// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RYAI_NPC_DESCRIPTION_MSG_H
#define RYAI_NPC_DESCRIPTION_MSG_H
#include "server_share/npc_description_messages.h"
//----------------------------------------------------------------
// class used to describe a bot's chat possibilities
//----------------------------------------------------------------
class CAIInstance;
class CNpcChatProfileImp : public CNpcChatProfile, public NLMISC::CRefCount
{
/// A list of cell zone names for witch this bot can give dynamic mission.
std::vector _CellZones;
public:
// ctor
CNpcChatProfileImp() {}
CNpcChatProfileImp(const CNpcChatProfileImp &other0,const CNpcChatProfileImp &other1);
// interface for setting up chat info
void clear() { clearShopInfo(); clearMissions(); clearCellZones(); clearContextOption(); _OptionalProperties.clear(); }
void clearShopInfo()
{
_ShopTypes.clear();
_ExplicitSales.clear();
// _shopTypesNegators.clear();
// _shopItemTypes.clear();
// _shopItemQualities.clear();
// _shopItemPrices.clear();
// _shopItemFactionTypes.clear();
// _shopItemFactionPointPrices.clear();
// _shopItemTypesNegators.clear();
// _shopItemQualitiesNegators.clear();
// _ExplicitActionTradeList.clear();
_FilterExplicitActionTradeByPlayerRace= false;
_ExplicitActionSPType= EGSPD::CSPType::Unknown;
_FilterExplicitActionTradeByBotRace = true;
}
void clearCellZones() { _CellZones.clear(); }
void clearMissions() { _Missions.clear(); }
bool add(CAIInstance *aiInstance, const std::string &chatArgs) { return parseChatArgs(aiInstance, chatArgs); }
void addMission(uint32 mission) { _Missions.push_back(mission); }
void clearContextOption() { _ContextOptions.clear(); }
void addContextOption(const std::string menuId, const std::string contentId) { RYMSG::TContextOption co; co.setTitle(menuId); co.setDetail(contentId); _ContextOptions.push_back(co); }
// interface for interpreting chat info
// const std::vector &getShopTypes() const { return _shopTypes; }
// const std::vector &getShopItemTypes() const { return _shopItemTypes; }
// const std::vector &getShopItemQualities() const { return _shopItemQualities; }
// const std::vector &getMissions() const { return _Missions; }
const std::vector &getCellZones() const { return _CellZones; }
static CNpcChatProfileImp combineChatProfile(const CNpcChatProfileImp &referenceChat, const CNpcChatProfileImp ¤tChat);
bool parseChatArgs(CAIInstance *aiInstance,const std::string &args);
};
class TGenNpcDescMsgImp : public RYMSG::TGenNpcDescMsg
{
public:
// handy write accessors
void setChat(const CNpcChatProfileImp& chatProfile);
void forceNoChat()
{
getShopCategories().clear();
getShopCategories().push_back(0);
}
};
#endif //RYAI_NPC_DESCRIPTION_MSG_H