// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_COMPLEX_SOUND_H
#define NL_COMPLEX_SOUND_H
#include "nel/misc/types_nl.h"
#include "nel/misc/string_mapper.h"
#include "sound.h"
#include
namespace NLSOUND
{
class ISoundController;
typedef std::basic_string uint16_string;
class CComplexSound : public CSound
{
public:
enum TPATTERN_MODE
{
MODE_UNDEFINED,
MODE_CHAINED,
MODE_ALL_IN_ONE,
MODE_SPARSE
};
bool isDetailed() const;
uint32 getDuration();
TPATTERN_MODE getPatternMode() { return _PatternMode;}
void setPatternMode(TPATTERN_MODE patternMode) { _PatternMode = patternMode;}
const std::vector &getSoundSeq() const { return _SoundSeq;}
const std::vector &getDelaySeq() const { return _DelaySeq;}
NLMISC::TStringId getSound(uint index) const { return !_Sounds.empty() ? _Sounds[index%_Sounds.size()]:0;}
const std::vector &getSounds() const { return _Sounds;}
uint32 getFadeLenght() const { return _XFadeLenght;}
/** Constructor */
CComplexSound();
/** Destructor */
virtual ~CComplexSound();
/// Load the sound parameters from georges' form
virtual void importForm(const std::string& filename, NLGEORGES::UFormElm& formRoot);
/// \name Tempo
//@{
virtual float getTicksPerSecond() { return _TicksPerSeconds; }
virtual void setTicksPerSecond(float ticks) { _TicksPerSeconds = ticks; }
//@}
TSOUND_TYPE getSoundType() {return SOUND_COMPLEX;};
void getSubSoundList(std::vector > &subsounds) const;
bool doFadeIn() { return _DoFadeIn; }
bool doFadeOut() { return _DoFadeOut; }
void serial(NLMISC::IStream &s);
private:
void parseSequence(const std::string &str, std::vector &seq, uint scale = 1);
virtual float getMaxDistance() const;
TPATTERN_MODE _PatternMode;
std::vector _Sounds;
float _TicksPerSeconds;
std::vector _SoundSeq;
/// Sequence of delay in millisec.
std::vector _DelaySeq;
/// Duration of xfade in millisec.
uint32 _XFadeLenght;
/// Flag for fade in
bool _DoFadeIn;
/// Flag for fade out (only on normal termination, not explicit stop).
bool _DoFadeOut;
mutable bool _MaxDistValid;
// Duration of sound.
uint32 _Duration;
// flag for validity of duration (after first evaluation).
bool _DurationValid;
};
} // namespace
#endif // NL_COMPLEX_SOUND_H