// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // splash_screen.cpp : implementation file // #include "stdafx.h" #include "splash_screen.h" #include using namespace std; ///////////////////////////////////////////////////////////////////////////// // CSplashScreen dialog CSplashScreen::CSplashScreen(CWnd* pParent /*=NULL*/) : CDialog(CSplashScreen::IDD, pParent) { //{{AFX_DATA_INIT(CSplashScreen) m_load_list = _T(""); //}}AFX_DATA_INIT } void CSplashScreen::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CSplashScreen) DDX_Text(pDX, IDC_LOAD_GEORGES, m_load_list); //}}AFX_DATA_MAP } void CSplashScreen::addLine(std::string newLine) { m_load_list=m_load_list+"\n"+newLine.c_str(); UpdateData(false); ShowWindow(true); RedrawWindow(); } void CSplashScreen::close() { OnClose(); } void CSplashScreen::progress (float progressValue) { MSG msg; while ( PeekMessage(&msg,NULL,0,0,PM_REMOVE) ) { TranslateMessage(&msg); DispatchMessage(&msg); } } BEGIN_MESSAGE_MAP(CSplashScreen, CDialog) //{{AFX_MSG_MAP(CSplashScreen) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSplashScreen message handlers