// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef CL_RADIO_CONTROLLER_H
#define CL_RADIO_CONTROLLER_H
#include "nel/misc/types_nl.h"
// Client.
#include "control.h"
#include "radio_button.h"
#include
using std::vector;
/**
* CRadioController : manage several CRadioButtons objects, ensuring only one is selected at a time
* \author Fleury David
* \author Nevrax France
* \date 2001
*/
class CRadioController : public CControl
{
typedef vector TVectButtons;
/// the radio buttons controled by this radio controller
TVectButtons _Buttons;
public:
/// Constructor.
CRadioController(uint id);
/// Destructor.
~CRadioController();
/// Do nothing
virtual void display() {}
/// Manage the click of the mouse for the control
virtual void click(float x, float y, bool &taken);
/// does nothing
virtual void resize(uint32 width, uint32 height) {}
/// does nothing
virtual void ref(float x, float y, float width, float height) {}
/// Add a button to the group; Return true if the button have been inserted.
bool add(CRadioButton *button);
/// Select the button corresponding to the id.
void select(uint id);
/// Return the number of buttons.
uint size() {return (uint)_Buttons.size();}
/**
* unselect all the radio buttons
*/
void unselectAll();
};
#endif // CL_RADIO_CONTROLLER_H
/* End of radio_button.h */