// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
#include "stdpch.h"
#include "character_sync_itf.h"
namespace CHARSYNC
{
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
const CCharacterSyncSkel::TMessageHandlerMap &CCharacterSyncSkel::getMessageHandlers() const
{
static TMessageHandlerMap handlers;
static bool init = false;
if (!init)
{
std::pair < TMessageHandlerMap::iterator, bool > res;
res = handlers.insert(std::make_pair(std::string("CS_ACH"), &CCharacterSyncSkel::addCharacter_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("CS_DCH"), &CCharacterSyncSkel::deleteCharacter_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("CS_UPDCG"), &CCharacterSyncSkel::updateCharGuild_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("CS_UPDCR"), &CCharacterSyncSkel::updateCharRespawnPoints_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("CS_UPDCL"), &CCharacterSyncSkel::updateCharsBestLevel_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("CS_UPCNF"), &CCharacterSyncSkel::updateCharNewbieFlag_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("CS_UPDCA"), &CCharacterSyncSkel::updateCharAllegiance_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("CS_UPDCHMSI"), &CCharacterSyncSkel::updateCharHomeMainlandSessionId_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("CS_UPDCS"), &CCharacterSyncSkel::syncUserChars_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
init = true;
}
return handlers;
}
bool CCharacterSyncSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message)
{
const TMessageHandlerMap &mh = getMessageHandlers();
TMessageHandlerMap::const_iterator it(mh.find(message.getName()));
if (it == mh.end())
{
return false;
}
TMessageHandler cmd = it->second;
(this->*cmd)(sender, message);
return true;
}
void CCharacterSyncSkel::addCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterSyncSkel_addCharacter_CS_ACH);
TCharInfo charInfo;
nlRead(__message, serial, charInfo);
addCharacter(sender, charInfo);
}
void CCharacterSyncSkel::deleteCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterSyncSkel_deleteCharacter_CS_DCH);
uint32 charId;
nlRead(__message, serial, charId);
deleteCharacter(sender, charId);
}
void CCharacterSyncSkel::updateCharGuild_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterSyncSkel_updateCharGuild_CS_UPDCG);
NLMISC::CEntityId charEId;
nlRead(__message, serial, charEId);
uint32 guildId;
nlRead(__message, serial, guildId);
updateCharGuild(sender, charEId, guildId);
}
void CCharacterSyncSkel::updateCharRespawnPoints_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterSyncSkel_updateCharRespawnPoints_CS_UPDCR);
NLMISC::CEntityId charEId;
nlRead(__message, serial, charEId);
CONTINENT::TRespawnPointCounters respawnPoints;
nlRead(__message, serialCont, respawnPoints);
updateCharRespawnPoints(sender, charEId, respawnPoints);
}
void CCharacterSyncSkel::updateCharsBestLevel_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterSyncSkel_updateCharsBestLevel_CS_UPDCL);
std::vector < TCharBestLevelInfo > charLevelInfos;
nlRead(__message, serialCont, charLevelInfos);
updateCharsBestLevel(sender, charLevelInfos);
}
void CCharacterSyncSkel::updateCharNewbieFlag_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterSyncSkel_updateCharNewbieFlag_CS_UPCNF);
NLMISC::CEntityId charEId;
nlRead(__message, serial, charEId);
bool newbie;
nlRead(__message, serial, newbie);
updateCharNewbieFlag(sender, charEId, newbie);
}
void CCharacterSyncSkel::updateCharAllegiance_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterSyncSkel_updateCharAllegiance_CS_UPDCA);
NLMISC::CEntityId charEId;
nlRead(__message, serial, charEId);
TCivilisation civilisation;
nlRead(__message, serial, civilisation);
TCult cult;
nlRead(__message, serial, cult);
updateCharAllegiance(sender, charEId, civilisation, cult);
}
void CCharacterSyncSkel::updateCharHomeMainlandSessionId_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterSyncSkel_updateCharHomeMainlandSessionId_CS_UPDCHMSI);
NLMISC::CEntityId charEId;
nlRead(__message, serial, charEId);
TSessionId homeMainlandSessionId;
nlRead(__message, serial, homeMainlandSessionId);
updateCharHomeMainlandSessionId(sender, charEId, homeMainlandSessionId);
}
void CCharacterSyncSkel::syncUserChars_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterSyncSkel_syncUserChars_CS_UPDCS);
uint32 userId;
nlRead(__message, serial, userId);
std::vector < TCharInfo > charInfos;
nlRead(__message, serialCont, charInfos);
syncUserChars(sender, userId, charInfos);
}
// A new character have been create by a client
void CCharacterSyncProxy::addCharacter(NLNET::IModule *sender, const TCharInfo &charInfo)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->addCharacter(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charInfo);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_addCharacter(__message, charInfo);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// A character have been deleted
void CCharacterSyncProxy::deleteCharacter(NLNET::IModule *sender, uint32 charId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->deleteCharacter(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_deleteCharacter(__message, charId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// A character guild have changed
void CCharacterSyncProxy::updateCharGuild(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, uint32 guildId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->updateCharGuild(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charEId, guildId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_updateCharGuild(__message, charEId, guildId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// Update the respawn points count of a character
void CCharacterSyncProxy::updateCharRespawnPoints(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, const CONTINENT::TRespawnPointCounters &respawnPoints)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->updateCharRespawnPoints(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charEId, respawnPoints);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_updateCharRespawnPoints(__message, charEId, respawnPoints);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// Update the best level for a set of characters
void CCharacterSyncProxy::updateCharsBestLevel(NLNET::IModule *sender, const std::vector < TCharBestLevelInfo > &charLevelInfos)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->updateCharsBestLevel(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charLevelInfos);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_updateCharsBestLevel(__message, charLevelInfos);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// Update the newbie flag of a characters
void CCharacterSyncProxy::updateCharNewbieFlag(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, bool newbie)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->updateCharNewbieFlag(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charEId, newbie);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_updateCharNewbieFlag(__message, charEId, newbie);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// Update the allegiance of a characters
void CCharacterSyncProxy::updateCharAllegiance(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, TCivilisation civilisation, TCult cult)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->updateCharAllegiance(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charEId, civilisation, cult);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_updateCharAllegiance(__message, charEId, civilisation, cult);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// The home mainland has changed (used when converting a character file from an old version)
void CCharacterSyncProxy::updateCharHomeMainlandSessionId(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, TSessionId homeMainlandSessionId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->updateCharHomeMainlandSessionId(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charEId, homeMainlandSessionId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_updateCharHomeMainlandSessionId(__message, charEId, homeMainlandSessionId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// The characters for a player have been loaded
// EGS send the full list to SU to make
// sure any divergence in the database is cleared
// SU send back the list of character with there
// unified names and home session ID
void CCharacterSyncProxy::syncUserChars(NLNET::IModule *sender, uint32 userId, const std::vector < TCharInfo > &charInfos)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->syncUserChars(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), userId, charInfos);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_syncUserChars(__message, userId, charInfos);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterSyncProxy::buildMessageFor_addCharacter(NLNET::CMessage &__message, const TCharInfo &charInfo)
{
__message.setType("CS_ACH");
nlWrite(__message, serial, const_cast < TCharInfo& > (charInfo));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterSyncProxy::buildMessageFor_deleteCharacter(NLNET::CMessage &__message, uint32 charId)
{
__message.setType("CS_DCH");
nlWrite(__message, serial, charId);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterSyncProxy::buildMessageFor_updateCharGuild(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, uint32 guildId)
{
__message.setType("CS_UPDCG");
nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (charEId));
nlWrite(__message, serial, guildId);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterSyncProxy::buildMessageFor_updateCharRespawnPoints(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, const CONTINENT::TRespawnPointCounters &respawnPoints)
{
__message.setType("CS_UPDCR");
nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (charEId));
nlWrite(__message, serialCont, const_cast < CONTINENT::TRespawnPointCounters& > (respawnPoints));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterSyncProxy::buildMessageFor_updateCharsBestLevel(NLNET::CMessage &__message, const std::vector < TCharBestLevelInfo > &charLevelInfos)
{
__message.setType("CS_UPDCL");
nlWrite(__message, serialCont, const_cast < std::vector < TCharBestLevelInfo >& > (charLevelInfos));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterSyncProxy::buildMessageFor_updateCharNewbieFlag(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, bool newbie)
{
__message.setType("CS_UPCNF");
nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (charEId));
nlWrite(__message, serial, newbie);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterSyncProxy::buildMessageFor_updateCharAllegiance(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, TCivilisation civilisation, TCult cult)
{
__message.setType("CS_UPDCA");
nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (charEId));
nlWrite(__message, serial, civilisation);
nlWrite(__message, serial, cult);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterSyncProxy::buildMessageFor_updateCharHomeMainlandSessionId(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, TSessionId homeMainlandSessionId)
{
__message.setType("CS_UPDCHMSI");
nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (charEId));
nlWrite(__message, serial, homeMainlandSessionId);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterSyncProxy::buildMessageFor_syncUserChars(NLNET::CMessage &__message, uint32 userId, const std::vector < TCharInfo > &charInfos)
{
__message.setType("CS_UPDCS");
nlWrite(__message, serial, userId);
nlWrite(__message, serialCont, const_cast < std::vector < TCharInfo >& > (charInfos));
return __message;
}
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
const CNameUnifierSkel::TMessageHandlerMap &CNameUnifierSkel::getMessageHandlers() const
{
static TMessageHandlerMap handlers;
static bool init = false;
if (!init)
{
std::pair < TMessageHandlerMap::iterator, bool > res;
res = handlers.insert(std::make_pair(std::string("NU_RNUC"), &CNameUnifierSkel::registerNameUnifierClient_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("NU_VCN"), &CNameUnifierSkel::validateCharacterName_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("NU_ANTC"), &CNameUnifierSkel::assignNameToCharacter_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("NU_RC"), &CNameUnifierSkel::renameCharacter_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("NU_RLGN"), &CNameUnifierSkel::registerLoadedGuildNames_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("NU_VGN"), &CNameUnifierSkel::validateGuildName_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("NU_AG"), &CNameUnifierSkel::addGuild_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("NU_RG"), &CNameUnifierSkel::removeGuild_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
init = true;
}
return handlers;
}
bool CNameUnifierSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message)
{
const TMessageHandlerMap &mh = getMessageHandlers();
TMessageHandlerMap::const_iterator it(mh.find(message.getName()));
if (it == mh.end())
{
return false;
}
TMessageHandler cmd = it->second;
(this->*cmd)(sender, message);
return true;
}
void CNameUnifierSkel::registerNameUnifierClient_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &/* __message */)
{
H_AUTO(CNameUnifierSkel_registerNameUnifierClient_NU_RNUC);
registerNameUnifierClient(sender);
}
void CNameUnifierSkel::validateCharacterName_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CNameUnifierSkel_validateCharacterName_NU_VCN);
uint32 userId;
nlRead(__message, serial, userId);
uint8 charIndex;
nlRead(__message, serial, charIndex);
std::string name;
nlRead(__message, serial, name);
uint32 homeMainlandSessionId;
nlRead(__message, serial, homeMainlandSessionId);
validateCharacterName(sender, userId, charIndex, name, homeMainlandSessionId);
}
void CNameUnifierSkel::assignNameToCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CNameUnifierSkel_assignNameToCharacter_NU_ANTC);
uint32 charId;
nlRead(__message, serial, charId);
std::string name;
nlRead(__message, serial, name);
uint32 homeSessionId;
nlRead(__message, serial, homeSessionId);
assignNameToCharacter(sender, charId, name, homeSessionId);
}
void CNameUnifierSkel::renameCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CNameUnifierSkel_renameCharacter_NU_RC);
uint32 charId;
nlRead(__message, serial, charId);
renameCharacter(sender, charId);
}
void CNameUnifierSkel::registerLoadedGuildNames_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CNameUnifierSkel_registerLoadedGuildNames_NU_RLGN);
uint32 chardId;
nlRead(__message, serial, chardId);
std::vector < CGuildInfo > guildInfos;
nlRead(__message, serialCont, guildInfos);
registerLoadedGuildNames(sender, chardId, guildInfos);
}
void CNameUnifierSkel::validateGuildName_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CNameUnifierSkel_validateGuildName_NU_VGN);
uint32 guildId;
nlRead(__message, serial, guildId);
ucstring guildName;
nlRead(__message, serial, guildName);
validateGuildName(sender, guildId, guildName);
}
void CNameUnifierSkel::addGuild_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CNameUnifierSkel_addGuild_NU_AG);
uint32 shardId;
nlRead(__message, serial, shardId);
uint32 guildId;
nlRead(__message, serial, guildId);
ucstring guildName;
nlRead(__message, serial, guildName);
addGuild(sender, shardId, guildId, guildName);
}
void CNameUnifierSkel::removeGuild_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CNameUnifierSkel_removeGuild_NU_RG);
uint32 shardId;
nlRead(__message, serial, shardId);
uint32 guildId;
nlRead(__message, serial, guildId);
removeGuild(sender, shardId, guildId);
}
// EGS register it's name unifier in order to receive
// an updated eid to name translation table
void CNameUnifierProxy::registerNameUnifierClient(NLNET::IModule *sender)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->registerNameUnifierClient(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender));
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_registerNameUnifierClient(__message);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// EGS ask to validate a character name
// If the NU valide the name, it temporary
// lock it to the associated player.
// This function is called before character creation.
void CNameUnifierProxy::validateCharacterName(NLNET::IModule *sender, uint32 userId, uint8 charIndex, const std::string &name, uint32 homeMainlandSessionId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->validateCharacterName(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), userId, charIndex, name, homeMainlandSessionId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_validateCharacterName(__message, userId, charIndex, name, homeMainlandSessionId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// EGS ask to assign a name to a character
// This function is called during character creation
void CNameUnifierProxy::assignNameToCharacter(NLNET::IModule *sender, uint32 charId, const std::string &name, uint32 homeSessionId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->assignNameToCharacter(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, name, homeSessionId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_assignNameToCharacter(__message, charId, name, homeSessionId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// EGS ask to rename a character.
// Renaming consist of assigning a default ramdomly generated name to the character
void CNameUnifierProxy::renameCharacter(NLNET::IModule *sender, uint32 charId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->renameCharacter(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_renameCharacter(__message, charId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// EGS send info about the list of loaded guild.
// The name unifier will update is internal name table if needed
// and rename any guild having a conflicting name.
// If any guild is renamed, then the name unifier send back
// a guildRenamed message to EGS.
void CNameUnifierProxy::registerLoadedGuildNames(NLNET::IModule *sender, uint32 chardId, const std::vector < CGuildInfo > &guildInfos)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->registerLoadedGuildNames(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), chardId, guildInfos);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_registerLoadedGuildNames(__message, chardId, guildInfos);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// EGS ask to the name unifier to validate a new guild name
void CNameUnifierProxy::validateGuildName(NLNET::IModule *sender, uint32 guildId, const ucstring &guildName)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->validateGuildName(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), guildId, guildName);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_validateGuildName(__message, guildId, guildName);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// EGS add newly created guild info
void CNameUnifierProxy::addGuild(NLNET::IModule *sender, uint32 shardId, uint32 guildId, const ucstring &guildName)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->addGuild(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), shardId, guildId, guildName);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_addGuild(__message, shardId, guildId, guildName);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// EGS remove deleted guild info
void CNameUnifierProxy::removeGuild(NLNET::IModule *sender, uint32 shardId, uint32 guildId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->removeGuild(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), shardId, guildId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_removeGuild(__message, shardId, guildId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CNameUnifierProxy::buildMessageFor_registerNameUnifierClient(NLNET::CMessage &__message)
{
__message.setType("NU_RNUC");
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CNameUnifierProxy::buildMessageFor_validateCharacterName(NLNET::CMessage &__message, uint32 userId, uint8 charIndex, const std::string &name, uint32 homeMainlandSessionId)
{
__message.setType("NU_VCN");
nlWrite(__message, serial, userId);
nlWrite(__message, serial, charIndex);
nlWrite(__message, serial, const_cast < std::string& > (name));
nlWrite(__message, serial, homeMainlandSessionId);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CNameUnifierProxy::buildMessageFor_assignNameToCharacter(NLNET::CMessage &__message, uint32 charId, const std::string &name, uint32 homeSessionId)
{
__message.setType("NU_ANTC");
nlWrite(__message, serial, charId);
nlWrite(__message, serial, const_cast < std::string& > (name));
nlWrite(__message, serial, homeSessionId);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CNameUnifierProxy::buildMessageFor_renameCharacter(NLNET::CMessage &__message, uint32 charId)
{
__message.setType("NU_RC");
nlWrite(__message, serial, charId);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CNameUnifierProxy::buildMessageFor_registerLoadedGuildNames(NLNET::CMessage &__message, uint32 chardId, const std::vector < CGuildInfo > &guildInfos)
{
__message.setType("NU_RLGN");
nlWrite(__message, serial, chardId);
nlWrite(__message, serialCont, const_cast < std::vector < CGuildInfo >& > (guildInfos));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CNameUnifierProxy::buildMessageFor_validateGuildName(NLNET::CMessage &__message, uint32 guildId, const ucstring &guildName)
{
__message.setType("NU_VGN");
nlWrite(__message, serial, guildId);
nlWrite(__message, serial, const_cast < ucstring& > (guildName));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CNameUnifierProxy::buildMessageFor_addGuild(NLNET::CMessage &__message, uint32 shardId, uint32 guildId, const ucstring &guildName)
{
__message.setType("NU_AG");
nlWrite(__message, serial, shardId);
nlWrite(__message, serial, guildId);
nlWrite(__message, serial, const_cast < ucstring& > (guildName));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CNameUnifierProxy::buildMessageFor_removeGuild(NLNET::CMessage &__message, uint32 shardId, uint32 guildId)
{
__message.setType("NU_RG");
nlWrite(__message, serial, shardId);
nlWrite(__message, serial, guildId);
return __message;
}
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
const CNameUnifierClientSkel::TMessageHandlerMap &CNameUnifierClientSkel::getMessageHandlers() const
{
static TMessageHandlerMap handlers;
static bool init = false;
if (!init)
{
std::pair < TMessageHandlerMap::iterator, bool > res;
res = handlers.insert(std::make_pair(std::string("NUC_IET"), &CNameUnifierClientSkel::initEIdTranslator_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("NUC_UET"), &CNameUnifierClientSkel::updateEIdTranslator_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("NUC_VCNR"), &CNameUnifierClientSkel::validateCharacterNameResult_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("NUC_ACNR"), &CNameUnifierClientSkel::assignCharacterNameResult_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("NUC_CR"), &CNameUnifierClientSkel::characterRenamed_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("NUC_UCUAV"), &CNameUnifierClientSkel::userCharUpdatedAndValidated_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("NUC_UCSF"), &CNameUnifierClientSkel::userCharSyncFailed_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("NUC_GR"), &CNameUnifierClientSkel::guildRenamed_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("NUC_VGNR"), &CNameUnifierClientSkel::validateGuildNameResult_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("NUC_RCFG"), &CNameUnifierClientSkel::removeCharFromGuild_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
init = true;
}
return handlers;
}
bool CNameUnifierClientSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message)
{
const TMessageHandlerMap &mh = getMessageHandlers();
TMessageHandlerMap::const_iterator it(mh.find(message.getName()));
if (it == mh.end())
{
return false;
}
TMessageHandler cmd = it->second;
(this->*cmd)(sender, message);
return true;
}
void CNameUnifierClientSkel::initEIdTranslator_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CNameUnifierClientSkel_initEIdTranslator_NUC_IET);
bool firstPacket;
nlRead(__message, serial, firstPacket);
bool lastPacket;
nlRead(__message, serial, lastPacket);
std::vector < TNameEntry > nameEntries;
nlRead(__message, serialCont, nameEntries);
initEIdTranslator(sender, firstPacket, lastPacket, nameEntries);
}
void CNameUnifierClientSkel::updateEIdTranslator_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CNameUnifierClientSkel_updateEIdTranslator_NUC_UET);
std::vector < uint32 > releasedNames;
nlRead(__message, serialCont, releasedNames);
std::vector < TNameEntry > changedNames;
nlRead(__message, serialCont, changedNames);
updateEIdTranslator(sender, releasedNames, changedNames);
}
void CNameUnifierClientSkel::validateCharacterNameResult_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CNameUnifierClientSkel_validateCharacterNameResult_NUC_VCNR);
CValidateNameResult nameResult;
nlRead(__message, serial, nameResult);
validateCharacterNameResult(sender, nameResult);
}
void CNameUnifierClientSkel::assignCharacterNameResult_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CNameUnifierClientSkel_assignCharacterNameResult_NUC_ACNR);
CValidateNameResult nameResult;
nlRead(__message, serial, nameResult);
assignCharacterNameResult(sender, nameResult);
}
void CNameUnifierClientSkel::characterRenamed_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CNameUnifierClientSkel_characterRenamed_NUC_CR);
uint32 charId;
nlRead(__message, serial, charId);
std::string newName;
nlRead(__message, serial, newName);
bool sendSummary;
nlRead(__message, serial, sendSummary);
characterRenamed(sender, charId, newName, sendSummary);
}
void CNameUnifierClientSkel::userCharUpdatedAndValidated_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CNameUnifierClientSkel_userCharUpdatedAndValidated_NUC_UCUAV);
uint32 userId;
nlRead(__message, serial, userId);
std::vector < TCharSyncResultEntry > charInfos;
nlRead(__message, serialCont, charInfos);
userCharUpdatedAndValidated(sender, userId, charInfos);
}
void CNameUnifierClientSkel::userCharSyncFailed_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CNameUnifierClientSkel_userCharSyncFailed_NUC_UCSF);
uint32 userId;
nlRead(__message, serial, userId);
userCharSyncFailed(sender, userId);
}
void CNameUnifierClientSkel::guildRenamed_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CNameUnifierClientSkel_guildRenamed_NUC_GR);
uint32 guildId;
nlRead(__message, serial, guildId);
ucstring newName;
nlRead(__message, serial, newName);
guildRenamed(sender, guildId, newName);
}
void CNameUnifierClientSkel::validateGuildNameResult_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CNameUnifierClientSkel_validateGuildNameResult_NUC_VGNR);
uint32 guildId;
nlRead(__message, serial, guildId);
ucstring guildName;
nlRead(__message, serial, guildName);
TCharacterNameResult result;
nlRead(__message, serial, result);
validateGuildNameResult(sender, guildId, guildName, result);
}
void CNameUnifierClientSkel::removeCharFromGuild_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CNameUnifierClientSkel_removeCharFromGuild_NUC_RCFG);
uint32 charId;
nlRead(__message, serial, charId);
uint32 guildId;
nlRead(__message, serial, guildId);
removeCharFromGuild(sender, charId, guildId);
}
// The name unifier send the initial content for the Eid translator.
// EGS need to wait until it receive this message before continuing
// it's startup sequence in order to have coherent name in guild.
void CNameUnifierClientProxy::initEIdTranslator(NLNET::IModule *sender, bool firstPacket, bool lastPacket, const std::vector < TNameEntry > &nameEntries)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->initEIdTranslator(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), firstPacket, lastPacket, nameEntries);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_initEIdTranslator(__message, firstPacket, lastPacket, nameEntries);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// The name unifier send an update for the EID translator.
// releasedNames contains a list of charId whose names have been released
// changedNames contains a list of add or update entries
void CNameUnifierClientProxy::updateEIdTranslator(NLNET::IModule *sender, const std::vector < uint32 > &releasedNames, const std::vector < TNameEntry > &changedNames)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->updateEIdTranslator(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), releasedNames, changedNames);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_updateEIdTranslator(__message, releasedNames, changedNames);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// The name unifier send the result for validation
// of a character name before creation.
void CNameUnifierClientProxy::validateCharacterNameResult(NLNET::IModule *sender, const CValidateNameResult &nameResult)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->validateCharacterNameResult(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), nameResult);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_validateCharacterNameResult(__message, nameResult);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// The name unifier send the result for name assignment
// of a new character name during creation.
void CNameUnifierClientProxy::assignCharacterNameResult(NLNET::IModule *sender, const CValidateNameResult &nameResult)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->assignCharacterNameResult(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), nameResult);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_assignCharacterNameResult(__message, nameResult);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// The name unifier has renamed a character
// EGS must do what it need to take the new name into account
void CNameUnifierClientProxy::characterRenamed(NLNET::IModule *sender, uint32 charId, const std::string &newName, bool sendSummary)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->characterRenamed(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, newName, sendSummary);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_characterRenamed(__message, charId, newName, sendSummary);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// The name unifier has updated/validated/eventualy renamed
// all the characters send by EGS for a user.
// EGS can proceed to send the characters summary to client
// The result message contains the list of all characters
// with their unified name and home session id from the
// ring database
void CNameUnifierClientProxy::userCharUpdatedAndValidated(NLNET::IModule *sender, uint32 userId, const std::vector < TCharSyncResultEntry > &charInfos)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->userCharUpdatedAndValidated(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), userId, charInfos);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_userCharUpdatedAndValidated(__message, userId, charInfos);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// The name unifier has failed tp updated/validated/eventualy renamed
// all the characters send by EGS for a user.
// EGS can proceed to send the characters summary to client
// but the character names are perhaps not good ?
void CNameUnifierClientProxy::userCharSyncFailed(NLNET::IModule *sender, uint32 userId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->userCharSyncFailed(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), userId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_userCharSyncFailed(__message, userId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// The name unifier has renamed a guild to resolve a name conflict
void CNameUnifierClientProxy::guildRenamed(NLNET::IModule *sender, uint32 guildId, const ucstring &newName)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->guildRenamed(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), guildId, newName);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_guildRenamed(__message, guildId, newName);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// The name unifier respond to EGS about guild name validation request
void CNameUnifierClientProxy::validateGuildNameResult(NLNET::IModule *sender, uint32 guildId, const ucstring &guildName, TCharacterNameResult result)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->validateGuildNameResult(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), guildId, guildName, result);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_validateGuildNameResult(__message, guildId, guildName, result);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// The unifier has detected an invalid guild/character association
// and ask to the EGS to remove the character from the guild
void CNameUnifierClientProxy::removeCharFromGuild(NLNET::IModule *sender, uint32 charId, uint32 guildId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->removeCharFromGuild(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, guildId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_removeCharFromGuild(__message, charId, guildId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CNameUnifierClientProxy::buildMessageFor_initEIdTranslator(NLNET::CMessage &__message, bool firstPacket, bool lastPacket, const std::vector < TNameEntry > &nameEntries)
{
__message.setType("NUC_IET");
nlWrite(__message, serial, firstPacket);
nlWrite(__message, serial, lastPacket);
nlWrite(__message, serialCont, const_cast < std::vector < TNameEntry >& > (nameEntries));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CNameUnifierClientProxy::buildMessageFor_updateEIdTranslator(NLNET::CMessage &__message, const std::vector < uint32 > &releasedNames, const std::vector < TNameEntry > &changedNames)
{
__message.setType("NUC_UET");
nlWrite(__message, serialCont, const_cast < std::vector < uint32 >& > (releasedNames));
nlWrite(__message, serialCont, const_cast < std::vector < TNameEntry >& > (changedNames));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CNameUnifierClientProxy::buildMessageFor_validateCharacterNameResult(NLNET::CMessage &__message, const CValidateNameResult &nameResult)
{
__message.setType("NUC_VCNR");
nlWrite(__message, serial, const_cast < CValidateNameResult& > (nameResult));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CNameUnifierClientProxy::buildMessageFor_assignCharacterNameResult(NLNET::CMessage &__message, const CValidateNameResult &nameResult)
{
__message.setType("NUC_ACNR");
nlWrite(__message, serial, const_cast < CValidateNameResult& > (nameResult));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CNameUnifierClientProxy::buildMessageFor_characterRenamed(NLNET::CMessage &__message, uint32 charId, const std::string &newName, bool sendSummary)
{
__message.setType("NUC_CR");
nlWrite(__message, serial, charId);
nlWrite(__message, serial, const_cast < std::string& > (newName));
nlWrite(__message, serial, sendSummary);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CNameUnifierClientProxy::buildMessageFor_userCharUpdatedAndValidated(NLNET::CMessage &__message, uint32 userId, const std::vector < TCharSyncResultEntry > &charInfos)
{
__message.setType("NUC_UCUAV");
nlWrite(__message, serial, userId);
nlWrite(__message, serialCont, const_cast < std::vector < TCharSyncResultEntry >& > (charInfos));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CNameUnifierClientProxy::buildMessageFor_userCharSyncFailed(NLNET::CMessage &__message, uint32 userId)
{
__message.setType("NUC_UCSF");
nlWrite(__message, serial, userId);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CNameUnifierClientProxy::buildMessageFor_guildRenamed(NLNET::CMessage &__message, uint32 guildId, const ucstring &newName)
{
__message.setType("NUC_GR");
nlWrite(__message, serial, guildId);
nlWrite(__message, serial, const_cast < ucstring& > (newName));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CNameUnifierClientProxy::buildMessageFor_validateGuildNameResult(NLNET::CMessage &__message, uint32 guildId, const ucstring &guildName, TCharacterNameResult result)
{
__message.setType("NUC_VGNR");
nlWrite(__message, serial, guildId);
nlWrite(__message, serial, const_cast < ucstring& > (guildName));
nlWrite(__message, serial, result);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CNameUnifierClientProxy::buildMessageFor_removeCharFromGuild(NLNET::CMessage &__message, uint32 charId, uint32 guildId)
{
__message.setType("NUC_RCFG");
nlWrite(__message, serial, charId);
nlWrite(__message, serial, guildId);
return __message;
}
}