// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . ///////////////////////////////////////////////////////////////// // WARNING : this is a generated file, don't change it ! ///////////////////////////////////////////////////////////////// #ifndef CHARACTER_SYNC_ITF #define CHARACTER_SYNC_ITF #include "nel/misc/types_nl.h" #include #include "nel/misc/hierarchical_timer.h" #include "nel/misc/string_conversion.h" #include "nel/net/message.h" #include "nel/net/module.h" #include "nel/net/module_builder_parts.h" #include "nel/net/module_message.h" #include "nel/net/module_gateway.h" #include "nel/misc/entity_id.h" #include "game_share/r2_basic_types.h" #include "continent.h" namespace CHARSYNC { class TCharInfo; class TCharBestLevelInfo; class CValidateNameResult; class CGuildInfo; class TNameEntry; class TCharSyncResultEntry; struct TRace { enum TValues { r_fyros, r_matis, r_tryker, r_zorai, /// the highest valid value in the enum last_enum_item = r_zorai, /// a value equal to the last enum item +1 end_of_enum, invalid_val, /// Number of enumerated values nb_enum_items = 4 }; /// Index table to convert enum value to linear index table const std::map &getIndexTable() const { static std::map indexTable; static bool init = false; if (!init) { // fill the index table indexTable.insert(std::make_pair(r_fyros, 0)); indexTable.insert(std::make_pair(r_matis, 1)); indexTable.insert(std::make_pair(r_tryker, 2)); indexTable.insert(std::make_pair(r_zorai, 3)); init = true; } return indexTable; } static const NLMISC::CStringConversion &getConversionTable() { NL_BEGIN_STRING_CONVERSION_TABLE(TValues) NL_STRING_CONVERSION_TABLE_ENTRY(r_fyros) NL_STRING_CONVERSION_TABLE_ENTRY(r_matis) NL_STRING_CONVERSION_TABLE_ENTRY(r_tryker) NL_STRING_CONVERSION_TABLE_ENTRY(r_zorai) NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val) }; static NLMISC::CStringConversion conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table) / sizeof(TValues_nl_string_conversion_table[0]), invalid_val); return conversionTable; } TValues _Value; public: TRace() : _Value(invalid_val) { } TRace(TValues value) : _Value(value) { } TRace(const std::string &str) { _Value = getConversionTable().fromString(str); } void serial(NLMISC::IStream &s) { s.serialEnum(_Value); } bool operator == (const TRace &other) const { return _Value == other._Value; } bool operator != (const TRace &other) const { return ! (_Value == other._Value); } bool operator < (const TRace &other) const { return _Value < other._Value; } bool operator <= (const TRace &other) const { return _Value <= other._Value; } bool operator > (const TRace &other) const { return !(_Value <= other._Value); } bool operator >= (const TRace &other) const { return !(_Value < other._Value); } const std::string &toString() const { return getConversionTable().toString(_Value); } static const std::string &toString(TValues value) { return getConversionTable().toString(value); } TValues getValue() const { return _Value; } // return true if the actual value of the enum is valid, otherwise false bool isValid() { if (_Value == invalid_val) return false; // not invalid, check other enum value return getConversionTable().isValid(_Value); } uint32 asIndex() { std::map::const_iterator it(getIndexTable().find(_Value)); nlassert(it != getIndexTable().end()); return it->second; } }; struct TCivilisation { enum TValues { c_neutral, c_fyros, c_matis, c_tryker, c_zorai, /// the highest valid value in the enum last_enum_item = c_zorai, /// a value equal to the last enum item +1 end_of_enum, invalid_val, /// Number of enumerated values nb_enum_items = 5 }; /// Index table to convert enum value to linear index table const std::map &getIndexTable() const { static std::map indexTable; static bool init = false; if (!init) { // fill the index table indexTable.insert(std::make_pair(c_neutral, 0)); indexTable.insert(std::make_pair(c_fyros, 1)); indexTable.insert(std::make_pair(c_matis, 2)); indexTable.insert(std::make_pair(c_tryker, 3)); indexTable.insert(std::make_pair(c_zorai, 4)); init = true; } return indexTable; } static const NLMISC::CStringConversion &getConversionTable() { NL_BEGIN_STRING_CONVERSION_TABLE(TValues) NL_STRING_CONVERSION_TABLE_ENTRY(c_neutral) NL_STRING_CONVERSION_TABLE_ENTRY(c_fyros) NL_STRING_CONVERSION_TABLE_ENTRY(c_matis) NL_STRING_CONVERSION_TABLE_ENTRY(c_tryker) NL_STRING_CONVERSION_TABLE_ENTRY(c_zorai) NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val) }; static NLMISC::CStringConversion conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table) / sizeof(TValues_nl_string_conversion_table[0]), invalid_val); return conversionTable; } TValues _Value; public: TCivilisation() : _Value(invalid_val) { } TCivilisation(TValues value) : _Value(value) { } TCivilisation(const std::string &str) { _Value = getConversionTable().fromString(str); } void serial(NLMISC::IStream &s) { s.serialEnum(_Value); } bool operator == (const TCivilisation &other) const { return _Value == other._Value; } bool operator != (const TCivilisation &other) const { return ! (_Value == other._Value); } bool operator < (const TCivilisation &other) const { return _Value < other._Value; } bool operator <= (const TCivilisation &other) const { return _Value <= other._Value; } bool operator > (const TCivilisation &other) const { return !(_Value <= other._Value); } bool operator >= (const TCivilisation &other) const { return !(_Value < other._Value); } const std::string &toString() const { return getConversionTable().toString(_Value); } static const std::string &toString(TValues value) { return getConversionTable().toString(value); } TValues getValue() const { return _Value; } // return true if the actual value of the enum is valid, otherwise false bool isValid() { if (_Value == invalid_val) return false; // not invalid, check other enum value return getConversionTable().isValid(_Value); } uint32 asIndex() { std::map::const_iterator it(getIndexTable().find(_Value)); nlassert(it != getIndexTable().end()); return it->second; } }; struct TCult { enum TValues { c_neutral, c_kami, c_karavan, /// the highest valid value in the enum last_enum_item = c_karavan, /// a value equal to the last enum item +1 end_of_enum, invalid_val, /// Number of enumerated values nb_enum_items = 3 }; /// Index table to convert enum value to linear index table const std::map &getIndexTable() const { static std::map indexTable; static bool init = false; if (!init) { // fill the index table indexTable.insert(std::make_pair(c_neutral, 0)); indexTable.insert(std::make_pair(c_kami, 1)); indexTable.insert(std::make_pair(c_karavan, 2)); init = true; } return indexTable; } static const NLMISC::CStringConversion &getConversionTable() { NL_BEGIN_STRING_CONVERSION_TABLE(TValues) NL_STRING_CONVERSION_TABLE_ENTRY(c_neutral) NL_STRING_CONVERSION_TABLE_ENTRY(c_kami) NL_STRING_CONVERSION_TABLE_ENTRY(c_karavan) NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val) }; static NLMISC::CStringConversion conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table) / sizeof(TValues_nl_string_conversion_table[0]), invalid_val); return conversionTable; } TValues _Value; public: TCult() : _Value(invalid_val) { } TCult(TValues value) : _Value(value) { } TCult(const std::string &str) { _Value = getConversionTable().fromString(str); } void serial(NLMISC::IStream &s) { s.serialEnum(_Value); } bool operator == (const TCult &other) const { return _Value == other._Value; } bool operator != (const TCult &other) const { return ! (_Value == other._Value); } bool operator < (const TCult &other) const { return _Value < other._Value; } bool operator <= (const TCult &other) const { return _Value <= other._Value; } bool operator > (const TCult &other) const { return !(_Value <= other._Value); } bool operator >= (const TCult &other) const { return !(_Value < other._Value); } const std::string &toString() const { return getConversionTable().toString(_Value); } static const std::string &toString(TValues value) { return getConversionTable().toString(value); } TValues getValue() const { return _Value; } // return true if the actual value of the enum is valid, otherwise false bool isValid() { if (_Value == invalid_val) return false; // not invalid, check other enum value return getConversionTable().isValid(_Value); } uint32 asIndex() { std::map::const_iterator it(getIndexTable().find(_Value)); nlassert(it != getIndexTable().end()); return it->second; } }; // Info about a character, used for block tranfert ///////////////////////////////////////////////////////////////// // WARNING : this is a generated file, don't change it ! ///////////////////////////////////////////////////////////////// class TCharInfo { protected: // The entity id of the character NLMISC::CEntityId _CharEId; // The name of the character std::string _CharName; // The session id of the character home mainland uint32 _HomeSessionId; // The best combat level of the character sint32 _BestCombatLevel; // The guild id of this player uint32 _GuildId; // the list of respawn points validated by the character CONTINENT::TRespawnPointCounters _RespawnPoints; // TRace _Race; // TCivilisation _Civilisation; // TCult _Cult; // bool _Newcomer; public: // The entity id of the character const NLMISC::CEntityId &getCharEId() const { return _CharEId; } NLMISC::CEntityId &getCharEId() { return _CharEId; } void setCharEId(const NLMISC::CEntityId &value) { _CharEId = value; } // The name of the character const std::string &getCharName() const { return _CharName; } std::string &getCharName() { return _CharName; } void setCharName(const std::string &value) { _CharName = value; } // The session id of the character home mainland uint32 getHomeSessionId() const { return _HomeSessionId; } void setHomeSessionId(uint32 value) { _HomeSessionId = value; } // The best combat level of the character sint32 getBestCombatLevel() const { return _BestCombatLevel; } void setBestCombatLevel(sint32 value) { _BestCombatLevel = value; } // The guild id of this player uint32 getGuildId() const { return _GuildId; } void setGuildId(uint32 value) { _GuildId = value; } // the list of respawn points validated by the character const CONTINENT::TRespawnPointCounters &getRespawnPoints() const { return _RespawnPoints; } CONTINENT::TRespawnPointCounters &getRespawnPoints() { return _RespawnPoints; } void setRespawnPoints(const CONTINENT::TRespawnPointCounters &value) { _RespawnPoints = value; } // TRace getRace() const { return _Race; } void setRace(TRace value) { _Race = value; } // TCivilisation getCivilisation() const { return _Civilisation; } void setCivilisation(TCivilisation value) { _Civilisation = value; } // TCult getCult() const { return _Cult; } void setCult(TCult value) { _Cult = value; } // bool getNewcomer() const { return _Newcomer; } void setNewcomer(bool value) { _Newcomer = value; } bool operator == (const TCharInfo &other) const { return _CharEId == other._CharEId && _CharName == other._CharName && _HomeSessionId == other._HomeSessionId && _BestCombatLevel == other._BestCombatLevel && _GuildId == other._GuildId && _RespawnPoints == other._RespawnPoints && _Race == other._Race && _Civilisation == other._Civilisation && _Cult == other._Cult && _Newcomer == other._Newcomer; } // constructor TCharInfo() { } void serial(NLMISC::IStream &s) { s.serial(_CharEId); s.serial(_CharName); s.serial(_HomeSessionId); s.serial(_BestCombatLevel); s.serial(_GuildId); s.serialCont(_RespawnPoints); s.serial(_Race); s.serial(_Civilisation); s.serial(_Cult); s.serial(_Newcomer); } private: }; // Info about a the best level of a character, used for block tranfert ///////////////////////////////////////////////////////////////// // WARNING : this is a generated file, don't change it ! ///////////////////////////////////////////////////////////////// class TCharBestLevelInfo { protected: // The entity id of the character NLMISC::CEntityId _CharEId; // The best combat level of the character sint32 _BestCombatLevel; public: // The entity id of the character const NLMISC::CEntityId &getCharEId() const { return _CharEId; } NLMISC::CEntityId &getCharEId() { return _CharEId; } void setCharEId(const NLMISC::CEntityId &value) { _CharEId = value; } // The best combat level of the character sint32 getBestCombatLevel() const { return _BestCombatLevel; } void setBestCombatLevel(sint32 value) { _BestCombatLevel = value; } bool operator == (const TCharBestLevelInfo &other) const { return _CharEId == other._CharEId && _BestCombatLevel == other._BestCombatLevel; } // constructor TCharBestLevelInfo() { } void serial(NLMISC::IStream &s) { s.serial(_CharEId); s.serial(_BestCombatLevel); } private: }; ///////////////////////////////////////////////////////////////// // WARNING : this is a generated file, don't change it ! ///////////////////////////////////////////////////////////////// class CCharacterSyncSkel { public: /// the interceptor type typedef NLNET::CInterceptorForwarder < CCharacterSyncSkel> TInterceptor; protected: CCharacterSyncSkel() { // do early run time check for message table getMessageHandlers(); } virtual ~CCharacterSyncSkel() { } void init(NLNET::IModule *module) { _Interceptor.init(this, module); } // unused interceptors std::string fwdBuildModuleManifest() const { return std::string(); } void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {} void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {} void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {} // process module message interceptor bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message); private: typedef void (CCharacterSyncSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message); typedef std::map TMessageHandlerMap; const TMessageHandlerMap &getMessageHandlers() const; void addCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void deleteCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void updateCharGuild_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void updateCharRespawnPoints_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void updateCharsBestLevel_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void updateCharNewbieFlag_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void updateCharAllegiance_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void updateCharHomeMainlandSessionId_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void syncUserChars_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); // declare one interceptor member of the skeleton TInterceptor _Interceptor; // declare the interceptor forwarder as friend of this class friend class NLNET::CInterceptorForwarder < CCharacterSyncSkel>; public: ///////////////////////////////////////////////////////////////// // WARNING : this is a generated file, don't change it ! ///////////////////////////////////////////////////////////////// // A new character have been create by a client virtual void addCharacter(NLNET::IModuleProxy *sender, const TCharInfo &charInfo) =0; // A character have been deleted virtual void deleteCharacter(NLNET::IModuleProxy *sender, uint32 charId) =0; // A character guild have changed virtual void updateCharGuild(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &charEId, uint32 guildId) =0; // Update the respawn points count of a character virtual void updateCharRespawnPoints(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &charEId, const CONTINENT::TRespawnPointCounters &respawnPoints) =0; // Update the best level for a set of characters virtual void updateCharsBestLevel(NLNET::IModuleProxy *sender, const std::vector < TCharBestLevelInfo > &charLevelInfos) =0; // Update the newbie flag of a characters virtual void updateCharNewbieFlag(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &charEId, bool newbie) =0; // Update the allegiance of a characters virtual void updateCharAllegiance(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &charEId, TCivilisation civilisation, TCult cult) =0; // The home mainland has changed (used when converting a character file from an old version) virtual void updateCharHomeMainlandSessionId(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &charEId, TSessionId homeMainlandSessionId) =0; // The characters for a player have been loaded // EGS send the full list to SU to make // sure any divergence in the database is cleared // SU send back the list of character with there // unified names and home session ID virtual void syncUserChars(NLNET::IModuleProxy *sender, uint32 userId, const std::vector < TCharInfo > &charInfos) =0; }; ///////////////////////////////////////////////////////////////// // WARNING : this is a generated file, don't change it ! ///////////////////////////////////////////////////////////////// class CCharacterSyncProxy { /// Smart pointer on the module proxy NLNET::TModuleProxyPtr _ModuleProxy; // Pointer on the local module that implement the interface (if the proxy is for a local module) NLNET::TModulePtr _LocalModule; // Direct pointer on the server implementation interface for collocated module CCharacterSyncSkel *_LocalModuleSkel; public: CCharacterSyncProxy(NLNET::IModuleProxy *proxy) { _ModuleProxy = proxy; // initialize collocated servant interface if (proxy->getModuleDistance() == 0) { _LocalModule = proxy->getLocalModule(); nlassert(_LocalModule != NULL); CCharacterSyncSkel::TInterceptor *interceptor = NULL; interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor); nlassert(interceptor != NULL); _LocalModuleSkel = interceptor->getParent(); nlassert(_LocalModuleSkel != NULL); } else _LocalModuleSkel = 0; } virtual ~CCharacterSyncProxy() { } NLNET::IModuleProxy *getModuleProxy() { return _ModuleProxy; } // A new character have been create by a client void addCharacter(NLNET::IModule *sender, const TCharInfo &charInfo); // A character have been deleted void deleteCharacter(NLNET::IModule *sender, uint32 charId); // A character guild have changed void updateCharGuild(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, uint32 guildId); // Update the respawn points count of a character void updateCharRespawnPoints(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, const CONTINENT::TRespawnPointCounters &respawnPoints); // Update the best level for a set of characters void updateCharsBestLevel(NLNET::IModule *sender, const std::vector < TCharBestLevelInfo > &charLevelInfos); // Update the newbie flag of a characters void updateCharNewbieFlag(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, bool newbie); // Update the allegiance of a characters void updateCharAllegiance(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, TCivilisation civilisation, TCult cult); // The home mainland has changed (used when converting a character file from an old version) void updateCharHomeMainlandSessionId(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, TSessionId homeMainlandSessionId); // The characters for a player have been loaded // EGS send the full list to SU to make // sure any divergence in the database is cleared // SU send back the list of character with there // unified names and home session ID void syncUserChars(NLNET::IModule *sender, uint32 userId, const std::vector < TCharInfo > &charInfos); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_addCharacter(NLNET::CMessage &__message, const TCharInfo &charInfo); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_deleteCharacter(NLNET::CMessage &__message, uint32 charId); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_updateCharGuild(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, uint32 guildId); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_updateCharRespawnPoints(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, const CONTINENT::TRespawnPointCounters &respawnPoints); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_updateCharsBestLevel(NLNET::CMessage &__message, const std::vector < TCharBestLevelInfo > &charLevelInfos); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_updateCharNewbieFlag(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, bool newbie); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_updateCharAllegiance(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, TCivilisation civilisation, TCult cult); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_updateCharHomeMainlandSessionId(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, TSessionId homeMainlandSessionId); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_syncUserChars(NLNET::CMessage &__message, uint32 userId, const std::vector < TCharInfo > &charInfos); }; struct TCharacterNameResult { enum TValues { cnr_ok, cnr_invalid_name, cnr_already_exist, /// the highest valid value in the enum last_enum_item = cnr_already_exist, /// a value equal to the last enum item +1 end_of_enum, invalid_val, /// Number of enumerated values nb_enum_items = 3 }; /// Index table to convert enum value to linear index table const std::map &getIndexTable() const { static std::map indexTable; static bool init = false; if (!init) { // fill the index table indexTable.insert(std::make_pair(cnr_ok, 0)); indexTable.insert(std::make_pair(cnr_invalid_name, 1)); indexTable.insert(std::make_pair(cnr_already_exist, 2)); init = true; } return indexTable; } static const NLMISC::CStringConversion &getConversionTable() { NL_BEGIN_STRING_CONVERSION_TABLE(TValues) NL_STRING_CONVERSION_TABLE_ENTRY(cnr_ok) NL_STRING_CONVERSION_TABLE_ENTRY(cnr_invalid_name) NL_STRING_CONVERSION_TABLE_ENTRY(cnr_already_exist) NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val) }; static NLMISC::CStringConversion conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table) / sizeof(TValues_nl_string_conversion_table[0]), invalid_val); return conversionTable; } TValues _Value; public: TCharacterNameResult() : _Value(invalid_val) { } TCharacterNameResult(TValues value) : _Value(value) { } TCharacterNameResult(const std::string &str) { _Value = getConversionTable().fromString(str); } void serial(NLMISC::IStream &s) { s.serialEnum(_Value); } bool operator == (const TCharacterNameResult &other) const { return _Value == other._Value; } bool operator != (const TCharacterNameResult &other) const { return ! (_Value == other._Value); } bool operator < (const TCharacterNameResult &other) const { return _Value < other._Value; } bool operator <= (const TCharacterNameResult &other) const { return _Value <= other._Value; } bool operator > (const TCharacterNameResult &other) const { return !(_Value <= other._Value); } bool operator >= (const TCharacterNameResult &other) const { return !(_Value < other._Value); } const std::string &toString() const { return getConversionTable().toString(_Value); } static const std::string &toString(TValues value) { return getConversionTable().toString(value); } TValues getValue() const { return _Value; } // return true if the actual value of the enum is valid, otherwise false bool isValid() { if (_Value == invalid_val) return false; // not invalid, check other enum value return getConversionTable().isValid(_Value); } uint32 asIndex() { std::map::const_iterator it(getIndexTable().find(_Value)); nlassert(it != getIndexTable().end()); return it->second; } }; ///////////////////////////////////////////////////////////////// // WARNING : this is a generated file, don't change it ! ///////////////////////////////////////////////////////////////// class CValidateNameResult { protected: // TCharacterNameResult _Result; // uint32 _UserId; // uint8 _CharIndex; // ucstring _FullName; public: // TCharacterNameResult getResult() const { return _Result; } void setResult(TCharacterNameResult value) { _Result = value; } // uint32 getUserId() const { return _UserId; } void setUserId(uint32 value) { _UserId = value; } // uint8 getCharIndex() const { return _CharIndex; } void setCharIndex(uint8 value) { _CharIndex = value; } // ucstring getFullName() const { return _FullName; } void setFullName(ucstring value) { _FullName = value; } bool operator == (const CValidateNameResult &other) const { return _Result == other._Result && _UserId == other._UserId && _CharIndex == other._CharIndex && _FullName == other._FullName; } // constructor CValidateNameResult() { } void serial(NLMISC::IStream &s) { s.serial(_Result); s.serial(_UserId); s.serial(_CharIndex); s.serial(_FullName); } private: }; ///////////////////////////////////////////////////////////////// // WARNING : this is a generated file, don't change it ! ///////////////////////////////////////////////////////////////// class CGuildInfo { protected: // ucstring _GuildName; // uint32 _GuildId; public: // const ucstring &getGuildName() const { return _GuildName; } ucstring &getGuildName() { return _GuildName; } void setGuildName(const ucstring &value) { _GuildName = value; } // uint32 getGuildId() const { return _GuildId; } void setGuildId(uint32 value) { _GuildId = value; } bool operator == (const CGuildInfo &other) const { return _GuildName == other._GuildName && _GuildId == other._GuildId; } // constructor CGuildInfo() { } void serial(NLMISC::IStream &s) { s.serial(_GuildName); s.serial(_GuildId); } private: }; ///////////////////////////////////////////////////////////////// // WARNING : this is a generated file, don't change it ! ///////////////////////////////////////////////////////////////// class CNameUnifierSkel { public: /// the interceptor type typedef NLNET::CInterceptorForwarder < CNameUnifierSkel> TInterceptor; protected: CNameUnifierSkel() { // do early run time check for message table getMessageHandlers(); } virtual ~CNameUnifierSkel() { } void init(NLNET::IModule *module) { _Interceptor.init(this, module); } // unused interceptors std::string fwdBuildModuleManifest() const { return std::string(); } void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {} void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {} void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {} // process module message interceptor bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message); private: typedef void (CNameUnifierSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message); typedef std::map TMessageHandlerMap; const TMessageHandlerMap &getMessageHandlers() const; void registerNameUnifierClient_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void validateCharacterName_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void assignNameToCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void renameCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void registerLoadedGuildNames_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void validateGuildName_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void addGuild_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void removeGuild_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); // declare one interceptor member of the skeleton TInterceptor _Interceptor; // declare the interceptor forwarder as friend of this class friend class NLNET::CInterceptorForwarder < CNameUnifierSkel>; public: ///////////////////////////////////////////////////////////////// // WARNING : this is a generated file, don't change it ! ///////////////////////////////////////////////////////////////// // EGS register it's name unifier in order to receive // an updated eid to name translation table virtual void registerNameUnifierClient(NLNET::IModuleProxy *sender) =0; // EGS ask to validate a character name // If the NU valide the name, it temporary // lock it to the associated player. // This function is called before character creation. virtual void validateCharacterName(NLNET::IModuleProxy *sender, uint32 userId, uint8 charIndex, const std::string &name, uint32 homeMainlandSessionId) =0; // EGS ask to assign a name to a character // This function is called during character creation virtual void assignNameToCharacter(NLNET::IModuleProxy *sender, uint32 charId, const std::string &name, uint32 homeSessionId) =0; // EGS ask to rename a character. // Renaming consist of assigning a default ramdomly generated name to the character virtual void renameCharacter(NLNET::IModuleProxy *sender, uint32 charId) =0; // EGS send info about the list of loaded guild. // The name unifier will update is internal name table if needed // and rename any guild having a conflicting name. // If any guild is renamed, then the name unifier send back // a guildRenamed message to EGS. virtual void registerLoadedGuildNames(NLNET::IModuleProxy *sender, uint32 chardId, const std::vector < CGuildInfo > &guildInfos) =0; // EGS ask to the name unifier to validate a new guild name virtual void validateGuildName(NLNET::IModuleProxy *sender, uint32 guildId, const ucstring &guildName) =0; // EGS add newly created guild info virtual void addGuild(NLNET::IModuleProxy *sender, uint32 shardId, uint32 guildId, const ucstring &guildName) =0; // EGS remove deleted guild info virtual void removeGuild(NLNET::IModuleProxy *sender, uint32 shardId, uint32 guildId) =0; }; ///////////////////////////////////////////////////////////////// // WARNING : this is a generated file, don't change it ! ///////////////////////////////////////////////////////////////// class CNameUnifierProxy { /// Smart pointer on the module proxy NLNET::TModuleProxyPtr _ModuleProxy; // Pointer on the local module that implement the interface (if the proxy is for a local module) NLNET::TModulePtr _LocalModule; // Direct pointer on the server implementation interface for collocated module CNameUnifierSkel *_LocalModuleSkel; public: CNameUnifierProxy(NLNET::IModuleProxy *proxy) { _ModuleProxy = proxy; // initialize collocated servant interface if (proxy->getModuleDistance() == 0) { _LocalModule = proxy->getLocalModule(); nlassert(_LocalModule != NULL); CNameUnifierSkel::TInterceptor *interceptor = NULL; interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor); nlassert(interceptor != NULL); _LocalModuleSkel = interceptor->getParent(); nlassert(_LocalModuleSkel != NULL); } else _LocalModuleSkel = 0; } virtual ~CNameUnifierProxy() { } NLNET::IModuleProxy *getModuleProxy() { return _ModuleProxy; } // EGS register it's name unifier in order to receive // an updated eid to name translation table void registerNameUnifierClient(NLNET::IModule *sender); // EGS ask to validate a character name // If the NU valide the name, it temporary // lock it to the associated player. // This function is called before character creation. void validateCharacterName(NLNET::IModule *sender, uint32 userId, uint8 charIndex, const std::string &name, uint32 homeMainlandSessionId); // EGS ask to assign a name to a character // This function is called during character creation void assignNameToCharacter(NLNET::IModule *sender, uint32 charId, const std::string &name, uint32 homeSessionId); // EGS ask to rename a character. // Renaming consist of assigning a default ramdomly generated name to the character void renameCharacter(NLNET::IModule *sender, uint32 charId); // EGS send info about the list of loaded guild. // The name unifier will update is internal name table if needed // and rename any guild having a conflicting name. // If any guild is renamed, then the name unifier send back // a guildRenamed message to EGS. void registerLoadedGuildNames(NLNET::IModule *sender, uint32 chardId, const std::vector < CGuildInfo > &guildInfos); // EGS ask to the name unifier to validate a new guild name void validateGuildName(NLNET::IModule *sender, uint32 guildId, const ucstring &guildName); // EGS add newly created guild info void addGuild(NLNET::IModule *sender, uint32 shardId, uint32 guildId, const ucstring &guildName); // EGS remove deleted guild info void removeGuild(NLNET::IModule *sender, uint32 shardId, uint32 guildId); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_registerNameUnifierClient(NLNET::CMessage &__message); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_validateCharacterName(NLNET::CMessage &__message, uint32 userId, uint8 charIndex, const std::string &name, uint32 homeMainlandSessionId); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_assignNameToCharacter(NLNET::CMessage &__message, uint32 charId, const std::string &name, uint32 homeSessionId); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_renameCharacter(NLNET::CMessage &__message, uint32 charId); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_registerLoadedGuildNames(NLNET::CMessage &__message, uint32 chardId, const std::vector < CGuildInfo > &guildInfos); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_validateGuildName(NLNET::CMessage &__message, uint32 guildId, const ucstring &guildName); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_addGuild(NLNET::CMessage &__message, uint32 shardId, uint32 guildId, const ucstring &guildName); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_removeGuild(NLNET::CMessage &__message, uint32 shardId, uint32 guildId); }; ///////////////////////////////////////////////////////////////// // WARNING : this is a generated file, don't change it ! ///////////////////////////////////////////////////////////////// class TNameEntry { protected: // uint32 _UserId; // uint8 _CharIndex; // ucstring _Name; // std::string _UserName; // uint32 _ShardId; public: // uint32 getUserId() const { return _UserId; } void setUserId(uint32 value) { _UserId = value; } // uint8 getCharIndex() const { return _CharIndex; } void setCharIndex(uint8 value) { _CharIndex = value; } // const ucstring &getName() const { return _Name; } ucstring &getName() { return _Name; } void setName(const ucstring &value) { _Name = value; } // const std::string &getUserName() const { return _UserName; } std::string &getUserName() { return _UserName; } void setUserName(const std::string &value) { _UserName = value; } // const uint32 &getShardId() const { return _ShardId; } uint32 &getShardId() { return _ShardId; } void setShardId(const uint32 &value) { _ShardId = value; } bool operator == (const TNameEntry &other) const { return _UserId == other._UserId && _CharIndex == other._CharIndex && _Name == other._Name && _UserName == other._UserName && _ShardId == other._ShardId; } // constructor TNameEntry() { } void serial(NLMISC::IStream &s) { s.serial(_UserId); s.serial(_CharIndex); s.serial(_Name); s.serial(_UserName); s.serial(_ShardId); } private: }; ///////////////////////////////////////////////////////////////// // WARNING : this is a generated file, don't change it ! ///////////////////////////////////////////////////////////////// class TCharSyncResultEntry { protected: // uint32 _CharId; // ucstring _CharName; // uint32 _HomeSessionId; // bool _IsOwnerOfActiveAnimSession; // uint32 _ActiveAnimSessionId; // uint32 _EditionSessionId; public: // uint32 getCharId() const { return _CharId; } void setCharId(uint32 value) { _CharId = value; } // const ucstring &getCharName() const { return _CharName; } ucstring &getCharName() { return _CharName; } void setCharName(const ucstring &value) { _CharName = value; } // uint32 getHomeSessionId() const { return _HomeSessionId; } void setHomeSessionId(uint32 value) { _HomeSessionId = value; } // bool getIsOwnerOfActiveAnimSession() const { return _IsOwnerOfActiveAnimSession; } void setIsOwnerOfActiveAnimSession(bool value) { _IsOwnerOfActiveAnimSession = value; } // uint32 getActiveAnimSessionId() const { return _ActiveAnimSessionId; } void setActiveAnimSessionId(uint32 value) { _ActiveAnimSessionId = value; } // uint32 getEditionSessionId() const { return _EditionSessionId; } void setEditionSessionId(uint32 value) { _EditionSessionId = value; } bool operator == (const TCharSyncResultEntry &other) const { return _CharId == other._CharId && _CharName == other._CharName && _HomeSessionId == other._HomeSessionId && _IsOwnerOfActiveAnimSession == other._IsOwnerOfActiveAnimSession && _ActiveAnimSessionId == other._ActiveAnimSessionId && _EditionSessionId == other._EditionSessionId; } // constructor TCharSyncResultEntry() { // Default initialisation _ActiveAnimSessionId = 0; } void serial(NLMISC::IStream &s) { s.serial(_CharId); s.serial(_CharName); s.serial(_HomeSessionId); s.serial(_IsOwnerOfActiveAnimSession); s.serial(_ActiveAnimSessionId); s.serial(_EditionSessionId); } private: }; ///////////////////////////////////////////////////////////////// // WARNING : this is a generated file, don't change it ! ///////////////////////////////////////////////////////////////// class CNameUnifierClientSkel { public: /// the interceptor type typedef NLNET::CInterceptorForwarder < CNameUnifierClientSkel> TInterceptor; protected: CNameUnifierClientSkel() { // do early run time check for message table getMessageHandlers(); } virtual ~CNameUnifierClientSkel() { } void init(NLNET::IModule *module) { _Interceptor.init(this, module); } // unused interceptors std::string fwdBuildModuleManifest() const { return std::string(); } void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {} void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {} void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {} // process module message interceptor bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message); private: typedef void (CNameUnifierClientSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message); typedef std::map TMessageHandlerMap; const TMessageHandlerMap &getMessageHandlers() const; void initEIdTranslator_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void updateEIdTranslator_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void validateCharacterNameResult_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void assignCharacterNameResult_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void characterRenamed_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void userCharUpdatedAndValidated_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void userCharSyncFailed_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void guildRenamed_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void validateGuildNameResult_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); void removeCharFromGuild_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message); // declare one interceptor member of the skeleton TInterceptor _Interceptor; // declare the interceptor forwarder as friend of this class friend class NLNET::CInterceptorForwarder < CNameUnifierClientSkel>; public: ///////////////////////////////////////////////////////////////// // WARNING : this is a generated file, don't change it ! ///////////////////////////////////////////////////////////////// // The name unifier send the initial content for the Eid translator. // EGS need to wait until it receive this message before continuing // it's startup sequence in order to have coherent name in guild. virtual void initEIdTranslator(NLNET::IModuleProxy *sender, bool firstPacket, bool lastPacket, const std::vector < TNameEntry > &nameEntries) =0; // The name unifier send an update for the EID translator. // releasedNames contains a list of charId whose names have been released // changedNames contains a list of add or update entries virtual void updateEIdTranslator(NLNET::IModuleProxy *sender, const std::vector < uint32 > &releasedNames, const std::vector < TNameEntry > &changedNames) =0; // The name unifier send the result for validation // of a character name before creation. virtual void validateCharacterNameResult(NLNET::IModuleProxy *sender, const CValidateNameResult &nameResult) =0; // The name unifier send the result for name assignment // of a new character name during creation. virtual void assignCharacterNameResult(NLNET::IModuleProxy *sender, const CValidateNameResult &nameResult) =0; // The name unifier has renamed a character // EGS must do what it need to take the new name into account virtual void characterRenamed(NLNET::IModuleProxy *sender, uint32 charId, const std::string &newName, bool sendSummary) =0; // The name unifier has updated/validated/eventualy renamed // all the characters send by EGS for a user. // EGS can proceed to send the characters summary to client // The result message contains the list of all characters // with their unified name and home session id from the // ring database virtual void userCharUpdatedAndValidated(NLNET::IModuleProxy *sender, uint32 userId, const std::vector < TCharSyncResultEntry > &charInfos) =0; // The name unifier has failed tp updated/validated/eventualy renamed // all the characters send by EGS for a user. // EGS can proceed to send the characters summary to client // but the character names are perhaps not good ? virtual void userCharSyncFailed(NLNET::IModuleProxy *sender, uint32 userId) =0; // The name unifier has renamed a guild to resolve a name conflict virtual void guildRenamed(NLNET::IModuleProxy *sender, uint32 guildId, const ucstring &newName) =0; // The name unifier respond to EGS about guild name validation request virtual void validateGuildNameResult(NLNET::IModuleProxy *sender, uint32 guildId, const ucstring &guildName, TCharacterNameResult result) =0; // The unifier has detected an invalid guild/character association // and ask to the EGS to remove the character from the guild virtual void removeCharFromGuild(NLNET::IModuleProxy *sender, uint32 charId, uint32 guildId) =0; }; ///////////////////////////////////////////////////////////////// // WARNING : this is a generated file, don't change it ! ///////////////////////////////////////////////////////////////// class CNameUnifierClientProxy { /// Smart pointer on the module proxy NLNET::TModuleProxyPtr _ModuleProxy; // Pointer on the local module that implement the interface (if the proxy is for a local module) NLNET::TModulePtr _LocalModule; // Direct pointer on the server implementation interface for collocated module CNameUnifierClientSkel *_LocalModuleSkel; public: CNameUnifierClientProxy(NLNET::IModuleProxy *proxy) { _ModuleProxy = proxy; // initialize collocated servant interface if (proxy->getModuleDistance() == 0) { _LocalModule = proxy->getLocalModule(); nlassert(_LocalModule != NULL); CNameUnifierClientSkel::TInterceptor *interceptor = NULL; interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor); nlassert(interceptor != NULL); _LocalModuleSkel = interceptor->getParent(); nlassert(_LocalModuleSkel != NULL); } else _LocalModuleSkel = 0; } virtual ~CNameUnifierClientProxy() { } NLNET::IModuleProxy *getModuleProxy() { return _ModuleProxy; } // The name unifier send the initial content for the Eid translator. // EGS need to wait until it receive this message before continuing // it's startup sequence in order to have coherent name in guild. void initEIdTranslator(NLNET::IModule *sender, bool firstPacket, bool lastPacket, const std::vector < TNameEntry > &nameEntries); // The name unifier send an update for the EID translator. // releasedNames contains a list of charId whose names have been released // changedNames contains a list of add or update entries void updateEIdTranslator(NLNET::IModule *sender, const std::vector < uint32 > &releasedNames, const std::vector < TNameEntry > &changedNames); // The name unifier send the result for validation // of a character name before creation. void validateCharacterNameResult(NLNET::IModule *sender, const CValidateNameResult &nameResult); // The name unifier send the result for name assignment // of a new character name during creation. void assignCharacterNameResult(NLNET::IModule *sender, const CValidateNameResult &nameResult); // The name unifier has renamed a character // EGS must do what it need to take the new name into account void characterRenamed(NLNET::IModule *sender, uint32 charId, const std::string &newName, bool sendSummary); // The name unifier has updated/validated/eventualy renamed // all the characters send by EGS for a user. // EGS can proceed to send the characters summary to client // The result message contains the list of all characters // with their unified name and home session id from the // ring database void userCharUpdatedAndValidated(NLNET::IModule *sender, uint32 userId, const std::vector < TCharSyncResultEntry > &charInfos); // The name unifier has failed tp updated/validated/eventualy renamed // all the characters send by EGS for a user. // EGS can proceed to send the characters summary to client // but the character names are perhaps not good ? void userCharSyncFailed(NLNET::IModule *sender, uint32 userId); // The name unifier has renamed a guild to resolve a name conflict void guildRenamed(NLNET::IModule *sender, uint32 guildId, const ucstring &newName); // The name unifier respond to EGS about guild name validation request void validateGuildNameResult(NLNET::IModule *sender, uint32 guildId, const ucstring &guildName, TCharacterNameResult result); // The unifier has detected an invalid guild/character association // and ask to the EGS to remove the character from the guild void removeCharFromGuild(NLNET::IModule *sender, uint32 charId, uint32 guildId); // The name unifier send an update for the EID translator. // releasedNames contains a list of charId whose names have been released // changedNames contains a list of add or update entries // This is the broadcast version of the method. template < class ProxyIterator > static void broadcast_updateEIdTranslator(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender, const std::vector < uint32 > &releasedNames, const std::vector < TNameEntry > &changedNames) { NLNET::CMessage message; // create the message to send to multiple dest buildMessageFor_updateEIdTranslator(message , releasedNames, changedNames); for (; first != last; ++first) { NLNET::IModuleProxy *proxy = *first; proxy->sendModuleMessage(sender, message); } } // The name unifier has renamed a character // EGS must do what it need to take the new name into account // This is the broadcast version of the method. template < class ProxyIterator > static void broadcast_characterRenamed(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender, uint32 charId, const std::string &newName, bool sendSummary) { NLNET::CMessage message; // create the message to send to multiple dest buildMessageFor_characterRenamed(message , charId, newName, sendSummary); for (; first != last; ++first) { NLNET::IModuleProxy *proxy = *first; proxy->sendModuleMessage(sender, message); } } // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_initEIdTranslator(NLNET::CMessage &__message, bool firstPacket, bool lastPacket, const std::vector < TNameEntry > &nameEntries); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_updateEIdTranslator(NLNET::CMessage &__message, const std::vector < uint32 > &releasedNames, const std::vector < TNameEntry > &changedNames); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_validateCharacterNameResult(NLNET::CMessage &__message, const CValidateNameResult &nameResult); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_assignCharacterNameResult(NLNET::CMessage &__message, const CValidateNameResult &nameResult); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_characterRenamed(NLNET::CMessage &__message, uint32 charId, const std::string &newName, bool sendSummary); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_userCharUpdatedAndValidated(NLNET::CMessage &__message, uint32 userId, const std::vector < TCharSyncResultEntry > &charInfos); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_userCharSyncFailed(NLNET::CMessage &__message, uint32 userId); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_guildRenamed(NLNET::CMessage &__message, uint32 guildId, const ucstring &newName); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_validateGuildNameResult(NLNET::CMessage &__message, uint32 guildId, const ucstring &guildName, TCharacterNameResult result); // Message serializer. Return the message received in reference for easier integration static const NLNET::CMessage &buildMessageFor_removeCharFromGuild(NLNET::CMessage &__message, uint32 charId, uint32 guildId); }; } #endif