// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #if !defined(AFX_EXPORTCBDLG_H__34C63700_C8D7_454C_A752_3722257D9160__INCLUDED_) #define AFX_EXPORTCBDLG_H__34C63700_C8D7_454C_A752_3722257D9160__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ExportCBDlg.h : header file // #include "../export/export.h" ///////////////////////////////////////////////////////////////////////////// class CExportCBDlg; ///////////////////////////////////////////////////////////////////////////// // CExportCB class CExportCB : public IExportCB { CExportCBDlg *_Dialog; bool _Canceled; public: CExportCB(); void setExportCBDlg (CExportCBDlg *dlg); void cancel (); void pump (); // Interface virtual bool isCanceled (); // Tell the exporter if it must end as quick as possible // Display callbacks virtual void dispPass (const std::string &Text); // Pass (generate land, vegetable, etc...) virtual void dispPassProgress (float percentage); // [ 0.0 , 1.0 ] virtual void dispInfo (const std::string &Text); // Verbose virtual void dispWarning (const std::string &Text); // Error but not critical virtual void dispError (const std::string &Text); // Should block (misfunction) }; ///////////////////////////////////////////////////////////////////////////// // CExportCBDlg dialog class CExportCBDlg : public CDialog { CExportCB _ExportCB; bool _Finished; // Construction public: CExportCBDlg(CWnd* pParent = NULL); // standard constructor CExportCB *getExportCB () { return &_ExportCB; } void setFinishedButton (); bool getFinished () { return _Finished; } void pump () { _ExportCB.pump (); } // Dialog Data //{{AFX_DATA(CExportCBDlg) enum { IDD = IDD_EXPORTCB }; CEdit EditCtrl; CProgressCtrl ProgressBar; CString PassText; CString InfoText; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CExportCBDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CExportCBDlg) virtual void OnCancel(); virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_EXPORTCBDLG_H__34C63700_C8D7_454C_A752_3722257D9160__INCLUDED_)