeShardNameWithParenthesis.clear(); for(uint i=0;igetElementFromId(sPath+":text"+NLMISC::toString(i)); CViewText *pVT = dynamic_cast(pIE); if (pVT == NULL) return; if (rCS.Name.empty()) pVT->setText(CI18N::get("uiEmptySlot")); else pVT->setText(rCS.Name); } // 5 slots for (; i < 5; ++i) { CViewText *pVT = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(sPath+":text"+NLMISC::toString(i))); if (pVT == NULL) return; pVT->setText(CI18N::get("uiEmptySlot")); } } }; REGISTER_ACTION_HANDLER (CAHNetInitCharSel, "net_init_char_sel"); // ------------------------------------------------------------------------------------------------ void setTarget(CCtrlBase *ctrl, const string &targetName, ucstring &value) { std::vector targets; // find first enclosing group CCtrlBase *currCtrl = ctrl; CInterfaceGroup *ig = NULL; while (currCtrl) { ig = dynamic_cast(currCtrl); if (ig != NULL) break; currCtrl = currCtrl->getParent(); } if (ig) { CInterfaceExprValue exprValue; exprValue.setUCString(value); CInterfaceLink::splitLinkTargets(targetName, ig, targets); for(uint k = 0; k < targets.size(); ++k) { if (targets[k].Elem) targets[k].affect(exprValue); } } } // ------------------------------------------------------------------------------------------------ void setTarget(CCtrlBase *ctrl, const string &targetName, uint32 value) { std::vector targets; // find first enclosing group CCtrlBase *currCtrl = ctrl; CInterfaceGroup *ig = NULL; while (currCtrl) { ig = dynamic_cast(currCtrl); if (ig != NULL) break; currCtrl = currCtrl->getParent(); } if (ig) { CInterfaceExprValue exprValue; exprValue.setInteger(value); CInterfaceLink::splitLinkTargets(targetName, ig, targets); for(uint k = 0; k < targets.size(); ++k) { if (targets[k].Elem) targets[k].affect(exprValue); } } } // ------------------------------------------------------------------------------------------------ class CAHGetSlot: public IActionHandler { public: virtual void execute (CCtrlBase *pCaller, const string &Params) { string sProp = getParam(Params, "prop"); string sTarget = getParam(Params, "target"); string sSlot = getParam(Params, "slot"); CInterfaceExprValue result; if (!CInterfaceExpr::eval(sSlot, result)) return; uint8 selectedSlot = (uint8)result.getInteger(); if (selectedSlot >= CharacterSummaries.size()) return; PlayerSelectedSlot = selectedSlot; if (CharacterSummaries[PlayerSelectedSlot].Name.empty()) return; ucstring sValue(""); uint32 nValue = 0; if (sProp == "name") { sValue = CharacterSummaries[PlayerSelectedSlot].Name; setTarget (pCaller, sTarget, sValue); } /* else if (sProp == "surname") Deprecated { sValue = CharacterSummaries[PlayerSelectedSlot].Surname; setTarget (pCaller, sTarget, sValue); } */ else if (sProp == "title") { bool womenTitle; if( CharacterSummaries[PlayerSelectedSlot].VisualPropA.PropertySubData.Sex == 1 ) { UserEntity->setGender( GSGENDER::female ); womenTitle = true; } else { UserEntity->setGender( GSGENDER::male ); womenTitle = false; } string titleStr = CHARACTER_TITLE::toString(CharacterSummaries[PlayerSelectedSlot].Title); sValue = STRING_MANAGER::CStringManagerClient::getTitleLocalizedName(titleStr,womenTitle); setTarget (pCaller, sTarget, sValue); } /* else if (sProp == "orient") Deprecated { sValue = ROLES::roleToUCString(CharacterSummaries[PlayerSelectedSlot].Role); setTarget (pCaller, sTarget, sValue); } else if (sProp == "job") { //Deprecated // sValue = JOBS::jobToUCString(CharacterSummaries[PlayerSelectedSlot].Job); sValue = JOBS::jobToUCString(JOBS::BladeBearer); setTarget (pCaller, sTarget, sValue); } */ else if (sProp == "level") { //Deprecated // sValue = toString(CharacterSummaries[PlayerSelectedSlot].JobLevel); sValue = toString(1); setTarget (pCaller, sTarget, sValue); } else if (sProp == "pos") { nValue = CharacterSummaries[PlayerSelectedSlot].Location; setTarget (pCaller, sTarget, nValue); } } }; REGISTER_ACTION_HANDLER (CAHGetSlot, "get_slot"); // Setup the database from a database entry which represents a slot // ------------------------------------------------------------------------------------------------ class CAHSetDBFromSlot : public IActionHandler { public: virtual void execute (CCtrlBase * /* pCaller */, const string &Params) { string sDBLink = getParam(Params, "dblink"); string sSlot = getParam(Params, "slot"); CInterfaceExprValue result; if (!CInterfaceExpr::eval(sSlot, result)) return; PlayerSelectedSlot = (uint8)result.getInteger(); if (PlayerSelectedSlot >= CharacterSummaries.size()) return; // Setup the database from the character summary CCharacterSummary &rCS = CharacterSummaries[PlayerSelectedSlot]; if (rCS.Name.empty()) return; SCharacter3DSetup::setupDBFromCharacterSummary(sDBLink, rCS); } }; REGISTER_ACTION_HANDLER (CAHSetDBFromSlot, "set_db_from_slot"); // Reset all the pushed radio button of a group // ------------------------------------------------------------------------------------------------ class CAHResetPushed: public IActionHandler { public: virtual void execute (CCtrlBase *pCaller, const string &Params) { string sDBLink = getParam(Params, "dblink"); CInterfaceManager *pIM = CInterfaceManager::getInstance(); CInterfaceElement *pIE = CWidgetManager::getInstance()->getElementFromId(pCaller->getId(), sDBLink); CInterfaceGroup *pIG = dynamic_cast(pIE); if (pIG == NULL) return; const vector vCB = pIG->getControls(); for (uint i = 0; i < vCB.size(); ++i) { CCtrlBaseButton *pBut = dynamic_cast(vCB[i]); if (pBut && pBut->getType() == CCtrlBaseButton::RadioButton) { pBut->setPushed (false); } } } }; REGISTER_ACTION_HANDLER (CAHResetPushed, "reset_pushed"); // Launch the game given a slot (slot is reference to the character summaries // ------------------------------------------------------------------------------------------------ class CAHLaunchGame : public IActionHandler { public: virtual void execute (CCtrlBase * /* pCaller */, const string &Params) { // Get the edit/play mode string sEditMode = getParam(Params, "edit_mode"); bool wantsEditMode = false; CInterfaceExprValue result; bool wantsNewScenario = false; if (CInterfaceExpr::eval(sEditMode, result)) { wantsEditMode = (result.getInteger() == 1) || (result.getInteger() == 2); wantsNewScenario = (result.getInteger() == 2); } CInterfaceManager *im = CInterfaceManager::getInstance(); if (wantsEditMode) { // full patch needed for edition, warn the client if (AvailablePatchs != 0) { if (im->isInGame()) { inGamePatchUncompleteWarning(); } else { im->messageBoxWithHelp(CI18N::get("uiBGD_FullPatchNeeded"), "ui:outgame"); } return; } } // Get the player selected slot string sSlot = getParam(Params, "slot"); if (sSlot != "ingame_auto") { CInterfaceExprValue result; if (!CInterfaceExpr::eval(sSlot, result)) return; PlayerSelectedSlot = (uint8)result.getInteger(); if (PlayerSelectedSlot >= CharacterSummaries.size()) return; ClientCfg.writeInt("SelectedSlot",PlayerSelectedSlot); if (ClientCfg.SaveConfig) ClientCfg.ConfigFile.save(); } /* static volatile bool isMainlandCharacter = false; // TMP until we can get this info if (isMainlandCharacter) { nlassert(0); // use id="message_box" !!! if (AvailablePatchs != 0) { im->messageBoxWithHelp(CI18N::get("uiBGD_MainlandCharFullPatchNeeded"), "ui:outgame"); } return; } */ // Select the right sheet to create the user character. ClientCfg.UserSheet = CharacterSummaries[PlayerSelectedSlot].SheetId.toString(); // If the user wants to enter its editing session, get the ring server to Far TP to. if (wantsEditMode) { if (wantsNewScenario) { CSessionBrowserImpl &sb = CSessionBrowserImpl::getInstance(); sb.init(NULL); sb.closeEditSession(sb.getCharId()); sb.waitOneMessage(CSessionBrowserImpl::getMessageName("on_invokeResult")); } if (FarTP.requestFarTPToSession( (TSessionId)0, PlayerSelectedSlot, CFarTP::LaunchEditor, false )) { WaitServerAnswer = true; // prepare to receive the character messages } // // If the player clicked 'Launch Editor', there was no CONNECTION:SELECT_CHAR sent yet, // // so don't wait for the EGS to acknowledge our quit message as he does not know our character // LoginSM.pushEvent(CLoginStateMachine::ev_ingame_return); return; } // Send CONNECTION:SELECT_CHAR CBitMemStream out; nlverify( GenericMsgHeaderMngr.pushNameToStream ("CONNECTION:SELECT_CHAR", out) ); //nlinfo("impulseCallBack : CONNECTION:SELECT_CHAR '%d' sent.", PlayerSelectedSlot); CSelectCharMsg SelectCharMsg; SelectCharMsg.c = (uint8)PlayerSelectedSlot; out.serial (SelectCharMsg); if (!ClientCfg.Local/*ace!ClientCfg.Light*/) { NetMngr.push(out); NetMngr.send(NetMngr.getCurrentServerTick()); } //PlayerWantToGoInGame = true; // CBitMemStream out2; // if(GenericMsgHeaderMngr.pushNameToStream("CONNECTION:ENTER", out2)) // { // NetMngr.push(out2); // nlinfo("impulseCallBack : CONNECTION:ENTER sent"); // } // else // nlwarning("unknown message name : 'CONNECTION:ENTER'."); WaitServerAnswer = true; if (ClientCfg.Local) serverReceivedReady = true; } }; REGISTER_ACTION_HANDLER (CAHLaunchGame, "launch_game"); // Ask the server to create a character // ------------------------------------------------------------------------------------------------ class CAHAskCreateChar : public IActionHandler { public: virtual void execute (CCtrlBase * /* pCaller */, const string &Params) { CInterfaceManager *pIM = CInterfaceManager::getInstance(); // Create the message for the server to create the character. CBitMemStream out; if (!GenericMsgHeaderMngr.pushNameToStream("CONNECTION:CREATE_CHAR", out)) { nlwarning ("don't know message name CONNECTION:CREATE_CHAR"); return; } // Setup the name string sEditBoxPath = getParam (Params, "name"); ucstring sFirstName = ucstring("NotSet"); ucstring sSurName = ucstring("NotSet"); CGroupEditBox *pGEB = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(sEditBoxPath)); if (pGEB != NULL) sFirstName = pGEB->getInputString(); else nlwarning ("can't get edit box name : %s",sEditBoxPath.c_str()); // Build the character summary from the database branch ui:temp:char3d CCharacterSummary CS; string sCharSumPath = getParam(Params, "charsum"); SCharacter3DSetup::setupCharacterSummaryFromDB(CS, sCharSumPath); CS.Mainland = MainlandSelected; CS.Name = sFirstName; //CS.Surname = sSurName; // Create the message to send to the server from the character summary CCreateCharMsg CreateCharMsg; CreateCharMsg.setupFromCharacterSummary(CS); // Slot { string sSlot = getParam(Params, "slot"); CInterfaceExprValue result; if (!CInterfaceExpr::eval(sSlot, result)) return; CreateCharMsg.Slot = (uint8)result.getInteger(); NLGUI::CDBManager::getInstance()->getDbProp("UI:SELECTED_SLOT")->setValue32(PlayerSelectedSlot); } // Setup the new career string sCaracBasePath = getParam (Params, "caracs"); CreateCharMsg.NbPointFighter = (uint8)NLGUI::CDBManager::getInstance()->getDbProp(sCaracBasePath+"FIGHT")->getValue32(); CreateCharMsg.NbPointCaster = (uint8)NLGUI::CDBManager::getInstance()->getDbProp(sCaracBasePath+"MAGIC")->getValue32(); CreateCharMsg.NbPointCrafter = (uint8)NLGUI::CDBManager::getInstance()->getDbProp(sCaracBasePath+"CRAFT")->getValue32(); CreateCharMsg.NbPointHarvester = (uint8)NLGUI::CDBManager::getInstance()->getDbProp(sCaracBasePath+"FORAGE")->getValue32(); // Setup starting point string sLocationPath = getParam(Params, "loc"); { CreateCharMsg.StartPoint = RYZOM_STARTING_POINT::borea; CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp (sLocationPath, false); if (pNL != NULL) CreateCharMsg.StartPoint = (RYZOM_STARTING_POINT::TStartPoint)(pNL->getValue64()); else nlwarning(("Can't read starting point from the database : " + sLocationPath).c_str()); if (CS.People == EGSPD::CPeople::Fyros) CreateCharMsg.StartPoint= (RYZOM_STARTING_POINT::TStartPoint)(((uint8)CreateCharMsg.StartPoint) + ((uint8)RYZOM_STARTING_POINT::fyros_start)); else if (CS.People == EGSPD::CPeople::Matis) CreateCharMsg.StartPoint= (RYZOM_STARTING_POINT::TStartPoint)(((uint8)CreateCharMsg.StartPoint) + ((uint8)RYZOM_STARTING_POINT::matis_start)); else if (CS.People == EGSPD::CPeople::Tryker) CreateCharMsg.StartPoint= (RYZOM_STARTING_POINT::TStartPoint)(((uint8)CreateCharMsg.StartPoint) + ((uint8)RYZOM_STARTING_POINT::tryker_start)); else // if (CS.People == EGSPD::CPeople::Zorai) CreateCharMsg.StartPoint= (RYZOM_STARTING_POINT::TStartPoint)(((uint8)CreateCharMsg.StartPoint) + ((uint8)RYZOM_STARTING_POINT::zorai_start)); } // Send the message to the server CreateCharMsg.serialBitMemStream (out); if (!ClientCfg.Local/*!ClientCfg.Light*/) { noUserChar = userChar = false; NetMngr.push(out); NetMngr.send(NetMngr.getCurrentServerTick()); //nlinfo("impulseCallBack : CONNECTION:CREATE_CHAR sent"); CreateCharMsg.dump(); } else { userChar = true; if (CharacterSummaries.size() < 5) CharacterSummaries.push_back(CS); } WaitServerAnswer = true; } }; REGISTER_ACTION_HANDLER (CAHAskCreateChar, "ask_create_char"); // Ask the server to delete a character // ------------------------------------------------------------------------------------------------ class CAHAskDeleteChar : public IActionHandler { public: virtual void execute (CCtrlBase * /* pCaller */, const string &Params) { // Create the message for the server to create the character. CBitMemStream out; if (!GenericMsgHeaderMngr.pushNameToStream("CONNECTION:DELETE_CHAR", out)) { nlwarning ("don't know message name CONNECTION:DELETE_CHAR"); return; } // Get the selected slot CInterfaceManager *pIM = CInterfaceManager::getInstance(); string sSlot = getParam(Params, "slot"); CInterfaceExprValue result; if (!CInterfaceExpr::eval(sSlot, result)) return; uint8 nSelectedSlot = (uint8)result.getInteger(); if (nSelectedSlot >= CharacterSummaries.size()) return; out.serial (nSelectedSlot); // Yoyo: delete the Local files. To avoid problem if recreate a character with same name. ucstring &playerName= CharacterSummaries[nSelectedSlot].Name; string playerDeletedFileName= buildPlayerNameForSaveFile(playerName); // Delete the 2 Local files pIM->deletePlayerConfig(playerDeletedFileName); pIM->deletePlayerKeys(playerDeletedFileName); // Send the message to the server if (!ClientCfg.Local/*ace!ClientCfg.Light*/) { noUserChar = userChar = false; NetMngr.push(out); NetMngr.send(NetMngr.getCurrentServerTick()); //nlinfo("impulseCallBack : CONNECTION:DELETE_CHAR %d sent", nSelectedSlot); } else { if (nSelectedSlot < CharacterSummaries.size()) CharacterSummaries.erase (CharacterSummaries.begin()+nSelectedSlot); if (CharacterSummaries.size() != 0) userChar = true; else noUserChar = true; } WaitServerAnswer = true; } }; REGISTER_ACTION_HANDLER (CAHAskDeleteChar, "ask_delete_char"); // ------------------------------------------------------------------------------------------------ string getTarget(CCtrlBase * /* ctrl */, const string &targetName) { string sTmp = targetName; std::vector targetsVector; CInterfaceLink::splitLinkTargets(sTmp, NULL, targetsVector); CInterfaceLink::CTargetInfo &rTI = targetsVector[0]; CInterfaceElement *elem = rTI.Elem; if (!elem) { nlwarning(" : Element is NULL"); return ""; } const CReflectedProperty *pRP = CReflectSystem ::getProperty(elem->getReflectedClassName(), rTI.PropertyName); if (pRP->Type == CReflectedProperty::String) return ((elem->*(pRP->GetMethod.GetString))()); return ""; } // ------------------------------------------------------------------------------------------------ ucstring getUCTarget(CCtrlBase * /* ctrl */, const string &targetName) { string sTmp = targetName; std::vector targetsVector; CInterfaceLink::splitLinkTargets(sTmp, NULL, targetsVector); CInterfaceLink::CTargetInfo &rTI = targetsVector[0]; CInterfaceElement *elem = rTI.Elem; if (!elem) { nlwarning(" : Element is NULL"); return ucstring(""); } const CReflectedProperty *pRP = elem->getReflectedProperty(rTI.PropertyName); if (pRP->Type == CReflectedProperty::UCString) return ((elem->*(pRP->GetMethod.GetUCString))()); return ucstring(""); } /*// Ask the server to rename a character // ------------------------------------------------------------------------------------------------ class CAHAskRenameChar : public IActionHandler { public: virtual void execute (CCtrlBase *pCaller, const string &Params) { string sName = getTarget(NULL,getParam(Params, "name")); string sSurname = getTarget(NULL,getParam(Params, "surname")); string sDBSlot = getParam(Params, "dbslot"); CInterfaceManager *pIM = CInterfaceManager::getInstance(); uint8 nSelectedSlot = (uint8)NLGUI::CDBManager::getInstance()->getDbProp(sDBSlot,false)->getValue32(); if (nSelectedSlot > CharacterSummaries.size()) return; // Create the message for the server to create the character. CBitMemStream out; if (!GenericMsgHeaderMngr.pushNameToStream("CONNECTION:RENAME_CHAR", out)) { nlwarning ("don't know message name CONNECTION:RENAME_CHAR"); return; } // Get the selected slot out.serial (nSelectedSlot); out.serial (sName); out.serial (sSurname); // Send the message to the server if (!ClientCfg.Light) { noUserChar = userChar = false; NetMngr.push (out); NetMngr.send (NetMngr.getCurrentServerTick()); nldebug("impulseCallBack : CONNECTION:RENAME_CHAR sent"); // Wait for the character message which describe all the characters on a server while (!noUserChar && !userChar) { //NetMngr.waitForServer(); NetMngr.update(); NetMngr.send(); nlSleep(100); } } else { CharacterSummaries[nSelectedSlot].FirstName = sName; CharacterSummaries[nSelectedSlot].Surname = sSurname; } } }; REGISTER_ACTION_HANDLER (CAHAskRenameChar, "ask_rename_char"); */ // Ask the server if the name is not already used // ------------------------------------------------------------------------------------------------ class CAHAskValidName : public IActionHandler { public: virtual void execute (CCtrlBase * /* pCaller */, const string &Params) { string sTarget = getParam(Params, "target"); string sDBLink = getParam(Params, "dblink"); CharNameValidDBLink = sDBLink; ucstring sName = getUCTarget(NULL,sTarget); CInterfaceManager *pIM = CInterfaceManager::getInstance(); if (sName.empty()) { NLGUI::CDBManager::getInstance()->getDbProp(sDBLink,false)->setValue32(0); return; } // Ask the server CharNameValid = true; // PATCH DU BUG DE L'ESPACE !!! if (sName.find(' ') != ucstring::npos) CharNameValid = false; // PATCH DU BUG DE L'ESPACE !!! if (CharNameValid) { if (!ClientCfg.Local/*ace!ClientCfg.Light*/) { CBitMemStream out; if (!GenericMsgHeaderMngr.pushNameToStream("CONNECTION:ASK_NAME", out)) { nlwarning ("don't know message name CONNECTION:ASK_NAME"); return; } CCheckNameMsg checkNameMsg; checkNameMsg.Name = sName; checkNameMsg.HomeSessionId = MainlandSelected; checkNameMsg.serialBitMemStream(out); NewKeysCharNameWanted = sName; // append shard name for(uint k = 0; k < Mainlands.size(); ++k) { if (Mainlands[k].Id == MainlandSelected) { // extract name from mainland /*ucstring::size_type first = Mainlands[k].Name.find('('); ucstring::size_type last = Mainlands[k].Name.find(')'); if (first != ucstring::npos && last != ucstring::npos && first < last) { NewKeysCharNameWanted += Mainlands[k].Name.substr(first, last - first + 1); }*/ NewKeysCharNameWanted += ('(' + Mainlands[k].Name + ')'); break; } } NewKeysCharNameValidated = ""; NetMngr.push(out); NetMngr.send(NetMngr.getCurrentServerTick()); //nlinfo("impulseCallBack : CONNECTION:ASK_NAME sent"); // Wait for the valid character name message CharNameValidArrived = false; } else { CharNameValid = true; CharNameValidArrived = true; for (uint i = 0; i < CharacterSummaries.size(); ++i) { ucstring ls = CharacterSummaries[i].Name.toString(); if (ls == sName) CharNameValid = false; } } } else { CharNameValidArrived = true; } WaitServerAnswer = true; } }; REGISTER_ACTION_HANDLER (CAHAskValidName, "ask_valid_name"); // ------------------------------------------------------------------------------------------------ class CAHPlaySound : public IActionHandler { public: virtual void execute (CCtrlBase * /* pCaller */, const string &Params) { string sName = getParam(Params, "name"); TStringId id = CStringMapper::map(sName); if (SoundMngr != NULL) SoundMngr->spawnSource(id,CVector(0,0,0)); } }; REGISTER_ACTION_HANDLER (CAHPlaySound, "play_sound"); // ------------------------------------------------------------------------------------------------ class CAHPlayMusicOutgame : public IActionHandler { public: virtual void execute (CCtrlBase * /* pCaller */, const string &Params) { // get the name of the wanted music string sName = getParam(Params, "name"); bool async; fromString(getParam(Params, "async"), async); // if empty name, return to default mode if(sName.empty()) sName= ClientCfg.SoundOutGameMusic; // change the music SoundGlobalMenu.setMusic(sName, async); } }; REGISTER_ACTION_HANDLER (CAHPlayMusicOutgame, "play_music_outgame"); // ------------------------------------------------------------------------------------------------ class CAHRepeatUntil : public IActionHandler { public: virtual void execute (CCtrlBase *pCaller, const string &Params) { string sProc = getParam(Params, "proc"); string sCond = getParam(Params, "cond"); CInterfaceManager *pIM = CInterfaceManager::getInstance(); for(;;) { vector p; p.push_back(sProc); pIM->runProcedure(sProc, pCaller, p); CInterfaceExprValue result; if (CInterfaceExpr::eval(sCond, result)) { if (result.getBool()) break; } else { break; } } } }; REGISTER_ACTION_HANDLER (CAHRepeatUntil, "repeatuntil"); // ------------------------------------------------------------------------------------------------ class CAHDispInfo : public IActionHandler { public: virtual void execute (CCtrlBase * /* pCaller */, const string &Params) { string sStr = getParam(Params, "str"); string sVal = getParam(Params, "val"); string res; CInterfaceExprValue result; if (CInterfaceExpr::eval(sStr, result)) { if (result.toString()) { res += result.getString(); } } if (CInterfaceExpr::eval(sVal, result)) { if (result.toString()) { res += result.getString(); } } nlinfo(res.c_str()); } }; REGISTER_ACTION_HANDLER (CAHDispInfo, "disp_info"); // *************************************************************************** class CAHInitMainlandList : public IActionHandler { public: virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */) { CInterfaceManager *pIM = CInterfaceManager::getInstance(); CInterfaceGroup *pList = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(GROUP_LIST_MAINLAND)); if (pList == NULL) { nlwarning("element "GROUP_LIST_MAINLAND" not found probably bad outgame.xml"); return; } CInterfaceGroup *pPrevLine = NULL; for(uint i = 0; i < Mainlands.size(); i++) { vector< pair < string, string > > params; params.clear(); params.push_back(pair("id", toString(Mainlands[i].Id))); if (i>0) params.push_back(pair("posref", "BL TL")); CInterfaceGroup *pNewLine =pIM->createGroupInstance("t_mainland", GROUP_LIST_MAINLAND, params); if (pNewLine != NULL) { CViewBase *pVBon = pNewLine->getView("online"); CViewBase *pVBoff = pNewLine->getView("offline"); if ((pVBon != NULL) && (pVBoff != NULL)) { pVBon->setActive(Mainlands[i].Online); pVBoff->setActive(!Mainlands[i].Online); } CViewText *pVT = dynamic_cast(pNewLine->getView("name")); if (pVT != NULL) { ucstring ucstr = Mainlands[i].Name + ucstring(" ") + Mainlands[i].Description; pVT->setText(ucstr); } // Add to the list pNewLine->setParent(pList); pNewLine->setParentSize(pList); pNewLine->setParentPos(pPrevLine); pList->addGroup(pNewLine); pPrevLine = pNewLine; } } // UI Patch if (!Mainlands.empty()) { //choose default mainland from language code uint32 defaultMainland = 0; for(uint i = 0; i < Mainlands.size(); i++) { if( Mainlands[i].LanguageCode == ClientCfg.LanguageCode ) { defaultMainland = i; break; } } CCtrlButton *pCB = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(GROUP_LIST_MAINLAND ":"+toString(Mainlands[defaultMainland].Id)+":but")); if (pCB != NULL) { pCB->setPushed(true); CAHManager::getInstance()->runActionHandler (pCB->getActionOnLeftClick(), pCB, pCB->getParamsOnLeftClick()); } } pList->invalidateCoords(); } }; REGISTER_ACTION_HANDLER (CAHInitMainlandList, "init_mainland_list"); // *************************************************************************** class CAHResetMainlandList : public IActionHandler { public: virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */) { CInterfaceManager *pIM = CInterfaceManager::getInstance(); CInterfaceGroup *pList = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(GROUP_LIST_MAINLAND)); pList->clearGroups(); } }; REGISTER_ACTION_HANDLER (CAHResetMainlandList, "reset_mainland_list"); // *************************************************************************** class CAHMainlandSelect : public IActionHandler { virtual void execute (CCtrlBase *pCaller, const string &/* Params */) { nlinfo("CAHMainlandSelect called"); CInterfaceManager *pIM = CInterfaceManager::getInstance(); CCtrlButton *pCB = NULL; // Unselect if (MainlandSelected.asInt() != 0) { pCB = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(GROUP_LIST_MAINLAND ":"+toString(MainlandSelected)+":but")); if (pCB != NULL) pCB->setPushed(false); } pCB = dynamic_cast(pCaller); if (pCB != NULL) { string name = pCB->getId(); name = name.substr(0,name.rfind(':')); uint32 mainland; fromString(name.substr(name.rfind(':')+1,name.size()), mainland); MainlandSelected = (TSessionId)mainland; pCB->setPushed(true); } } }; REGISTER_ACTION_HANDLER (CAHMainlandSelect, "mainland_select"); // *************************************************************************** class CAHInitKeysetList : public IActionHandler { public: CInterfaceGroup *PrevLine; CInterfaceGroup *List; bool First; CInterfaceGroup *buildTemplate(const std::string &templateName, const std::string &id) { vector< pair < string, string > > params; params.clear(); params.push_back(pair("id", id)); if (!First) { params.push_back(pair("posref", "BL TL")); } First = false; CInterfaceManager *pIM = CInterfaceManager::getInstance(); return pIM->createGroupInstance(templateName, GROUP_LIST_KEYSET, params); } void addGroupInList(CInterfaceGroup *pNewLine) { if (!pNewLine) return; // Add to the list pNewLine->setParent(List); pNewLine->setParentSize(List); pNewLine->setParentPos(PrevLine); List->addGroup(pNewLine); PrevLine = pNewLine; } void addSeparator() { addGroupInList(buildTemplate("t_keyseparator", "")); } // add a new keyset in the list void addKeySet(const std::string &filename, const ucstring &name, const ucstring tooltip) { nlassert(List); CInterfaceGroup *pNewLine = buildTemplate("t_keyset", toString(filename)); if (pNewLine != NULL) { CViewText *pVT = dynamic_cast(pNewLine->getView("name")); if (pVT != NULL) { pVT->setText(name); } CCtrlBase *pBut = pNewLine->getCtrl("but"); if (pBut != NULL) { pBut->setDefaultContextHelp(tooltip); } addGroupInList(pNewLine); } } virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */) { NewKeysCharNameWanted = ""; NewKeysCharNameValidated = ""; GameKeySet = "keys.xml"; RingEditorKeySet = "keys_r2ed.xml"; First = true; PrevLine = NULL; CInterfaceManager *pIM = CInterfaceManager::getInstance(); List = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(GROUP_LIST_KEYSET)); if (List == NULL) { nlwarning("element "GROUP_LIST_KEYSET" not found probably bad outgame.xml"); return; } // built-in keysets CConfigFile::CVar *keySetVar = ClientCfg.ConfigFile.getVarPtr(KeySetVarName); sint wasdIndex = -1; sint zqsdIndex = -1; if (keySetVar && keySetVar->size() != 0) { for (uint k = 0; k < keySetVar->size(); ++k) { if (keySetVar->asString(k) == "zqsd") zqsdIndex = (sint) k; if (keySetVar->asString(k) == "wasd") wasdIndex = (sint) k; std::string strId = "uiCP_KeysetName_" + keySetVar->asString(k); strFindReplace(strId, ".", "_"); ucstring keySetName = CI18N::get(strId); strId = "uiCP_KeysetTooltip_" + keySetVar->asString(k); strFindReplace(strId, ".", "_"); if (CI18N::hasTranslation(strId)) { ucstring keySetTooltip = CI18N::get(strId); addKeySet(keySetVar->asString(k), keySetName, keySetTooltip); } } } else { nlwarning("'%s' var not found in config file, or list is empty, proposing default keyset only", KeySetVarName); std::string defaultKeySet = "keys"; ucstring keySetName = CI18N::get("uiCP_KeysetName_" + defaultKeySet); ucstring keySetTooltip = CI18N::get("uiCP_KeysetTooltip_" + defaultKeySet); addKeySet(defaultKeySet, keySetName, keySetTooltip); } // keyset from previous chars std::vector savedFiles; CPath::getPathContent("save/", false, false, true, savedFiles); enum { GameKeys = 0x1, EditorKeys = 0x2 }; typedef std::map TKeySetFileMap; TKeySetFileMap keySetFiles; // combination of 'GameKeys' & 'EditorKeys' flag for each character for (uint k = 0; k < savedFiles.size(); ++k) { if (testWildCard(CFile::getFilename(savedFiles[k]), "keys_*.xml")) { bool editorKeys = testWildCard(CFile::getFilename(savedFiles[k]), "keys_r2ed_*.xml"); std::string baseName = CFile::getFilenameWithoutExtension(savedFiles[k]).substr(strlen(editorKeys ? "keys_r2ed_" : "keys_")); if(!keySetFiles.count(baseName)) keySetFiles[baseName] = 0; keySetFiles[baseName] |= editorKeys ? EditorKeys : GameKeys; } } // bool separatorAdded = false; if (!keySetFiles.empty()) { for(TKeySetFileMap::iterator it = keySetFiles.begin(); it != keySetFiles.end(); ++it) { ucstring name; if (ClientCfg.Local) { name = ucstring(it->first); } else { // search matching ucstring name from character summaries for (uint k = 0; k < CharacterSummaries.size(); ++k) { if (it->first == buildPlayerNameForSaveFile(CharacterSummaries[k].Name)) { name = CharacterSummaries[k].Name; } } } if (!name.empty()) { if (!separatorAdded) { addSeparator(); separatorAdded = true; } addKeySet(it->first, ucstring(it->first), CI18N::get(std::string("uiCP_KeysetImport") + (it->second & GameKeys ? "_Game" : "") + (it->second & EditorKeys ? "_Editor" : ""))); } } } // default to 'ZQSD' for French and Belgian keyboard, 'WASD' else bool wasd = !CSystemUtils::isAzertyKeyboard(); /*sint startIndex = wasd ? wasdIndex : zqsdIndex; if (startIndex == -1) startIndex = 0; */ // TMP TMP : no way to have 2 keys for the same action for now -> default to 'arrows' setting. sint startIndex = 0; nlassert(startIndex >= 0); if (startIndex < (sint) List->getNumGroup()) { CInterfaceGroup *gr = dynamic_cast(List->getGroup(startIndex)); if (gr) { CCtrlButton *pCB = dynamic_cast(gr->getCtrl("but")); if (pCB != NULL) { pCB->setPushed(true); CAHManager::getInstance()->runActionHandler (pCB->getActionOnLeftClick(), pCB, pCB->getParamsOnLeftClick()); } } } List->invalidateCoords(); } }; REGISTER_ACTION_HANDLER (CAHInitKeysetList, "init_keyset_list"); // *************************************************************************** class CAHResetKeysetList : public IActionHandler { public: virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */) { CInterfaceManager *pIM = CInterfaceManager::getInstance(); CInterfaceGroup *pList = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(GROUP_LIST_KEYSET)); pList->clearGroups(); } }; REGISTER_ACTION_HANDLER (CAHResetKeysetList, "reset_keyset_list"); // *************************************************************************** class CAHResetKeysetSelect : public IActionHandler { public: std::string getIdPostFix(const std::string fullId) { std::string::size_type pos = fullId.find_last_of(":"); if (pos != std::string::npos) { return fullId.substr(pos + 1); } return ""; } virtual void execute (CCtrlBase *pCaller, const string &/* Params */) { if (!pCaller) return; // 'unpush' all groups but the caller // struct CUnpush : public CInterfaceElementVisitor { CCtrlBase *Ref; virtual void visitCtrl(CCtrlBase *ctrl) { if (ctrl == Ref) return; CCtrlBaseButton *but = dynamic_cast(ctrl); if (but) { but->setPushed(false); } } }; CInterfaceManager *pIM = CInterfaceManager::getInstance(); CInterfaceGroup * list = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(GROUP_LIST_KEYSET)); if (list) { CUnpush unpusher; unpusher.Ref = pCaller; list->visit(&unpusher); } CCtrlBaseButton *but = dynamic_cast(pCaller); if (but) { but->setPushed(true); } // GameKeySet = "keys.xml"; RingEditorKeySet = "keys_r2ed.xml"; if (!pCaller->getParent()) return; // compute the 2 filenames from the id // if id is in the built-in keysets : CConfigFile::CVar *keySetVar = ClientCfg.ConfigFile.getVarPtr(KeySetVarName); if (keySetVar && keySetVar->size() != 0) { for (uint k = 0; k < keySetVar->size(); ++k) { std::string id = getIdPostFix(pCaller->getParent()->getId()); if (keySetVar->asString(k) == id) { GameKeySet = "keys" + string(id.empty() ? "" : "_") + id + ".xml"; RingEditorKeySet = "keys_r2ed" + string(id.empty() ? "" : "_") + id + ".xml"; return; } } } // ... else maybe from a previous character ? if (CFile::isExists("save/keys_" + getIdPostFix(pCaller->getParent()->getId()) + ".xml") ) { GameKeySet = "keys_" + getIdPostFix(pCaller->getParent()->getId()) + ".xml"; } if (CFile::isExists("save/keys_r2ed_" + getIdPostFix(pCaller->getParent()->getId()) + ".xml") ) { RingEditorKeySet = "keys_r2ed_" + getIdPostFix(pCaller->getParent()->getId()) + ".xml"; } // NB : key file will be copied for real when the new 'character summary' is } }; REGISTER_ACTION_HANDLER (CAHResetKeysetSelect, "keyset_select"); // *************************** SCENARIO CONTROL WINDOW *********************** // *************************************************************************** // helper function for "setScenarioInformation" static void setTextField(CInterfaceGroup* scenarioWnd, const std::string &uiName, const ucstring &text) { CInterfaceElement *result = scenarioWnd->findFromShortId(uiName); if(result) { CViewText* viewText = dynamic_cast(result); if(viewText) viewText->setText(text); CGroupEditBox* editBox = dynamic_cast(result); if(editBox) editBox->setInputString(text); } } // helper function for "setScenarioInformation" static void setTextField(CInterfaceGroup* scenarioWnd, const std::string &uiName, const std::string &utf8Text) { ucstring ucText; ucText.fromUtf8(utf8Text); setTextField(scenarioWnd, uiName, ucText); } // helper function for "setScenarioInformation" static std::string fieldLookup(const vector< pair< string, string > > &values, const std::string &id) { for(uint i=0; i > values; if(R2::getEditor().isInitialized()) { values = R2::getEditor().getDMC().getEditionModule().getScenarioHeader(); } else { R2::CScenarioValidator sv; std::string md5, signature; sv.setScenarioToLoad(scenarioName, values, md5, signature, false); } // setTextField(scenarioWnd, "rules_value_text", fieldLookup(values, "Rules")); uint levelRange = 0; uint32 nLevel; fromString(fieldLookup(values, "Level"), nLevel); switch(nLevel) { case 20: levelRange = 0; break; case 50: levelRange = 1; break; case 100: levelRange = 2; break; case 150: levelRange = 3; break; case 200: levelRange = 4; break; case 250: levelRange = 5; break; } setTextField(scenarioWnd, "level_value_text", CI18N::get("uiRAP_Level" + toString(levelRange))); setTextField(scenarioWnd, "language_value_text", CI18N::get("uiR2ED" + fieldLookup(values, "Language"))); setTextField(scenarioWnd, "type_value_text", CI18N::get("uiR2ED" + fieldLookup(values, "Type"))); setTextField(scenarioWnd, "edit_small_description", fieldLookup(values, "ShortDescription")); if(R2::getEditor().isInitialized()) { setTextField(scenarioWnd, "scenario_value_text", "'" + fieldLookup(values, "Title") + "'"); } } void getChildrenControls(CInterfaceGroup* group, std::vector & controls) { for(uint i=0; igetGroups().size(); i++) getChildrenControls(group->getGroups()[i], controls); for(uint i=0; igetControls().size(); i++) controls.push_back(group->getControls()[i]); } inline void setToggleButton(CInterfaceGroup* scenarioWnd, const string & buttonName, bool pushed) { CInterfaceElement * result = scenarioWnd->findFromShortId(buttonName); if(result) { CInterfaceGroup * group = dynamic_cast(result); if(group) { result = group->findFromShortId(string("toggle_butt")); if(result) { CCtrlBaseButton * baseButton = dynamic_cast(result); if(baseButton) baseButton->setPushed(!pushed); } } } } class CAHScenarioControl : public IActionHandler { virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */) { nlinfo("CAHScenarioControl called"); CInterfaceManager *pIM = CInterfaceManager::getInstance(); CInterfaceGroup* scenarioWnd = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:r2ed_scenario_control")); if(!scenarioWnd) return; // -------- active some groups in function of Ryzom mode or Edition/Animation mode ---- // active team toggle button? CInterfaceElement *result = scenarioWnd->findFromShortId(string("invite_team")); if(result) { CInterfaceGroup* groupTeam = dynamic_cast(result); if(groupTeam) { bool team = !(R2::getEditor().isInitialized()); if(team) team = (NLGUI::CDBManager::getInstance()->getDbProp("SERVER:USER:TEAM_MEMBER")->getValue8())!=0; groupTeam->setActive(team); } } // set scenario name label result = scenarioWnd->findFromShortId(string("current_scenario_label_text")); if(result) { CViewText* viewText = dynamic_cast(result); if(viewText) { viewText->setText(R2::getEditor().isInitialized()?CI18N::get("uiR2EDScenarioName"):CI18N::get("uiR2EDScenarioFileName")); } } // ok button tranlation result = scenarioWnd->findFromShortId(string("ok_button")); if(result) { CCtrlTextButton* okButton = dynamic_cast(result); if(okButton) { if(R2::getEditor().getAccessMode()!=R2::CEditor::AccessDM) okButton->setHardText(CI18N::get("uiR2EDLaunchScenario").toString()); else okButton->setHardText(CI18N::get("uiR2EDApplyScenarioFilters").toString()); } } // init current scenario name and parameters if(!R2::getEditor().isInitialized()) { ScenarioFileName = string(""); // empty scenario CInterfaceElement *result = scenarioWnd->findFromShortId(string("scenario_value_text")); if(result) { CViewText* viewText= dynamic_cast(result); if(viewText) viewText->setText(ucstring("")); } } setScenarioInformation(scenarioWnd, ""); // hide description and information? result = scenarioWnd->findFromShortId(string("scenario_info_prop")); if(result) result->setActive(R2::getEditor().isInitialized()); result = scenarioWnd->findFromShortId(string("description_gr")); if(result) result->setActive(R2::getEditor().isInitialized()); // mainlands list result = scenarioWnd->findFromShortId(string("shards")); if(result) { CGroupList * shardList = dynamic_cast(result); if(shardList) { shardList->deleteAllChildren(); for(uint i = 0; i < Mainlands.size(); i++) { vector< pair < string, string > > params; params.clear(); params.push_back(pair("id", toString(Mainlands[i].Id))); params.push_back(pair("w", "1024")); params.push_back(pair("tooltip", "uiRingFilterShard")); CInterfaceGroup *toggleGr =pIM->createGroupInstance("label_toggle_button", shardList->getId(), params); shardList->addChild(toggleGr); // set unicode name CViewText *shardName = dynamic_cast(toggleGr->getView("button_text")); if (shardName) { shardName->setText(Mainlands[i].Name); } } } } // show/display "back" button result = scenarioWnd->findFromShortId(string("load_button")); if(result) { CCtrlBaseButton * loadB = dynamic_cast(result); if(loadB) { loadB->setActive(!R2::getEditor().isInitialized()); } } // fill toggle buttons if(R2::getEditor().getAccessMode()==R2::CEditor::AccessDM) { CSessionBrowserImpl & sessionBrowser = CSessionBrowserImpl::getInstance(); sessionBrowser.getSessionInfo(sessionBrowser.getCharId(), R2::getEditor().getDMC().getEditionModule().getCurrentAdventureId()); if(sessionBrowser.waitOneMessage(sessionBrowser.getMessageName("on_sessionInfoResult"))) { TRaceFilter & raceFilter = sessionBrowser._LastRaceFilter; setToggleButton(scenarioWnd, "fyros", raceFilter.checkEnumValue(TRaceFilterEnum::rf_fyros)); setToggleButton(scenarioWnd, "matis", raceFilter.checkEnumValue(TRaceFilterEnum::rf_matis)); setToggleButton(scenarioWnd, "tryker", raceFilter.checkEnumValue(TRaceFilterEnum::rf_tryker)); setToggleButton(scenarioWnd, "zorai", raceFilter.checkEnumValue(TRaceFilterEnum::rf_zorai)); TReligionFilter & religionFilter = sessionBrowser._LastReligionFilter; setToggleButton(scenarioWnd, "kami", religionFilter.checkEnumValue(TReligionFilterEnum::rf_kami)); setToggleButton(scenarioWnd, "karavan", religionFilter.checkEnumValue(TReligionFilterEnum::rf_karavan)); setToggleButton(scenarioWnd, "neutral", religionFilter.checkEnumValue(TReligionFilterEnum::rf_neutral)); TGuildFilter & guildFilter = sessionBrowser._LastGuildFilter; setToggleButton(scenarioWnd, "guild_gr", (guildFilter==TGuildFilter::gf_any_player)); TShardFilter & shardFilter = sessionBrowser._LastShardFilter; for(uint i=0; ifindFromShortId(string("global_access_toggle_butt")); if(result) { CCtrlBaseButton * baseButton = dynamic_cast(result); if(baseButton) baseButton->setPushed(subscriptionClosed); } bool autoInvite = sessionBrowser._LastAutoInvite; result = scenarioWnd->findFromShortId(string("auto_invite_toggle_butt")); if(result) { CCtrlBaseButton * baseButton = dynamic_cast(result); if(baseButton) baseButton->setPushed(!autoInvite); } // description string description = sessionBrowser._LastDescription; if(description!="") { result = scenarioWnd->findFromShortId(string("edit_small_description")); if(result) { CGroupEditBox* editBox = dynamic_cast(result); if(editBox) editBox->setInputString(description); } } } else { nlwarning("getSessionInfo callback return false"); } } else { result = scenarioWnd->findFromShortId(string("access_players_filter")); if(result) { CInterfaceGroup* filtersGroup = dynamic_cast(result); if(filtersGroup) { std::vector controls; getChildrenControls(filtersGroup, controls); for(uint i=0; i(control); if(baseButton && (baseButton->getType()==CCtrlBaseButton::ToggleButton)) baseButton->setPushed(false); } } } } } }; REGISTER_ACTION_HANDLER (CAHScenarioControl, "init_scenario_control"); // *************************************************************************** class CAHScenarioInformation : public IActionHandler { virtual void execute (CCtrlBase * /* pCaller */, const string &Params) { nlinfo("CAHScenarioDescription called"); CInterfaceManager *pIM = CInterfaceManager::getInstance(); CInterfaceGroup* scenarioWnd = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:r2ed_scenario_control")); if(!scenarioWnd) return; CInterfaceElement *result = scenarioWnd->findFromShortId(string("scenario_value_text")); if(result) { CViewText* viewText= dynamic_cast(result); if(viewText) { ScenarioFileName = getParam(Params, "ScenarioName"); setScenarioInformation(scenarioWnd, ScenarioFileName); string scenarioName = ScenarioFileName; string::size_type posScenarioName = 0; while(posScenarioName!=string::npos) { scenarioName = scenarioName.substr(posScenarioName==0?posScenarioName:posScenarioName+1); posScenarioName = scenarioName.find('/'); } viewText->setText(scenarioName); } } // active description and information result = scenarioWnd->findFromShortId(string("scenario_info_prop")); if(result) result->setActive(true); result = scenarioWnd->findFromShortId(string("description_gr")); if(result) result->setActive(true); } }; REGISTER_ACTION_HANDLER (CAHScenarioInformation, "scenario_information"); // *************************************************************************** class CAHHideCharsFilters : public IActionHandler { virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */) { nlinfo("CAHHideCharsFilters called"); CInterfaceManager *pIM = CInterfaceManager::getInstance(); CInterfaceGroup* scenarioWnd = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:r2ed_scenario_control")); if(!scenarioWnd) return; bool lookingForPlayers = true; CInterfaceElement *result = scenarioWnd->findFromShortId(string("global_access_toggle_butt")); if(result) { CCtrlBaseButton * baseButton = dynamic_cast(result); if(baseButton) lookingForPlayers = !baseButton->getPushed(); // warning : on / off textures are inverted !!! } result = scenarioWnd->findFromShortId(string("access_body_gr")); if(result) result->setActive(lookingForPlayers); result = scenarioWnd->findFromShortId(string("sep_global_access")); if(result) result->setActive(lookingForPlayers); result = scenarioWnd->findFromShortId(string("auto_invite_label")); if(result) result->setActive(lookingForPlayers); result = scenarioWnd->findFromShortId(string("auto_invite_toggle_butt")); if(result) result->setActive(lookingForPlayers); result = scenarioWnd->findFromShortId(string("invite_team")); if(result) { bool team = (NLGUI::CDBManager::getInstance()->getDbProp("SERVER:USER:TEAM_MEMBER")->getValue8())!=0; team = (team && !(R2::getEditor().isInitialized()) && lookingForPlayers); result->setActive(team); } } }; REGISTER_ACTION_HANDLER (CAHHideCharsFilters, "hide_chars_filters"); // *************************************************************************** class CAHLoadScenario : public IActionHandler { virtual void execute (CCtrlBase *pCaller, const string &/* Params */) { nlinfo("CAHLoadScenario called"); CInterfaceManager *pIM = CInterfaceManager::getInstance(); CInterfaceGroup* scenarioWnd = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:r2ed_scenario_control")); if(!scenarioWnd) return; CInterfaceElement *result = NULL; // load scenario if(!R2::getEditor().isInitialized()) { R2::CEditor::setStartingAnimationFilename(ScenarioFileName); } // description string description = string(""); result = scenarioWnd->findFromShortId(string("edit_small_description")); if(result) { CGroupEditBox* editBox = dynamic_cast(result); if(editBox) description = editBox->getInputString().toString(); } // races map races; races["fyros"] = false; races["matis"] = false; races["tryker"] = false; races["zorai"] = false; for(map::iterator itRace=races.begin(); itRace!=races.end(); itRace++) { result = scenarioWnd->findFromShortId(itRace->first); if(result) { CInterfaceGroup * group = dynamic_cast(result); if(group) { result = group->findFromShortId(string("toggle_butt")); if(result) { CCtrlBaseButton * baseButton = dynamic_cast(result); if(baseButton) itRace->second = !baseButton->getPushed(); } } } } // religion map religions; religions["kami"] = false; religions["karavan"] = false; religions["neutral"] = false; for(map::iterator itReligion=religions.begin(); itReligion!=religions.end(); itReligion++) { result = scenarioWnd->findFromShortId(itReligion->first); if(result) { CInterfaceGroup * group = dynamic_cast(result); if(group) { result = group->findFromShortId(string("toggle_butt")); if(result) { CCtrlBaseButton * baseButton = dynamic_cast(result); if(baseButton) itReligion->second = !baseButton->getPushed(); } } } } // guild bool anyPlayer = false; result = scenarioWnd->findFromShortId(string("guild_gr")); if(result) { CInterfaceGroup * group = dynamic_cast(result); if(group) { result = group->findFromShortId(string("toggle_butt")); if(result) { CCtrlBaseButton * baseButton = dynamic_cast(result); if(baseButton) anyPlayer = !baseButton->getPushed(); } } } // shards std::vector shards(Mainlands.size(), false); for(uint i=0; ifindFromShortId(toString(Mainlands[i].Id)); if(result) { CInterfaceGroup * group = dynamic_cast(result); if(group) { result = group->findFromShortId(string("toggle_butt")); if(result) { CCtrlBaseButton * baseButton = dynamic_cast(result); if(baseButton) shards[i] = !baseButton->getPushed(); } } } } // levels map levels; levels["20"] = false; levels["50"] = false; levels["100"] = false; levels["150"] = false; levels["200"] = false; levels["250"] = false; for(map::iterator itLevel=levels.begin(); itLevel!=levels.end(); itLevel++) { result = scenarioWnd->findFromShortId(itLevel->first); if(result) { CInterfaceGroup * group = dynamic_cast(result); if(group) { result = group->findFromShortId(string("toggle_butt")); if(result) { CCtrlBaseButton * baseButton = dynamic_cast(result); if(baseButton) itLevel->second = !baseButton->getPushed(); } } } } // global access bool globalAccess = false; result = scenarioWnd->findFromShortId(string("global_access_toggle_butt")); if(result) { CCtrlBaseButton * baseButton = dynamic_cast(result); if(baseButton) globalAccess = !baseButton->getPushed(); } // auto invite bool autoInvite = false; result = scenarioWnd->findFromShortId(string("auto_invite_toggle_butt")); if(result) { CCtrlBaseButton * baseButton = dynamic_cast(result); if(baseButton) autoInvite = !baseButton->getPushed(); } // invite your team bool inviteTeam = false; result = scenarioWnd->findFromShortId(string("team_toggle_butt")); if(result) { CCtrlBaseButton * baseButton = dynamic_cast(result); if(baseButton) inviteTeam = !baseButton->getPushed(); } bool launchScenarioFromRingAccessPoint = false; vector< pair< string, string > > values; if(R2::getEditor().isInitialized()) { values = R2::getEditor().getDMC().getEditionModule().getScenarioHeader(); } else { R2::CScenarioValidator sv; std::string md5, signature; sv.setScenarioToLoad(ScenarioFileName, values, md5, signature, false); launchScenarioFromRingAccessPoint = true; } string rules="", level="", title=""; string initialIsland="", initialEntryPoint="", initialSeason = ""; std::string lang="", scenarioType=""; std::string otherCharAccess=""; std::string nevraxScenario = "0"; std::string trialAllowed = "0"; for(uint i=0; i pair = values[i]; if(pair.first == "Rules") rules = pair.second; else if(pair.first == "Level") level = pair.second; else if(pair.first == "Title") title = pair.second; else if(pair.first == "InitialIsland") initialIsland = pair.second; else if(pair.first == "InitialEntryPoint") initialEntryPoint = pair.second; else if(pair.first == "InitialSeason") initialSeason = pair.second; else if(pair.first == "Language") lang = pair.second; else if(pair.first == "Type") scenarioType = pair.second; else if(pair.first == "OtherCharAccess") otherCharAccess = pair.second; else if(pair.first == "NevraxScenario") nevraxScenario = pair.second; else if(pair.first == "TrialAllowed") trialAllowed = pair.second; } uint nLevel; fromString(level, nLevel); R2::TSessionLevel sessionLevel = R2::TSessionLevel::TValues(nLevel/50 + 1); // ---- fix for old scenarii if (lang == "French") lang = "fr"; else if (lang == "German" || lang == "Deutsch") lang = "de"; else //if (lang == "English") lang = "en"; if (nlstricmp(scenarioType, "Roleplay") == 0 || nlstricmp(scenarioType, "Role play") == 0) scenarioType = "so_story_telling"; else if (nlstricmp(scenarioType, "Combat") == 0) scenarioType = "so_hack_slash"; // -------------------------- TRuleType ruleType(TRuleType::rt_strict); if(rules==CI18N::get("uiR2EDliberal").toString()) ruleType = TRuleType(TRuleType::rt_liberal); else if(rules == CI18N::get("uiR2EDstrict").toString()) ruleType = TRuleType(TRuleType::rt_strict); volatile static bool override = false; if (override) { if(rules== "Masterless") ruleType = TRuleType(TRuleType::rt_liberal); else if(rules == "Mastered") ruleType = TRuleType(TRuleType::rt_strict); } TRaceFilter raceFilter; if(races["fyros"]) raceFilter.setEnumValue(TRaceFilterEnum::rf_fyros); if(races["matis"]) raceFilter.setEnumValue(TRaceFilterEnum::rf_matis); if(races["tryker"]) raceFilter.setEnumValue(TRaceFilterEnum::rf_tryker); if(races["zorai"]) raceFilter.setEnumValue(TRaceFilterEnum::rf_zorai); TReligionFilter religionFilter; if(religions["kami"]) religionFilter.setEnumValue(TReligionFilterEnum::rf_kami); if(religions["karavan"]) religionFilter.setEnumValue(TReligionFilterEnum::rf_karavan); if(religions["neutral"]) religionFilter.setEnumValue(TReligionFilterEnum::rf_neutral); TGuildFilter guildFilter(anyPlayer?TGuildFilter::gf_any_player:TGuildFilter::gf_only_my_guild); TShardFilter shardFilter; for (uint i = 0; i < shards.size(); ++i) { if (shards[i]) shardFilter.setEnumValue((RSMGR::TShardFilterEnum::TValues) (1<getDbProp("SERVER:USER:IS_NEWBIE")->getValueBool(); if (FreeTrial && noob && (nevraxScenario != "1" || trialAllowed != "1")) { CViewText* pVT = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:warning_free_trial:text")); if (pVT != NULL) pVT->setText(CI18N::get("uiRingWarningFreeTrial")); CAHManager::getInstance()->runActionHandler("enter_modal", pCaller, "group=ui:interface:warning_free_trial"); return; } } if(R2::getEditor().getAccessMode()!=R2::CEditor::AccessDM) { if (launchScenarioFromRingAccessPoint) { // hibernate Edit Session if active sessionBrowser.hibernateEditSession(charId); if(!sessionBrowser.waitOneMessage(sessionBrowser.getMessageName("on_invokeResult"))) { nlwarning("hibernateEditSession callback return false"); } } // schedule session bool launchSuccess = true; sessionBrowser.scheduleSession(charId, TSessionType::st_anim, title, description, sessionLevel, /*TAccessType::at_public,*/ ruleType, TEstimatedDuration::et_medium, 0, TAnimMode::am_dm, raceFilter, religionFilter, guildFilter, shardFilter, levelFilter, lang, RSMGR::TSessionOrientation(scenarioType), !globalAccess, autoInvite); if(sessionBrowser.waitOneMessage(sessionBrowser.getMessageName("on_scheduleSessionResult"))) { if(sessionBrowser._LastScheduleSessionResult==0) { // start session sessionBrowser.startSession(sessionBrowser._LastScheduleSessionCharId, sessionBrowser._LastScheduleSessionId); if(sessionBrowser.waitOneMessage(sessionBrowser.getMessageName("on_invokeResult"))) { if (launchScenarioFromRingAccessPoint) { if (!initialIsland.empty() && !initialEntryPoint.empty() && !initialSeason.empty()) { sessionBrowser.setSessionStartParams(charId, sessionBrowser._LastScheduleSessionId, initialIsland, initialEntryPoint, initialSeason); } } TSessionPartStatus sessionStatus; if(ruleType==TRuleType::rt_liberal) sessionStatus = TSessionPartStatus(TSessionPartStatus::sps_play_invited); else sessionStatus = TSessionPartStatus(TSessionPartStatus::sps_anim_invited); // invite player sessionBrowser.inviteCharacter( sessionBrowser._LastScheduleSessionCharId, sessionBrowser._LastScheduleSessionId, sessionBrowser._LastScheduleSessionCharId, sessionStatus.toString()); if(sessionBrowser.waitOneMessage(sessionBrowser.getMessageName("on_invokeResult"))) { // request session FarTP.requestFarTPToSession(sessionBrowser._LastScheduleSessionId, PlayerSelectedSlot, CFarTP::JoinSession, !R2::getEditor().isInitialized()); } else { nlwarning("inviteCharacter callback return false"); } if (sessionBrowser._LastInvokeResult != 0) { nlwarning("inviteCharacter callback use error values %d", sessionBrowser._LastInvokeResult); } if(sessionBrowser._LastInvokeResult == 14) { CViewText* pVT = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:warning_free_trial:text")); if (pVT != NULL) pVT->setText(CI18N::get("uiRingWarningFreeTrial")); CAHManager::getInstance()->runActionHandler("enter_modal", pCaller, "group=ui:interface:warning_free_trial"); } // invite team if(inviteTeam) { for (uint i = 0 ; i < 8 ; ++i) { uint32 val = NLGUI::CDBManager::getInstance()->getDbProp(NLMISC::toString("SERVER:GROUP:%d:NAME",i))->getValue32(); if(val!=0) { STRING_MANAGER::CStringManagerClient *pSMC = STRING_MANAGER::CStringManagerClient::instance(); ucstring res; if (pSMC->getString(val,res)) { string charName = CEntityCL::removeTitleAndShardFromName(res).toString(); sessionBrowser.inviteCharacterByName(sessionBrowser._LastScheduleSessionCharId, charName); if(!sessionBrowser.waitOneMessage(sessionBrowser.getMessageName("on_invokeResult"))) { nlwarning("inviteCharacterByName callback return false"); } if(sessionBrowser._LastInvokeResult == 14) { CViewText* pVT = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:warning_free_trial:text")); if (pVT != NULL) pVT->setText(CI18N::get("uiRingWarningInviteFreeTrial")); CAHManager::getInstance()->runActionHandler("enter_modal", pCaller, "group=ui:interface:warning_free_trial"); } } } } } } else { nlwarning("startSession callback return false"); launchSuccess = false; } } else if(sessionBrowser._LastScheduleSessionResult==10) { pIM->messageBoxWithHelp(CI18N::get("uiRingWarningBanishedPlayer")); } else { launchSuccess=false; } } else { nlwarning("scheduleSession callback return false"); launchSuccess = false; } if(!launchSuccess) { pIM->messageBoxWithHelp(CI18N::get("uiRingLaunchScenarioError")); } else { scenarioWnd->setActive(false); } } else { // update session sessionBrowser.updateSessionInfo(charId, sessionBrowser._LastScheduleSessionId, title, 0, description, sessionLevel, /*TAccessType::at_public, */TEstimatedDuration::et_medium, 0, raceFilter, religionFilter, guildFilter, shardFilter, levelFilter, !globalAccess, autoInvite, lang, RSMGR::TSessionOrientation(scenarioType)); if(!sessionBrowser.waitOneMessage(sessionBrowser.getMessageName("on_invokeResult"))) { nlwarning("updateSessionInfo callback return false"); pIM->messageBoxWithHelp(CI18N::get("uiRingUpdateScenarioFiltersError")); } else { scenarioWnd->setActive(false); } } } }; REGISTER_ACTION_HANDLER (CAHLoadScenario, "load_scenario"); // *************************************************************************** class CAHOpenRingSessions : public IActionHandler { virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */) { if(!R2::getEditor().isInitialized()) { CInterfaceManager *pIM = CInterfaceManager::getInstance(); CInterfaceGroup* ringSessionsWnd = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:ring_sessions")); if(!ringSessionsWnd) return; ringSessionsWnd->setActive(true); } } }; REGISTER_ACTION_HANDLER (CAHOpenRingSessions, "open_ring_sessions");