// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "std3d.h"
#include "nel/3d/animated_value.h"
namespace NL3D
{
/*
// Some compilation check: force Visual to compile to template
CAnimatedValueBool atoto1;
CAnimatedValueInt atoto2;
CAnimatedValueFloat atoto3;
CAnimatedValueVector atoto4;
CAnimatedValueString atoto5;
CAnimatedValueQuat atoto6;
CAnimatedValueRGBA atoto7;
*/
} // NL3D