// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #ifndef NL_QNELWINDOW_H #define NL_QNELWINDOW_H ///----------------------------------------------------------------------------- /// C++ includes #include <iostream> #include <string> #include <map> #include <cstdlib> #include <cmath> ///----------------------------------------------------------------------------- /// Windowing Toolkit includes. #include <QMainWindow> ///----------------------------------------------------------------------------- /// The CameraTrack class which holds the objects and information to render /// the terrain. class QNelWindow : public QMainWindow { Q_OBJECT public: //explicit QNelWindow (QWidget *parent=0, Qt::WFlags f=0) : QMainWindow (parent, f) { initWindow(); } explicit QNelWindow (QWidget *parent=0, Qt::WFlags f=0); virtual ~QNelWindow() { } public slots: protected: void initWindow(); //CameraTrackWidget *myWidget; //CameraTrackWidget *myWidget2; }; #endif // NL_QNELWINDOW_H