// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "lod_character_user_manager.h" #include "nel/3d/u_scene.h" #include "nel/misc/debug.h" #include "nel/misc/smart_ptr.h" #include "nel/misc/path.h" // Georges #include "nel/georges/u_form.h" #include "nel/georges/u_form_elm.h" #include "nel/georges/u_form_loader.h" // Client #include "sheet_manager.h" /////////// // USING // /////////// using namespace NLMISC; using namespace NLGEORGES; using namespace NL3D; using namespace std; //////////// // EXTERN // //////////// extern UScene *Scene; // *************************************************************************** CLodCharacterUserManager LodCharacterUserManager; // *************************************************************************** CLodCharacterUserManager::CLodCharacterUserManager() { } // *************************************************************************** bool CLodCharacterUserManager::addLodShapeBank(const std::string &filename) { // Scene must exist nlassert(Scene); try { // load and add the file to the main scene Scene->loadCLodShapeBank(filename); } catch(Exception &e) { nlwarning(e.what()); return false; } return true; } // *************************************************************************** void CLodCharacterUserManager::init() { // Scene must exist nlassert(Scene); // add player LodShapeBank. addLodShapeBank("characters.clodbank"); // add creatures LodShapeBank. addLodShapeBank("fauna.clodbank"); }