// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_SABRINA_PHRASE_MODEL_MAGIC_H #define RY_SABRINA_PHRASE_MODEL_MAGIC_H #include "sabrina_phrase_model.h" /** * Base virtual class for all Sabrina phrases * \author David Fleury * \author Nevrax France * \date 2003 */ class CSabrinaPhraseModelMagic : public ISabrinaPhraseModel { public: //-------------------------------------------------------------------- // specialisation of virtual methods from ISabrinaPhraseModel virtual bool addBrick( const CStaticBrick* brick ) { return true; // TODO } virtual bool isValid( ) { return true; // TODO } virtual SABRINA::TEventCode evaluate(const CSabrinaPhraseInstance* phraseInstance, CEvalReturnInfos* msg = NULL) { return SABRINA::SuccessNormal; // TODO } virtual bool requiresTarget() { return true; // TODO } virtual SABRINA::TEventCode validate(const CSabrinaPhraseInstance* phraseInstance) { return SABRINA::SuccessNormal; // TODO } virtual uint32 calculatePreExecutionDelay(const CSabrinaPhraseInstance* phraseInstance) { return 10; // TODO } virtual SABRINA::TEventCode executeAndApplyResults(const CSabrinaPhraseInstance* phraseInstance) { return SABRINA::SuccessNormal; // TODO } virtual uint32 calculatePostExecutionDelay(const CSabrinaPhraseInstance* phraseInstance) { return 0; // TODO } }; #endif