// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "std3d.h"
#include "nel/3d/texture_blend.h"
#include "nel/misc/common.h"
namespace NL3D {
CTextureBlend::CTextureBlend() : _BlendFactor(0), _SharingEnabled(true)
{
}
// ************************************************************************
bool CTextureBlend::supportSharing() const
{
return _BlendTex[0] && _BlendTex[0]->supportSharing()
&& _BlendTex[1] && _BlendTex[1]->supportSharing();
}
// ************************************************************************
std::string CTextureBlend::getShareName() const
{
nlassert(supportSharing());
char fmt[1024];
NLMISC::smprintf(fmt, 1024, "BlendTex0:%s:BlendTex1:%s:blendFactor:%d",
_BlendTex[0]->getShareName().c_str(), _BlendTex[1]->getShareName().c_str(),
(uint) _BlendFactor
);
return fmt;
}
// ************************************************************************
void CTextureBlend::enableSharing(bool enabled /*= false*/)
{
_SharingEnabled = enabled;
}
// ************************************************************************
void CTextureBlend::release()
{
if (_BlendTex[0] && _BlendTex[0]->getReleasable()) _BlendTex[0]->release();
if (_BlendTex[1] && _BlendTex[1]->getReleasable()) _BlendTex[1]->release();
ITexture::release();
}
// ************************************************************************
bool CTextureBlend::setBlendFactor(uint16 factor)
{
nlassert(factor <= 256);
if (factor != _BlendFactor)
{
_BlendFactor = factor;
touch(); // need to recompute blending
return true;
}
return false;
}
// ************************************************************************
void CTextureBlend::setBlendTexture(uint index, ITexture *tex)
{
nlassert(index < 2);
if (tex != _BlendTex[index])
{
_BlendTex[index] = tex;
touch(); // need to recompute blending
}
}
// ************************************************************************
void CTextureBlend::doGenerate(bool async)
{
if (!_BlendTex[0] || !_BlendTex[1])
{
makeDummy();
return;
}
//NLMISC::TTicks start = NLMISC::CTime::getPerformanceTime();
_BlendTex[0]->generate();
_BlendTex[1]->generate();
this->blend(*_BlendTex[0], *_BlendTex[1], _BlendFactor, true);
/*NLMISC::TTicks end = NLMISC::CTime::getPerformanceTime();
nlinfo("blend time = %.2f", (float) (1000 * NLMISC::CTime::ticksToSecond(end - start)));*/
}
// ************************************************************************
void CTextureBlend::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serialVersion(0);
ITexture::serial(f);
for (uint k = 0; k < 2; ++k)
{
ITexture *tex = NULL;
if (f.isReading())
{
f.serialPolyPtr(tex);
_BlendTex[k] = tex;
touch();
}
else
{
tex = _BlendTex[k];
f.serialPolyPtr(tex);
}
}
f.serial(_SharingEnabled, _BlendFactor);
}
} // NL3D