// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" // #include "entity_custom_select_box.h" #include "../interface_v3/lua_object.h" // #include "nel/misc/vector.h" using namespace NLMISC; namespace R2 { //********************************************************************************************************* void CEntityCustomSelectBox::toTable(CLuaObject &table) { //H_AUTO(R2_CEntityCustomSelectBox_toTable) if (!table.isTable()) { nlwarning("trying to store bbox in an object that is not a table"); return; } table.setValue("Enabled", Enabled); // table.setValue("XMin", (double) Box.getMin().x); table.setValue("YMin", (double) Box.getMin().y); table.setValue("ZMin", (double) Box.getMin().z); // table.setValue("XMax", (double) Box.getMax().x); table.setValue("YMax", (double) Box.getMax().y); table.setValue("ZMax", (double) Box.getMax().z); } //********************************************************************************************************* void CEntityCustomSelectBox::fromTable(CLuaObject &table) { //H_AUTO(R2_CEntityCustomSelectBox_fromTable) if (!table.isTable()) { nlwarning("trying to rerieve bbox from an object that is not a table"); return; } Enabled = table["Enabled"].toBoolean(); Box.setMinMax(CVector((float) table["XMin"].toNumber(), (float) table["YMin"].toNumber(), (float) table["ZMin"].toNumber()), CVector((float) table["XMax"].toNumber(), (float) table["YMax"].toNumber(), (float) table["ZMax"].toNumber())); } } // R2