// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/shader.h" #include "nel/3d/driver.h" #include "nel/misc/path.h" #include "nel/misc/file.h" using namespace std; using namespace NLMISC; namespace NL3D { // *************************************************************************** CShader::~CShader() { // Must kill the drv mirror of this shader. _DrvInfo.kill(); } // *************************************************************************** CShader::CShader() { _ShaderChanged = true; } // *************************************************************************** void CShader::setText (const char *text) { _Text = text; _ShaderChanged = true; } // *************************************************************************** void CShader::setName (const char *name) { _Name = name; _ShaderChanged = true; } // *************************************************************************** bool CShader::loadShaderFile (const char *filename) { _Text = ""; // Lookup string _filename = CPath::lookup(filename, false, true, true); if (!_filename.empty()) { // File length uint size = CFile::getFileSize (_filename); _Text.reserve (size+1); try { CIFile file; if (file.open (_filename)) { // Read it while (!file.eof ()) { char line[512]; file.getline (line, 512); _Text += line; } // Set the shader name _Name = CFile::getFilename (filename); return true; } else { nlwarning ("Can't open the file %s for reading", _filename.c_str()); } } catch (Exception &e) { nlwarning ("Error while reading %s : %s", _filename.c_str(), e.what()); } } return false; } // *************************************************************************** IShaderDrvInfos::~IShaderDrvInfos() { _Driver->removeShaderDrvInfoPtr(_DriverIterator); } } // NL3D