// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
// nel
#include "nel/misc/i18n.h"
#include "nel/misc/string_conversion.h"
#include "action_flags.h"
using namespace std;
using namespace NLMISC;
namespace RYZOMACTIONFLAGS
{
// The conversion table
const CStringConversion::CPair stringTable [] =
{
{ "Attacks", Attacks },
{ "Undefined", Undefined },
};
CStringConversion conversion(stringTable, sizeof(stringTable) / sizeof(stringTable[0]), Undefined);
// convert item family id to item family name string
const std::string& toString( TActionFlag flag )
{
return conversion.toString(flag);
}
// convert item type name to item type enum value
TActionFlag toActionFlag( const std::string& str )
{
return conversion.fromString(str);
}
}; // RYZOMACTIONFLAGS