ADD_SUBDIRECTORY(seven_zip) # These are Windows/MFC apps IF(WIN32) ADD_SUBDIRECTORY(bug_report) ENDIF(WIN32) ADD_SUBDIRECTORY(client_sheets) FILE(GLOB SRC *.cpp *.h motion/*.cpp motion/*.h motion/modes/*.cpp motion/modes/*.h r2/*.h r2/*.cpp r2/dmc/*.h r2/dmc/*.cpp interface_v3/*.h interface_v3/*.cpp) # Filter out the source files not actually compiled. LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/animated_scene_object.cpp ${CMAKE_CURRENT_SOURCE_DIR}/animated_scene_object.h ${CMAKE_CURRENT_SOURCE_DIR}/animation_fx_sheet.h ${CMAKE_CURRENT_SOURCE_DIR}/animation_fx_sheet.cpp ${CMAKE_CURRENT_SOURCE_DIR}/3d_notes.cpp ${CMAKE_CURRENT_SOURCE_DIR}/3d_notes.h ${CMAKE_CURRENT_SOURCE_DIR}/rosace_functions.cpp ${CMAKE_CURRENT_SOURCE_DIR}/rosace_functions.h ${CMAKE_CURRENT_SOURCE_DIR}/scene_parser.cpp ${CMAKE_CURRENT_SOURCE_DIR}/scene_parser.h ${CMAKE_CURRENT_SOURCE_DIR}/motion/modes/free_head.cpp ${CMAKE_CURRENT_SOURCE_DIR}/motion/modes/free_head.h ${CMAKE_CURRENT_SOURCE_DIR}/interface_v3/lua_dll.cpp ${CMAKE_CURRENT_SOURCE_DIR}/interface_v3/lua_dll.h ${CMAKE_CURRENT_SOURCE_DIR}/interface_v3/view_bitmap_progress.cpp ${CMAKE_CURRENT_SOURCE_DIR}/interface_v3/view_bitmap_progress.h) # On Unix we'll need to include config.h IF(UNIX) INCLUDE(${CMAKE_BINARY_DIR}) ENDIF(UNIX) ADD_EXECUTABLE(client ${SRC}) INCLUDE_DIRECTORIES( ${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR} ${LUA_INCLUDE_DIR} ${LIBWWW_INCLUDE_DIR} ${CURL_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}) TARGET_LINK_LIBRARIES(client ${PLATFORM_LINKFLAGS} ${LIBXML2_LIBRARIES} ${NELMISC_LIBRARY} game_share ${NELNET_LIBRARY} ${NELLIGO_LIBRARY} ${NELGEORGES_LIBRARY} ${LUA_LIBRARIES} ${CURL_LIBRARIES} ${NELSOUND_LIBRARY} ${NELSNDDRV_LIBRARY} client_sheets ${NELPACS_LIBRARY} ${LIBWWW_LIBRARY} ${Boost_LIBRARIES} ${X11_LIBRARIES} seven_zip luabind) ADD_DEFINITIONS(${LIBXML2_DEFINITIONS}) INSTALL(TARGETS client RUNTIME DESTINATION bin COMPONENT client)