/** * \file NeLDriver.cpp * \date November 2004 * \author Matt Raykowski * \author Henri Kuuste */ // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #ifndef __NELDRIVER_H__ #define __NELDRIVER_H__ // // NeL Includes // #include <nel/misc/value_smoother.h> extern uint16 gScreenWidth; extern uint16 gScreenHeight; class NeLDriver { public: NeLDriver(NL3D::UDriver *driver) { m_Driver=driver; } virtual ~NeLDriver() { ; } void init(); void update(); void render(); double getFps(); NL3D::UDriver &getDriver() const; NL3D::UScene &getScene() const; NL3D::UTextContext &getTextContext() const; private: // 3D NL3D::UDriver *m_Driver; NL3D::UTextContext *m_TextContext; NL3D::UScene *m_Scene; // TIME NLMISC::CValueSmootherTemplate<double> m_DeltaTimeSmooth; double m_DeltaTime; double m_FirstTime; double m_OldTime; double m_Time; }; #endif // __NELDRIVER_H__