// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef LOGGER_SERVICE_CLIENT_H
#define LOGGER_SERVICE_CLIENT_H
#include "nel/misc/singleton.h"
#include "logger_service_itf.h"
namespace LGS
{
class ILoggerServiceClient : public NLMISC::CManualSingleton
{
public:
/// Add a set of log description
static void addLogDefinitions(const std::vector &logDefs);
/// Activate comm with the logger service asap
static void startLoggerComm();
/// Send a log to the logger service (actual send granularity is handled by CLoggerServiceClient)
virtual void sendLog(const TLogInfo &logInfo) =0;
/// Push a new log context (any following logs will be stored inside this context)
virtual void pushLogContext(const std::string &contextName) =0;
/// Pop a log context
virtual void popLogContext(const std::string &contextName) =0;
};
} // namespace LGS
#endif //LOGGER_SERVICE_CLIENT_H