// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "displayer_visual_activity_sequence.h" #include "displayer_visual_group.h" #include "r2_config.h" // #include "../interface_v3/ctrl_quad.h" #include "../interface_v3/interface_manager.h" #include "../interface_v3/view_renderer.h" using namespace NLMISC; namespace R2 { //********************************************************************************************************* CDisplayerVisualActivitySequence::CDisplayerVisualActivitySequence() { _Touched = true; _Active = false; _AddedToWorldMap = false; _DecalColor = CRGBA(0, 0, 0, 0); } //********************************************************************************************************* CDisplayerVisualActivitySequence::~CDisplayerVisualActivitySequence() { clear(); _WPCache.clear(); } //********************************************************************************************************* void CDisplayerVisualActivitySequence::clear(bool wantRemoveFromWorldMap) { //H_AUTO(R2_CDisplayerVisualActivitySequence_clear) for(uint k = 0; k < _ObserverHandles.size(); ++k) { getEditor().removeInstanceObserver(_ObserverHandles[k]); } _ObserverHandles.clear(); _Decals.clear(); _FootSteps.clear(); _WPCache.clear(); if (wantRemoveFromWorldMap) { removeFromWorldMap(); } _TraversedPrimInfos.clear(); } //********************************************************************************************************* void CDisplayerVisualActivitySequence::onAttrModified(const std::string &attrName,sint32 /* attrIndex */) { //H_AUTO(R2_CDisplayerVisualActivitySequence_onAttrModified) if (attrName == "Components") { touch(); } } //********************************************************************************************************* void CDisplayerVisualActivitySequence::touch() { //H_AUTO(R2_CDisplayerVisualActivitySequence_touch) _Touched = true; } //********************************************************************************************************* CDisplayerVisual *CDisplayerVisualActivitySequence::getParentDV() const { //H_AUTO(R2_CDisplayerVisualActivitySequence_getParentDV) CInstance *currParent = getDisplayedInstance()->getParent(); CDisplayerVisual *prevDV = NULL; while (currParent) { prevDV = currParent->getDisplayerVisual(); if (prevDV) break; currParent = currParent->getParent(); } return prevDV; } //********************************************************************************************************* void CDisplayerVisualActivitySequence::update() { //H_AUTO(R2_CDisplayerVisualActivitySequence_update) if (!_Active) return; if (!_Touched) return; _Touched = false; CObjectTable *activities = getProps().toTable("Components"); if (!activities) { clear(); return; } // get first world object parent to get start position nlassert(getDisplayedInstance()); CInstance *prevZone = NULL; CDisplayerVisual *prevDV = getParentDV(); if (!prevDV) { clear(); return; } // clear(false); // for(uint k = 0; k < activities->getSize(); ++k) { // search next zone of activity CObjectTable *activity = activities->getValue(k)->toTable(); if (!activity) continue; std::string activityStr = getString(activity, "Activity"); if (activityStr == "Stand Still" || activityStr == "Inactive") continue; // CInstance *nextZone = NULL; std::string zoneId = getString(activity, "ActivityZoneId"); // if (!zoneId.empty()) { _ObserverHandles.push_back(getEditor().addInstanceObserver(zoneId, this)); nextZone = getEditor().getInstanceFromId(zoneId); } if (!nextZone) break; CDisplayerVisual *nextDV = nextZone->getDisplayerVisual(); if (!nextDV) break; _TraversedPrimInfos.push_back(CTraversedPrimInfo()); _TraversedPrimInfos.back().PrimDisplay = nextDV; _TraversedPrimInfos.back().Visible = nextDV->getActualDisplayMode() != DisplayModeHidden; CWorldPosCache wpc; wpc.DV = nextDV; wpc.WorldPos2f = nextDV->getWorldPos2f(); _WPCache.push_back(wpc); if (nextDV->getActualDisplayMode() != DisplayModeHidden && prevDV->getActualDisplayMode() != DisplayModeHidden) { // special case for regions if (nextZone->isKindOf("Region")) { // first case : previous zone is not a region if (!prevZone || !prevZone->isKindOf("Region")) { // search shortest distance bewteen last pos and the region CVector entryPos; if (nextDV->evalEnterPoint(prevDV->evalExitPoint(), entryPos)) { addFootSteps(CLine(prevDV->evalExitPoint(), entryPos)); } else { addWanderSteps(prevDV->evalExitPoint()); } } else { // region-region footsteps // just use the couple of vertices for which the distance is the smallest static std::vector r0; static std::vector r1; prevDV->getSonsWorldPos2f(r0); nextDV->getSonsWorldPos2f(r1); if (!r0.empty() && !r1.empty()) { CVector2f p0, p1; float bestDist = FLT_MAX; for(uint k = 0; k < r0.size(); ++k) { for(uint l = 0; l < r0.size(); ++l) { float dist = (r0[k] - r1[l]).norm(); if (dist isKindOf("Region")) { // search shortest distance bewteen last pos and the region CVector entryPos; if (prevDV->evalEnterPoint(nextDV->evalLinkPoint(), entryPos)) { addFootSteps(CLine(entryPos, nextDV->evalLinkPoint())); } else { addWanderSteps(nextDV->evalLinkPoint()); } } else { // simple footsteps between last & new pos addFootSteps(CLine(prevDV->evalExitPoint(), nextDV->evalLinkPoint())); } } } prevDV = nextDV; prevZone = nextZone; } // CGroupMap *gm = CTool::getWorldMap(); if (!_AddedToWorldMap && gm) { gm->addDeco(this); } if (_AddedToWorldMap) { setWorldMapNumEdges(_FootSteps.size()); nlassert(gm); onUpdate(*gm); } } //********************************************************************************************************* void CDisplayerVisualActivitySequence::addFootSteps(const NLMISC::CLine &line) { //H_AUTO(R2_CDisplayerVisualActivitySequence_addFootSteps) CDecal *decal = new CDecal; decal->setTexture(CV_FootStepDecalTexture.get(), false, true); CVector2f start2f(line.V0.x, line.V0.y); CVector2f end2f(line.V1.x, line.V1.y); float dist = (end2f - start2f).norm(); if (dist != 0.f) { decal->setWorldMatrixForArrow(start2f, end2f, CV_FootStepDecalWidth.get()); CMatrix uvMatrix; uvMatrix.setScale(CVector(CV_FootStepDecalUScale.get() * dist, 1.f, 1.f)); decal->setTextureMatrix(uvMatrix); } _Decals.push_back(decal); _FootSteps.push_back(line); } //********************************************************************************************************* void CDisplayerVisualActivitySequence::addWanderSteps(const CVector &pos) { //H_AUTO(R2_CDisplayerVisualActivitySequence_addWanderSteps) CDecal *decal = new CDecal; decal->setTexture(CV_WanderDecalTexture.get(), true, true); decal->setWorldMatrixForSpot(CVector2f(pos.x, pos.y), CV_WanderDecalSize.get()); _Decals.push_back(decal); } enum TSequenceState { Hidden = 0, HasFocus, Selected }; static void updateState(TSequenceState &state, CDisplayerVisual *dv) { if (dv->getDisplayFlag(CDisplayerVisual::FlagHasFocus)) state = (TSequenceState) std::max((sint) state, (sint) HasFocus); if (dv->getDisplayFlag(CDisplayerVisual::FlagSelected)) state = (TSequenceState) std::max((sint) state, (sint) Selected); } //********************************************************************************************************* CDisplayerVisual *CDisplayerVisualActivitySequence::getPossibleGroupDV(CDisplayerVisual *entityDV) { //H_AUTO(R2_CDisplayerVisualActivitySequence_getPossibleGroupDV) if (!entityDV) return NULL; CInstance *parentGroup = entityDV->getDisplayedInstance()->getParent(); while (parentGroup) { if (dynamic_cast(parentGroup->getDisplayerVisual())) { return parentGroup->getDisplayerVisual(); break; } parentGroup = parentGroup->getParent(); } return entityDV; } //********************************************************************************************************* bool CDisplayerVisualActivitySequence::isVisible(CDisplayerVisual *groupDV, CDisplayerVisual *entityDV) { //H_AUTO(R2_CDisplayerVisualActivitySequence_isVisible) if (!entityDV || !groupDV || !_Active) return false; if (entityDV->getActualDisplayMode() == DisplayModeHidden) { return false; } // see if render is on for primitives (don't use a config var because may be dynamically changed) if (entityDV->getDisplayFlag(CDisplayerVisual::FlagHideActivities)) { return false; // when selected for auto group, the activity won't be duplicated } // If in a group and not the leader of this group, or not selected, don't display if(entityDV != groupDV) { if (groupDV->getSon(0) != entityDV) return false; } //if (!getEditor().getConfig()["PrimDisplayEnabled"].toBoolean()) return false; return true; } //********************************************************************************************************* void CDisplayerVisualActivitySequence::removeFromWorldMap() { //H_AUTO(R2_CDisplayerVisualActivitySequence_removeFromWorldMap) if (_AddedToWorldMap) { CGroupMap *gm = CTool::getWorldMap(); nlassert(gm); gm->removeDeco(this); _AddedToWorldMap = false; } } //********************************************************************************************************* void CDisplayerVisualActivitySequence::onPostRender() { //H_AUTO(R2_CDisplayerVisualActivitySequence_onPostRender) CDisplayerVisual *entityDV = getParentDV(); CDisplayerVisual *groupDV = getPossibleGroupDV(entityDV); if (!isVisible(groupDV, entityDV)) { removeFromWorldMap(); return; } // TSequenceState state = Hidden; // if this activity sequence is not the selected one in its parent then it is hidden updateState(state, groupDV); // if current selection is a son of the group... static std::vector groupSons; groupDV->getSons(groupSons); for(uint k = 0; k < groupSons.size(); ++k) { nlassert(groupSons[k]); updateState(state, groupSons[k]); } // if one of the route is selected or highlighted CObjectTable *activities = getProps().toTable("Components"); if (!activities) { removeFromWorldMap(); return; } // get first world object parent to get start position for(uint k = 0; k < activities->getSize(); ++k) { // search next zone of activity CObjectTable *activity = activities->getValue(k)->toTable(); if (!activity) continue; std::string zoneId = getString(activity, "ActivityZoneId"); if (zoneId.empty()) continue; std::string activityStr = getString(activity, "Activity"); if (activityStr == "Stand Still" || activityStr == "Inactive") continue; CInstance *zone = getEditor().getInstanceFromId(zoneId); if (!zone) continue; CDisplayerVisual *dv = zone->getDisplayerVisual(); if (!dv) continue; updateState(state, dv); static std::vector vertices; dv->getSons(vertices); for (uint l = 0; l < vertices.size(); ++l) { nlassert(vertices[l]); updateState(state, vertices[l]); } } // if (state != Hidden && entityDV) { // see if this sequence is the selected one sint index = entityDV->getDisplayedInstance()->getSelectedSequence(); CObject *sequences = getProps().getParent(); // see what is my index in the sequences list of my parent if (sequences) { clamp(index, (sint) 0, (sint) sequences->getSize() - 1); if (index != sequences->findIndex(&getProps())) { state = Hidden; // not the current selected sequence } } } // _DecalColor = CV_FootStepDecalSelectedColor.get(); CRGBA mapColor = CV_FootStepMapSelectedColor.get(); switch(state) { case Hidden: _DecalColor = CV_FootStepDecalHiddenColor.get(); mapColor = CV_FootStepMapHiddenColor.get(); break; case HasFocus: _DecalColor = CV_FootStepDecalFocusedColor.get(); mapColor = CV_FootStepMapFocusedColor.get(); break; } for(uint k = 0; k < _WPCache.size(); ++k) { if (_WPCache[k].DV) { if (_WPCache[k].DV->getWorldPos2f() != _WPCache[k].WorldPos2f) { touch(); break; } } } update(); if (_AddedToWorldMap) { setWorldMapColor(mapColor); } } //********************************************************************************************************* void CDisplayerVisualActivitySequence::onPreRender() { //H_AUTO(R2_CDisplayerVisualActivitySequence_onPreRender) CDisplayerVisual *entityDV = getParentDV(); CDisplayerVisual *groupDV = getPossibleGroupDV(entityDV); if (!isVisible(groupDV, entityDV)) { removeFromWorldMap(); return; } // if visibility of one of the group has been modified then update our display bool recompute = false; for(uint k = 0; k < _TraversedPrimInfos.size(); ++k) { if (!_TraversedPrimInfos[k].PrimDisplay) { recompute = true; break; } bool visible = (_TraversedPrimInfos[k].PrimDisplay->getActualDisplayMode() != DisplayModeHidden); if (visible != _TraversedPrimInfos[k].Visible) { recompute = true; break; } } if (recompute) { touch(); update(); } // for(uint k = 0; k < _Decals.size(); ++k) { _Decals[k]->setDiffuse(_DecalColor); _Decals[k]->addToRenderList(); } } //********************************************************************************************************* void CDisplayerVisualActivitySequence::updateWorldPos() { //H_AUTO(R2_CDisplayerVisualActivitySequence_updateWorldPos) touch(); // world pos of containing parent is modified } //********************************************************************************************************* void CDisplayerVisualActivitySequence::onInstanceCreated(CInstance &/* instance */) { //H_AUTO(R2_CDisplayerVisualActivitySequence_onInstanceCreated) touch(); } //********************************************************************************************************* void CDisplayerVisualActivitySequence::onInstanceErased(CInstance &/* instance */) { //H_AUTO(R2_CDisplayerVisualActivitySequence_onInstanceErased) touch(); } //********************************************************************************************************* void CDisplayerVisualActivitySequence::onAttrModified(CInstance &/* instance */,const std::string &/* attrName */,sint32 /* attrIndex */) { //H_AUTO(R2_CDisplayerVisualActivitySequence_onAttrModified) touch(); } //********************************************************************************************************* void CDisplayerVisualActivitySequence::setActive(bool active) { //H_AUTO(R2_CDisplayerVisualActivitySequence_setActive) if (active == _Active) return; if (!active) { clear(); } else { touch(); } _Active = active; } //********************************************************************************************************* bool CDisplayerVisualActivitySequence::getActive() const { //H_AUTO(R2_CDisplayerVisualActivitySequence_getActive) return _Active; } //********************************************************* void CDisplayerVisualActivitySequence::setWorldMapNumEdges(uint count) { //H_AUTO(R2_CDisplayerVisualActivitySequence_setWorldMapNumEdges) // TODO nico : try to factor with CPrimRender::setWorldMapNumEdges nlassert(_AddedToWorldMap); CGroupMap *gm = CTool::getWorldMap(); nlassert(gm); if (count < _WorldMapEdges.size()) { for(uint k = count; k < _WorldMapEdges.size(); ++k) { gm->delCtrl(_WorldMapEdges[k]); } } else { uint left = count - _WorldMapEdges.size(); while (left --) { CCtrlQuad *cq = new CCtrlQuad; cq->setModulateGlobalColor(false); cq->setActive(true); gm->addCtrl(cq); cq->setParent(gm); cq->setRenderLayer(1); _WorldMapEdges.push_back(cq); } } _WorldMapEdges.resize(count); for(uint k = 0; k < count; ++k) { _WorldMapEdges[k]->setTexture(CV_FootStepMapTexture.get()); } } //********************************************************* void CDisplayerVisualActivitySequence::onAdd(CGroupMap &/* owner */) { //H_AUTO(R2_CDisplayerVisualActivitySequence_onAdd) nlassert(!_AddedToWorldMap); _AddedToWorldMap = true; _Touched = true; setWorldMapNumEdges(_FootSteps.size()); } //********************************************************* void CDisplayerVisualActivitySequence::onRemove(CGroupMap &/* owner */) { //H_AUTO(R2_CDisplayerVisualActivitySequence_onRemove) nlassert(_AddedToWorldMap); setWorldMapNumEdges(0); _AddedToWorldMap = false; } //********************************************************* void CDisplayerVisualActivitySequence::onPreRender(CGroupMap &/* owner */) { //H_AUTO(R2_CDisplayerVisualActivitySequence_onPreRender) } //********************************************************* void CDisplayerVisualActivitySequence::onUpdate(CGroupMap &owner) { //H_AUTO(R2_CDisplayerVisualActivitySequence_onUpdate) nlassert(_AddedToWorldMap); nlassert(_FootSteps.size() == _WorldMapEdges.size()); CViewRenderer &vr = getEditor().getUI().getViewRenderer(); sint32 id = vr.getTextureIdFromName(CV_FootStepMapTexture.get()); sint32 width, height; vr.getTextureSizeFromId(id, width, height); float invWorldTextureWidth = width > 0 ? 1.f / width : 0.f; for(uint k = 0; k < _WorldMapEdges.size(); ++k) { sint32 px0, py0; sint32 px1, py1; owner.worldToWindowSnapped(px0, py0, _FootSteps[k].V0); owner.worldToWindowSnapped(px1, py1, _FootSteps[k].V1); CVector start((float) px0, (float) py0, 0.f); CVector end((float) px1, (float) py1, 0.f); _WorldMapEdges[k]->setQuad(start, end, CV_FootStepMapWidth.get()); _WorldMapEdges[k]->setPattern(0.f, (start - end).norm() * invWorldTextureWidth, CCtrlQuad::Repeat); _WorldMapEdges[k]->updateCoords(); } } //********************************************************* void CDisplayerVisualActivitySequence::setWorldMapColor(CRGBA color) { //H_AUTO(R2_CDisplayerVisualActivitySequence_setWorldMapColor) nlassert(_AddedToWorldMap); for(uint k = 0; k < _WorldMapEdges.size(); ++k) { _WorldMapEdges[k]->setColorRGBA(color); } } } // R2