// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #include "nel/3d/scene_group.h" #include "nel/misc/file.h" #include "nel/misc/common.h" #include <string> #include "stdio.h" using namespace NL3D; using namespace NLMISC; using namespace std; int main(int argc, char **argv) { if (argc != 2) { printf("usage : %s file.ig\n", argv[0]); return -1; } try { uint k; CInstanceGroup ig; CIFile inputStream; if (!inputStream.open(string(argv[1]))) { printf("unable to open %s\n", argv[1]); return -1; } ig.serial(inputStream); printf("Origine\n"); printf("---------\n"); CVector gpos = ig.getGlobalPos(); printf("global pos : x = %.1f, y = %.1f, z =%.1f\n", gpos.x, gpos.y, gpos.z); printf("Instances\n"); printf("---------\n"); for(k = 0; k < ig._InstancesInfos.size(); ++k) { printf("instance %s : x = %.1f, y = %.1f, z = %.1f, sx = %.1f, sy = %.1f, sz = %.1f\n", ig._InstancesInfos[k].Name.c_str(), ig._InstancesInfos[k].Pos.x + gpos.x, ig._InstancesInfos[k].Pos.y + gpos.y, ig._InstancesInfos[k].Pos.z + gpos.z, ig._InstancesInfos[k].Scale.x, ig._InstancesInfos[k].Scale.y, ig._InstancesInfos[k].Scale.z); } printf("\n"); printf("Lights\n"); printf("---------\n"); for(k = 0; k < ig.getNumPointLights(); ++k) { const CPointLightNamed &pl = ig.getPointLightNamed(k); printf("light group = %d, anim = \"%s\" x = %.1f, y = %.1f, z = %.1f\n", pl.LightGroup, pl.AnimatedLight.c_str(), pl.getPosition().x + gpos.x, pl.getPosition().y + gpos.y, pl.getPosition().z + gpos.z); } printf("---------\n"); printf("Realtime sun contribution = %s\n", ig.getRealTimeSunContribution() ? "on" : "off"); printf("---------\n"); // IGSurfaceLight info. const CIGSurfaceLight::TRetrieverGridMap &rgm= ig.getIGSurfaceLight().getRetrieverGridMap(); printf("IGSurfaceLighting: CellSize: %f. NumGridRetriever: %u\n", ig.getIGSurfaceLight().getCellSize(), (uint)rgm.size() ); uint rgmInst= 0; uint totalCells= 0; CIGSurfaceLight::TRetrieverGridMap::const_iterator it= rgm.begin(); for(;it!=rgm.end();it++) { for(uint i=0;i<it->second.Grids.size();i++) { printf("grid(%d, %d): %dx%d\n", rgmInst, i, it->second.Grids[i].Width, it->second.Grids[i].Height ); totalCells+= it->second.Grids[i].Cells.size(); } rgmInst++; } printf("TotalCells: %d\n", totalCells); } catch (std::exception &e) { printf("%s\n", e.what()); } }