// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_SCROLLABLE_CONTROL_H
#define NL_SCROLLABLE_CONTROL_H
#include "nel/misc/types_nl.h"
#include "control.h"
#include "scroll_bar.h"
/**
* class managing scrollable controls. These controls can use scroll bars thanks to virtual methods
* \author David Fleury
* \author Nevrax France
* \date 2001
*/
class CScrollableControl : public CControl
{
public:
/// default Constructor
CScrollableControl(uint id);
/// constructor
CScrollableControl(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel)
: CControl(id, x, y, x_pixel, y_pixel, w, h, w_pixel, h_pixel)
{
_HScroll = new CScrollBar(0, 0, 0, 0, 0, w , 0, w_pixel , 16, false, this);
_VScroll = new CScrollBar(0, 0, 0, 0, 0, 0 , h, 16 , h_pixel, true, this);
// set hot spot and origin of the horizontal scroll bar
_HScroll->hotSpot( CControl::THotSpot::HS_TR);
_HScroll->origin( CControl::THotSpot::HS_BL);
// set hot spot and origin of the vertical scroll bar
_VScroll->hotSpot( CControl::THotSpot::HS_TL);
_VScroll->origin( CControl::THotSpot::HS_BR);
// add the scroll bar to the scrollable control children list
_Children.push_back( _VScroll );
_Children.push_back( _HScroll );
_AutoHide = false;
}
/// destructor
virtual ~CScrollableControl();
/// scroll horizontaly by 'scroll' units in either direction (right if scroll >0 and left is scroll<0 for example) (implementation dependent)
virtual void scrollH(sint32 scroll) = 0;
/// scroll verticaly by 'scroll' units in either direction
virtual void scrollV(sint32 scroll) = 0;
/// show(enable)/hide(disable) /create the horizontal scroll bar
void hScroll( bool on );
/// show(enable)/hide(disable) /create the vertical scroll bar
void vScroll( bool on );
/// enable/disable auto hiding of the scroll bars
void autoHide( bool on );
/// manage left mouse button click
virtual void click(float x, float y, bool &taken);
/// manage right mouse button click
virtual void clickRight(float x, float y, bool &taken);
/// get a pointer on the horizontal scroll bar
CScrollBar *getHScroll() { return _HScroll; }
/// get a pointer on the vertical scroll bar
CScrollBar *getVScroll() { return _VScroll; }
// attributes
protected:
/// auto-hide the scroll bars when they are unnecessary or just disable them
bool _AutoHide;
/// the horizontal scroll bar
CScrollBar *_HScroll;
/// the vertical scroll bar
CScrollBar *_VScroll;
};
#endif // NL_SCROLLABLE_CONTROL_H
/* End of scrollable_control.h */