#ifndef NL_QNELWINDOW_H #define NL_QNELWINDOW_H ///----------------------------------------------------------------------------- /// C++ includes #include <iostream> #include <string> #include <map> #include <cstdlib> #include <cmath> ///----------------------------------------------------------------------------- /// Windowing Toolkit includes. #include <QMainWindow> ///----------------------------------------------------------------------------- /// The CameraTrack class which holds the objects and information to render /// the terrain. class QNelWindow : public QMainWindow { Q_OBJECT public: //explicit QNelWindow (QWidget *parent=0, Qt::WFlags f=0) : QMainWindow (parent, f) { initWindow(); } explicit QNelWindow (QWidget *parent=0, Qt::WFlags f=0); virtual ~QNelWindow() { } public slots: protected: void initWindow(); //CameraTrackWidget *myWidget; //CameraTrackWidget *myWidget2; }; #endif // NL_QNELWINDOW_H