// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #if !defined(AFX_CONSTRAINT_MESH_DLG_H__AF195682_84F3_4269_BB39_BDE74391B7DA__INCLUDED_) #define AFX_CONSTRAINT_MESH_DLG_H__AF195682_84F3_4269_BB39_BDE74391B7DA__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif namespace NL3D { class CPSConstraintMesh; } ///////////////////////////////////////////////////////////////////////////// // CConstraintMeshDlg dialog class CConstraintMeshDlg : public CDialog { // Construction public: CConstraintMeshDlg(NL3D::CPSConstraintMesh *cm, CWnd* pParent = NULL); // standard constructor /// init the dialog at the given position void init(sint x, sint y, CWnd *pParent); // Dialog Data //{{AFX_DATA(CConstraintMeshDlg) enum { IDD = IDD_CONSTRAINT_MESH_DLG }; BOOL m_ForceStage0Modulation; BOOL m_ForceStage1Modulation; BOOL m_ForceStage2Modulation; BOOL m_ForceStage3Modulation; BOOL m_ForceVertexColorLighting; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CConstraintMeshDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: NL3D::CPSConstraintMesh *_CM; // the constraint mesh being edited // Generated message map functions //{{AFX_MSG(CConstraintMeshDlg) virtual BOOL OnInitDialog(); afx_msg void OnForceStage0Modulation(); afx_msg void OnForceStage1Modulation(); afx_msg void OnForceStage2Modulation(); afx_msg void OnForceStage3Modulation(); afx_msg void OnForceVertexColorLighting(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_CONSTRAINT_MESH_DLG_H__AF195682_84F3_4269_BB39_BDE74391B7DA__INCLUDED_)