// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_SKILL_CHANGE_CALLBACK_H
#define NL_SKILL_CHANGE_CALLBACK_H
#include "nel/misc/types_nl.h"
// ***************************************************************************
/**
* Callbakc called when a value of a skill change
* \author Lionel Berenguier
* \author Nevrax France
* \date 2004
*/
class ISkillChangeCallback
{
public:
/* Called only if SKILL or BaseSKILL change (not progressbar)
*/
virtual void onSkillChange() =0;
};
#endif // NL_SKILL_CHANGE_CALLBACK_H
/* End of skill_change_callback.h */