// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef R2_PALETTE_NODE_H
#define R2_PALETTE_NODE_H
/*
//#include "interface_user_data.h"
#include "group_tree.h"
#include "lua_object.h"
//
#include "nel/misc/smart_ptr.h"
namespace R2
{
/**
* A palette node, to be attached to a CInterfaceElement. Makes a reference to a lua table describing the instance to be copied
*/
/*
class CPaletteNode : public NLMISC::CRefCount
{
public:
typedef NLMISC::CSmartPtr TSmartPtr;
//
virtual ~CPaletteNode() {}
// Set the instance for this palette node
void setInstance(CLuaObject &instance) { _Instance = instance; }
// Retrieve instance
const CLuaObject &getInstance() const { return _Instance; }
// Retrieve lua class definition for that object
const CLuaObject getClass() const;
private:
CLuaObject _Instance;
};
} // R2
*/
#endif