// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef SBCLIENT_SOUND_H #define SBCLIENT_SOUND_H // // Includes // #include #include #include #include #include #include "snowballs_client.h" #include "entities.h" // // Defines // //#define SBCLIENT_MUSIC_WAIT (0), (0) //#define SBCLIENT_MUSIC_LOGIN (1), (0) //#define SBCLIENT_MUSIC_BACKGROUND (2), (0) //#define SBCLIENT_MUSIC_BACKGROUND_BEAT (2), (1) // // External variables // //extern NLSOUND::UAudioMixer *AudioMixer; //extern NLSOUND::TSoundId SoundId; // //// //// External functions //// // //void playMusic(sint32 playlist, sint32 track); //void setMusicVolume(sint32 playlist, float volume); // //void initSound(); //void updateSound(); //void releaseSound(); // //// Set and play a sound on an entity //void playSound(CEntity &entity, NLSOUND::TSoundId id); // //// Remove the sound system link to the entity //void deleteSound(CEntity &entity); #endif // SBCLIENT_SOUND_H /* End of sound.h */ // duh