// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_DEBUG_CLIENT_H #define NL_DEBUG_CLIENT_H ///////////// // INCLUDE // ///////////// #include "nel/misc/types_nl.h" // Game Share #include "game_share/entity_types.h" //////////// // GLOBAL // //////////// // Verbose enum enum TVerbose { VerboseNone = 0x00000000, VerboseMagic = 0x00000001, VerboseAnim = 0x00000002, VerboseAll = 0xFFFFFFFF }; extern uint32 Verbose; extern bool VerboseAnimSelection; extern bool VerboseAnimUser; extern bool VerboseVP; extern CLFECOMMON::TCLEntityId WatchedEntitySlot; extern uint64 IngameEnterTime; /////////////// // FUNCTIONS // /////////////// void initDebugMemory(); double memoryUsedSinceLastCall(); /// Set an output file to log debugs. (empty to as nlwarning). void setDebugOutput(const std::string &filename); /// Push a string in a debug stack but will display only if there is a debug string in the stack when flush. void pushInfoStr(const std::string &str); /// Push a string in a debug stack. void pushDebugStr(const std::string &str); /// Display 'title' and a warning for each element in the Debug Stack. void flushDebugStack(const std::string &title); /** * * \author Guillaume PUZIN * \author Nevrax France * \date 2001 */ class CDebugClient { public: /// Constructor CDebugClient(); }; // Display streaming debug page void displayStreamingDebug (); // Display Net debug page void displayNetDebug (); // return a string with \n separated to get information about the client at the moment 't' // it is used by the bug_report and when the client crashs std::string getDebugInformation(); // Start the ingame time counter void resetIngameTime (); // Get ingame time uint64 ingameTime0 (); uint64 ingameTime1 (); // Must verbose VP? bool verboseVPAdvanceTest(class CEntityCL *en, uint32 form); inline bool verboseVP(class CEntityCL * /* en */, uint32 /* form */=0) { return VerboseVP; // TestYoyo //return verboseVPAdvanceTest(en, form); } // Debug report void crashLogAddServerHopEvent(); void crashLogAddFarTpEvent(); void crashLogAddReselectPersoEvent(); #endif // NL_DEBUG_CLIENT_H /* End of debug_client.h */