// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #if !defined(AFX_TAIL_PARTICLE_DLG_H__87722D81_F7C8_4837_96F2_96FCE342EF54__INCLUDED_) #define AFX_TAIL_PARTICLE_DLG_H__87722D81_F7C8_4837_96F2_96FCE342EF54__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "particle_workspace.h" namespace NL3D { struct CPSTailParticle; } ///////////////////////////////////////////////////////////////////////////// // CTailParticleDlg dialog class CTailParticleDlg : public CDialog { // Construction public: CTailParticleDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSTailParticle *tp); // standard constructor void init(CWnd *pParent, sint x, sint y); // Dialog Data //{{AFX_DATA(CTailParticleDlg) enum { IDD = IDD_TAIL_PARTICLE }; CComboBox m_TailShape; CButton m_TailPersistAfterDeathCtrl; BOOL m_TailFade; BOOL m_TailPersistAfterDeath; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTailParticleDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // the particle being edited NL3D::CPSTailParticle *_TailParticle; CParticleWorkspace::CNode *_Node; // Generated message map functions //{{AFX_MSG(CTailParticleDlg) afx_msg void OnTailFade(); afx_msg void OnTailPersistAfterDeath(); afx_msg void OnSelchangeTailShape(); afx_msg void OnPaint(); afx_msg void OnSelchangeRibbonOrientation(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TAIL_PARTICLE_DLG_H__87722D81_F7C8_4837_96F2_96FCE342EF54__INCLUDED_)