// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // preset_dlg.cpp : implementation file // todo hulud remove #include "stdafx.h" #include "client_config.h" #include "preset_dlg.h" #include "database.h" #include "display_dlg.h" #include "cfg_file.h" #undef max using namespace NLMISC; ///////////////////////////////////////////////////////////////////////////// // CPresetDlg dialog CPresetDlg::CPresetDlg(CWnd* pParent /*=NULL*/) : CDialog(CPresetDlg::IDD, pParent) { //{{AFX_DATA_INIT(CPresetDlg) CPUFrequency = _T(""); SystemMemory = _T(""); VideoCard = -1; VideoMemory = _T(""); HardwareSoundBuffer = _T(""); //}}AFX_DATA_INIT } void CPresetDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CPresetDlg) DDX_Control(pDX, IDOK, OkCtrl); DDX_Control(pDX, IDCANCEL, CancelCtrl); DDX_Control(pDX, IDC_VIDEO_CARD, VideoCardCtrl); DDX_Text(pDX, IDC_CPU_FREQUENCY, CPUFrequency); DDX_Text(pDX, IDC_SYSTEM_MEMORY, SystemMemory); DDX_CBIndex(pDX, IDC_VIDEO_CARD, VideoCard); DDX_Text(pDX, IDC_VIDEO_MEMORY, VideoMemory); DDX_Text(pDX, IDC_HARDWARE_SOUND_BUFFER, HardwareSoundBuffer); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CPresetDlg, CDialog) //{{AFX_MSG_MAP(CPresetDlg) ON_BN_CLICKED(IDC_RESET, OnReset) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPresetDlg message handlers void CPresetDlg::OnReset() { // TODO: Add your control notification handler code here } BOOL CPresetDlg::OnInitDialog() { CDialog::OnInitDialog(); // Set the video card list uint i; for (i=0; i<CVideoCard::CardCount; i++) VideoCardCtrl.AddString (GetString (VideoCards[i].DisplayString)); // Select the good video card for (VideoCard=0; VideoCard<CVideoCard::CardCount; VideoCard++) { bool found = false; // For each keyword uint j; for (j=0; j<CVideoCard::TokenCount; j++) { // Check it is not an empty keyword if (strcmp (VideoCards[VideoCard].MatchingTokens[j], "") != 0) { // Look for the keyword in the tokens char str[512]; strcpy (str, GLRenderer.c_str ()); const char *token = strtok( str, " "); while( token != NULL ) { if (stricmp (token, VideoCards[VideoCard].MatchingTokens[j]) == 0) { found = true; break; } // Get next token token = strtok( NULL, " "); } // Not found ? if (!token) break; } } // Found ? if (found && (j == CVideoCard::TokenCount)) break; } // Found ? if (VideoCard == CVideoCard::CardCount) VideoCard = 0; UpdateData (FALSE); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void CPresetDlg::OnOK() { UpdateData (); // Choose a video card if (VideoCard == 0) { MessageBoxW (GetString (IDS_CHOOSE_A_CARD), CI18N::get ("uiConfigTitle"), MB_OK|MB_ICONEXCLAMATION); } else { // Reset the CFG ResetConfigFile (); // Reset the widgets GetFromConfigFile (); // Merge the config files MergeConfigFile (ConfigFilePreset[((::SystemMemory / (1024*1024)) < 500)?RAM256:RAM512]); MergeConfigFile (ConfigFilePreset[(::CPUFrequency < 1500)?CPU1:(::CPUFrequency < 2000)?CPU2:(::CPUFrequency < 2500)?CPU3:CPU4]); MergeConfigFile (ConfigFilePreset[VideoCards[VideoCard].Preset]); int vram = ::VideoMemory / (1024*1024); MergeConfigFile (ConfigFilePreset[(vram < 50)?VRAM32:(vram < 100)?VRAM64:VRAM128]); CConfigFile::CVar *var = ConfigFilePreset[SoundBuffer].getVarPtr ("MaxTrack"); if (var && var->Type) { var->setAsInt (::HardwareSoundBuffer); MergeConfigFile (ConfigFilePreset[SoundBuffer]); } CDialog::OnOK(); } } void CPresetDlg::OnCancel() { CDialog::OnCancel(); }