// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" ///////////// // Include // ///////////// // Misc #include "nel/misc/bitmap.h" #include "nel/misc/path.h" // Client #include "bitmap_base.h" #include "interfaces_manager.h" //----------------------------------------------- // CBitmapBase : // Constructor. //----------------------------------------------- CBitmapBase::CBitmapBase() { init(0, CRGBA(255,255,255,255)); }// CBitmapBase // //----------------------------------------------- // CBitmapBase : // Constructor. //----------------------------------------------- CBitmapBase::CBitmapBase(uint texture, const CRGBA &rgba) { init(texture, rgba); }// CBitmapBase // //----------------------------------------------- // init : // Initialize the class(only 1 function for all constructor -> easier). //----------------------------------------------- void CBitmapBase::init(uint texture, const CRGBA &rgba) { _RGBA = rgba; _Tiled = false; CBitmapBase::texture( texture ); }// init // //----------------------------------------------- // texture : // Set the texture. //----------------------------------------------- void CBitmapBase::texture(uint texture) { _TextureId = texture; _Texture = CInterfMngr::getTexture(_TextureId); _TexturePath.clear(); _TextureWidth = 0; _TextureHeight = 0; if ( _Texture != NULL) { _TexturePath = NLMISC::CPath::lookup( _Texture->getFileName(), false); if ( ! _TexturePath.empty() ) { NLMISC::CBitmap bitmap; bitmap.loadSize( _TexturePath , _TextureWidth, _TextureHeight); } } }// texture // //----------------------------------------------- // textureId: // get the textureId. //----------------------------------------------- uint CBitmapBase::textureId() const { return _TextureId; }// rgba // //----------------------------------------------- // rgba : // Set the rgba. //----------------------------------------------- void CBitmapBase::rgba(const CRGBA &rgba) { _RGBA = rgba; }// rgba // //----------------------------------------------- // rgba : // get the rgba. //----------------------------------------------- const CRGBA &CBitmapBase::rgba() const { return _RGBA; }// rgba //