// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "nel/gui/ctrl_scroll_base.h"
namespace NLGUI
{
CCtrlScrollBase::CCtrlScrollBase( const TCtorParam ¶m ) :
CCtrlBase( param )
{
_Target = NULL;
}
CCtrlScrollBase::~CCtrlScrollBase()
{
}
void CCtrlScrollBase::setTarget( CInterfaceGroup *pIG )
{
// Necessary because it's supposed to be an abstract class,
// however reflection requires the class to be instantiated.
nlassert( false );
}
sint32 CCtrlScrollBase::moveTrackX( sint32 dx )
{
// Necessary because it's supposed to be an abstract class,
// however reflection requires the class to be instantiated.
nlassert( false );
return 0;
}
sint32 CCtrlScrollBase::moveTrackY( sint32 dy )
{
// Necessary because it's supposed to be an abstract class,
// however reflection requires the class to be instantiated.
nlassert( false );
return 0;
}
void CCtrlScrollBase::moveTargetX( sint32 dx )
{
// Necessary because it's supposed to be an abstract class,
// however reflection requires the class to be instantiated.
nlassert( false );
}
void CCtrlScrollBase::moveTargetY( sint32 dy )
{
// Necessary because it's supposed to be an abstract class,
// however reflection requires the class to be instantiated.
nlassert( false );
}
}