// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #if !defined(AFX_DIRECTION_EDIT_H__D494432C_2D31_4725_BEE7_E042C1F7845F__INCLUDED_) #define AFX_DIRECTION_EDIT_H__D494432C_2D31_4725_BEE7_E042C1F7845F__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "ps_wrapper.h" namespace NLMISC { class CVector ; } class CDirectionAttr ; struct IPopupNotify; ///////////////////////////////////////////////////////////////////////////// // CDirectionEdit dialog class CDirectionEdit : public CDialog { // Construction public: CDirectionEdit(IPSWrapper<NLMISC::CVector> *wrapper) ; // standard constructor void init(IPopupNotify *p, CWnd *parent) ; // Dialog Data //{{AFX_DATA(CDirectionEdit) enum { IDD = IDD_DIRECTION_EDIT }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDirectionEdit) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // the mouse state enum State { Wait, Drag } _MouseState ; IPopupNotify *_Parent ; // select a new vect from a point (must be in the basis) void selectNewVect(const CPoint &pos) ; IPSWrapper<NLMISC::CVector> *_Wrapper ; // Generated message map functions //{{AFX_MSG(CDirectionEdit) afx_msg void OnPaint(); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnClose(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DIRECTION_EDIT_H__D494432C_2D31_4725_BEE7_E042C1F7845F__INCLUDED_)