// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "nel/gui/db_manager.h"
namespace NLGUI
{
CDBManager* CDBManager::instance = NULL;
CDBManager::CDBManager() :
NLMISC::CCDBManager( "ROOT", 0 )
{
}
CDBManager::~CDBManager()
{
}
CDBManager* CDBManager::getInstance()
{
if( instance == NULL )
instance = new CDBManager();
return instance;
}
void CDBManager::release()
{
nlassert( instance != NULL );
delete instance;
instance = NULL;
}
NLMISC::CCDBNodeLeaf* CDBManager::getDbProp( const std::string &name, bool create )
{
return getDbLeaf( name, create );
}
void CDBManager::delDbProp( const std::string &name )
{
delDbNode( name );
}
sint32 CDBManager::getDbValue32( const std::string &name )
{
NLMISC::CCDBNodeLeaf *node = getDbProp( name, false );
if( node != NULL )
return node->getValue32();
else
return 0;
}
NLMISC::CCDBNodeBranch* CDBManager::getDB() const
{
return _Database;
}
}