// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_HEAT_HAZE_H #define NL_HEAT_HAZE_H #include "nel/misc/types_nl.h" #include "nel/misc/smart_ptr.h" #include "nel/3d/vertex_buffer.h" namespace NL3D { class IDriver ; class CScene ; /** * This perform a heat haze effect at the horizon of the scene. * This make use of 2d deformation of the frame buffer * \param width : viewport width * \param height : viewport height * \author Nicolas Vizerie * \author Nevrax France * \date 2001 */ class CHeatHaze { public: // you must have setup effect2d before calling this static void performHeatHaze(uint width, uint height, CScene &s, IDriver *drv); }; } // NL3D #endif // NL_HEAT_HAZE_H /* End of heat_haze.h */