// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_RADIO_CONTROLLER_H #define CL_RADIO_CONTROLLER_H #include "nel/misc/types_nl.h" // Client. #include "control.h" #include "radio_button.h" #include using std::vector; /** * CRadioController : manage several CRadioButtons objects, ensuring only one is selected at a time * \author Fleury David * \author Nevrax France * \date 2001 */ class CRadioController : public CControl { typedef vector TVectButtons; /// the radio buttons controled by this radio controller TVectButtons _Buttons; public: /// Constructor. CRadioController(uint id); /// Destructor. ~CRadioController(); /// Do nothing virtual void display() {} /// Manage the click of the mouse for the control virtual void click(float x, float y, bool &taken); /// does nothing virtual void resize(uint32 width, uint32 height) {} /// does nothing virtual void ref(float x, float y, float width, float height) {} /// Add a button to the group; Return true if the button have been inserted. bool add(CRadioButton *button); /// Select the button corresponding to the id. void select(uint id); /// Return the number of buttons. uint size() {return (uint)_Buttons.size();} /** * unselect all the radio buttons */ void unselectAll(); }; #endif // CL_RADIO_CONTROLLER_H /* End of radio_button.h */