// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef USED_CONTINENT_H
#define USED_CONTINENT_H
#include "nel/misc/types_nl.h"
#include "nel/net/service.h"
#include "game_share/continent.h"
#include
/** Singleton class to handle the list of continent used and instance number.
* This class also handle the physical continent name translation table
*/
class CUsedContinent
{
public:
struct TContinentInfo
{
std::string ContinentName;
CONTINENT::TContinent ContinentEnum;
uint32 ContinentInstance;
};
typedef std::vector TUsedContinentCont;
static CUsedContinent &instance()
{
if (_Instance == 0)
_Instance = new CUsedContinent;
return *_Instance;
}
const TUsedContinentCont &getContinents() const
{
return _Continents;
}
/* Return true if the continent is referenced in the used continent list.
*/
bool isContinentUsed(const std::string &continentName) const;
/** Return the static instance number associated with a continent name.
* If the continent name is unknow, return ~0
*/
uint32 getInstanceForContinent(const std::string &continentName) const;
/** Return the static instance number associated with a continent enum value
* If the continent name is unknow, return ~0
*/
uint32 getInstanceForContinent(CONTINENT::TContinent continentEnum) const;
/** Return the continent name associated with a static instance number.
* If the static instance number is unknow, return an empty string.
*/
const std::string &getContinentForInstance(uint32 instanceNumber) const;
/** Return the name of the physical continent associated to the given
* logical continent name.
* If there is no translation for the logical name, then the logical name
* is returned as physical name.
*/
std::string getPhysicalContinentName(const std::string &locicalName) const;
private:
// functor to search a continent from name
struct TFindContinent : public std::unary_function
{
bool operator ()(const TContinentInfo &ci) const
{
return ci.ContinentName == ContinentName;
}
TFindContinent(const std::string &continentName)
: ContinentName(continentName)
{}
const std::string &ContinentName;
};
// functor to search a continent from enum Value
struct TFindContinentFromEnum : public std::unary_function
{
bool operator ()(const TContinentInfo &ci) const
{
return ci.ContinentEnum == ContinentEnum;
}
TFindContinentFromEnum(CONTINENT::TContinent continentEnum)
: ContinentEnum(continentEnum)
{}
CONTINENT::TContinent ContinentEnum;
};
// functor to search an instance number
struct TFindInstance : public std::unary_function
{
bool operator ()(const TContinentInfo &ci) const
{
return ci.ContinentInstance == InstanceNumber;
}
TFindInstance(uint32 instanceNumber)
: InstanceNumber(instanceNumber)
{}
const uint32 InstanceNumber;
};
// the singleton instance
static CUsedContinent *_Instance;
/// private constructor
CUsedContinent();
/// The continents
TUsedContinentCont _Continents;
/// Physical continent name translation table
std::map _PhysicalNames;
};
#endif // USED_CONTINENT_H