// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef LOGGER_SERVICE_CLIENT_H #define LOGGER_SERVICE_CLIENT_H #include "nel/misc/singleton.h" #include "logger_service_itf.h" namespace LGS { class ILoggerServiceClient : public NLMISC::CManualSingleton { public: /// Add a set of log description static void addLogDefinitions(const std::vector &logDefs); /// Activate comm with the logger service asap static void startLoggerComm(); /// Send a log to the logger service (actual send granularity is handled by CLoggerServiceClient) virtual void sendLog(const TLogInfo &logInfo) =0; /// Push a new log context (any following logs will be stored inside this context) virtual void pushLogContext(const std::string &contextName) =0; /// Pop a log context virtual void popLogContext(const std::string &contextName) =0; }; } // namespace LGS #endif //LOGGER_SERVICE_CLIENT_H