// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RYAI_NPC_DESCRIPTION_MSG_H #define RYAI_NPC_DESCRIPTION_MSG_H #include "server_share/npc_description_messages.h" //---------------------------------------------------------------- // class used to describe a bot's chat possibilities //---------------------------------------------------------------- class CAIInstance; class CNpcChatProfileImp : public CNpcChatProfile, public NLMISC::CRefCount { /// A list of cell zone names for witch this bot can give dynamic mission. std::vector _CellZones; public: // ctor CNpcChatProfileImp() {} CNpcChatProfileImp(const CNpcChatProfileImp &other0,const CNpcChatProfileImp &other1); // interface for setting up chat info void clear() { clearShopInfo(); clearMissions(); clearCellZones(); clearContextOption(); _OptionalProperties.clear(); } void clearShopInfo() { _ShopTypes.clear(); _ExplicitSales.clear(); // _shopTypesNegators.clear(); // _shopItemTypes.clear(); // _shopItemQualities.clear(); // _shopItemPrices.clear(); // _shopItemFactionTypes.clear(); // _shopItemFactionPointPrices.clear(); // _shopItemTypesNegators.clear(); // _shopItemQualitiesNegators.clear(); // _ExplicitActionTradeList.clear(); _FilterExplicitActionTradeByPlayerRace= false; _ExplicitActionSPType= EGSPD::CSPType::Unknown; _FilterExplicitActionTradeByBotRace = true; } void clearCellZones() { _CellZones.clear(); } void clearMissions() { _Missions.clear(); } bool add(CAIInstance *aiInstance, const std::string &chatArgs) { return parseChatArgs(aiInstance, chatArgs); } void addMission(uint32 mission) { _Missions.push_back(mission); } void clearContextOption() { _ContextOptions.clear(); } void addContextOption(const std::string menuId, const std::string contentId) { RYMSG::TContextOption co; co.setTitle(menuId); co.setDetail(contentId); _ContextOptions.push_back(co); } // interface for interpreting chat info // const std::vector &getShopTypes() const { return _shopTypes; } // const std::vector &getShopItemTypes() const { return _shopItemTypes; } // const std::vector &getShopItemQualities() const { return _shopItemQualities; } // const std::vector &getMissions() const { return _Missions; } const std::vector &getCellZones() const { return _CellZones; } static CNpcChatProfileImp combineChatProfile(const CNpcChatProfileImp &referenceChat, const CNpcChatProfileImp ¤tChat); bool parseChatArgs(CAIInstance *aiInstance,const std::string &args); }; class TGenNpcDescMsgImp : public RYMSG::TGenNpcDescMsg { public: // handy write accessors void setChat(const CNpcChatProfileImp& chatProfile); void forceNoChat() { getShopCategories().clear(); getShopCategories().push_back(0); } }; #endif //RYAI_NPC_DESCRIPTION_MSG_H