// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef CL_PLAYER_TRADE_H
#define CL_PLAYER_TRADE_H
#include
#include "nel/misc/types_nl.h"
class CDBCtrlSheet;
// class to track the traded items during a transaction
class CPlayerTrade
{
public:
enum { NumTradeSlot = 8 };
CPlayerTrade() {BotChatGiftContext= false;}
// Put item to exchange, and remove ALL previous slot (even if same item type exchanged...)
void putItemInExchange(CDBCtrlSheet *inventorySlot, CDBCtrlSheet *exchangeSlot, uint quantitySrc);
void restoreItem(CDBCtrlSheet *exchangeSlot);
void restoreAllItems();
// get an exchange slot from its index
static CDBCtrlSheet *getExchangeItem(uint index);
// true if currently used in BotChaftGift context
bool BotChatGiftContext;
};
// the instance to manage player trade
extern CPlayerTrade PlayerTrade;
#endif