prim hierachy built from - nodes - zones - points - splines continent = node - prop AI_TYPE=CONTINENT manager = node - prop AI_TYPE=MANAGER - prop AI_MANAGER_TYPE=FAUNA/TRIBE/PETS/ manager delimiter = zone - prop AI_TYPE=BOUDARY - prop AI_BOUNDARY_TYPE=INCLUDE manager exclusion areas = zone - prop AI_TYPE=BOUNDARY - prop AI_BOUNDARY_TYPE=EXCLUDE fauna group = node - prop AI_TYPE=GROUP_FAUNA - prop AI_FAUNA_TYPE=HERBIVORE/PREDATOR/CARNIVORE - prop AI_FAUNA_TIMER_xxx=timer value - prop AI_FAUNA_DAYNIGHT=DAY/NIGHT/ALLWAYS/NEVER fauna group spawn place, eat place, rest place = points/ zones - prop AI_TYPE=PLACE - prop AI_PLACE_TYPE=FAUNA_FOOD/FAUNA_REST/FAUNA_SPAWN - prop AI_PLACE_RADIUS=radius fauna group population = node - prop AI_TYPE=FAUNA_SPAWN - prop AI_FAUNA_SPAWN_WEIGHT=integer weight fauna group population = node - prop AI_TYPE=FAUNA_SPAWN_ATOM - prop AI_CREATURE_TYPE=sheet name - prop AI_CREATURE_COUNT=count (can be 'min max' later) Name AI-LesFalaises AI_TYPE CONTINENT Name FAUNA-lesfalaises AI_TYPE MANAGER AI_MANAGER_TYPE FAUNA Name AIMgr lesfalaises boundary AI_TYPE BOUNDARY AI_BOUNDARY_TYPE INCLUDE Name no go zone round village AI_TYPE BOUNDARY AI_BOUNDARY_TYPE INCLUDE Name herb1 AI_TYPE GROUP_FAUNA AI_FAUNA_TYPE HERBIVORE AI_SPAWN_TYPE ALLWAYS Name herb1 spawn AI_TYPE PLACE AI_PLACE_TYPE FAUNA_SPAWN AI_PLACE_RADIUS 10 Name herb1 food AI_TYPE PLACE AI_PLACE_TYPE FAUNA_FOOD AI_PLACE_RADIUS 10 Name herb1 rest AI_TYPE PLACE AI_PLACE_TYPE FAUNA_REST AI_PLACE_RADIUS 10 Name herb1 population v1 AI_TYPE FAUNA_SPAWN AI_FAUNA_SPAWN_WEIGHT 5 Name herb1 population v1 armas lvl 1 AI_TYPE FAUNA_SPAWN_ATOM AI_CREATURE_TYPE arma_des_lvl_01.creature AI_CREATURE_COUNT 4 Name herb1 population v1 armas lvl 2 AI_TYPE FAUNA_SPAWN_ATOM AI_CREATURE_TYPE arma_des_lvl_02.creature AI_CREATURE_COUNT 2 Name herb1 population v2 AI_TYPE FAUNA_SPAWN AI_FAUNA_SPAWN_WEIGHT 5 Name herb1 population v2 armas lvl 1 AI_TYPE FAUNA_SPAWN_ATOM AI_CREATURE_TYPE arma_des_lvl_01.creature AI_CREATURE_COUNT 5 end of herb1 end of FAUNA-lesfalaises