// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // *************************************************************************** // display_dlg.cpp : implementation file // *************************************************************************** #include "stdafx.h" #include "client_config.h" #include "display_dlg.h" #include "cfg_file.h" using namespace std; using namespace NLMISC; using namespace NL3D; // *************************************************************************** std::vector GLExtensions; std::string GLRenderer; std::string GLVendor; std::string GLVersion; std::string D3DDescription; std::string D3DDeviceName; std::string D3DDriver; std::string D3DDriverVersion; std::string D3DVendor; uint VideoMemory; uint HardwareSoundBuffer; uint64 SystemMemory; uint CPUFrequency; bool GetGLInformation () { // *** INIT VARIABLES GLExtensions.clear (); GLRenderer = ""; GLVendor = ""; GLVersion = ""; // *** INIT OPENGL // Register a window class WNDCLASS wc; memset(&wc,0,sizeof(wc)); wc.style = CS_HREDRAW | CS_VREDRAW ;//| CS_DBLCLKS; wc.lpfnWndProc = DefWindowProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = GetModuleHandle(NULL); wc.hIcon = (HICON)NULL; wc.hCursor = LoadCursor(NULL,IDC_ARROW); wc.hbrBackground = WHITE_BRUSH; wc.lpszClassName = "RyzomGetGlInformation"; wc.lpszMenuName = NULL; if ( !RegisterClass(&wc) ) return false; // Create a window ULONG WndFlags = WS_OVERLAPPEDWINDOW+WS_CLIPCHILDREN+WS_CLIPSIBLINGS; RECT WndRect; WndRect.left=0; WndRect.top=0; WndRect.right=100; WndRect.bottom=100; HWND hWnd = CreateWindow ( "RyzomGetGlInformation", "", WndFlags, CW_USEDEFAULT,CW_USEDEFAULT, WndRect.right,WndRect.bottom, NULL, NULL, GetModuleHandle(NULL), NULL); if (!hWnd) return false; HDC hDC = GetDC(hWnd); // Remove current gl context wglMakeCurrent (hDC, NULL); // Select pixel format int depth = GetDeviceCaps (hDC, BITSPIXEL); PIXELFORMATDESCRIPTOR pfd; memset(&pfd,0,sizeof(pfd)); pfd.nSize = sizeof(pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = (char)depth; if(depth<=16) pfd.cDepthBits = 16; else { pfd.cDepthBits = 24; pfd.cAlphaBits = 8; } pfd.iLayerType = PFD_MAIN_PLANE; int pf=ChoosePixelFormat(hDC, &pfd); if (!pf) return false; if ( !SetPixelFormat(hDC, pf, &pfd) ) return false; // Create final context HGLRC hRC = wglCreateContext (hDC); wglMakeCurrent(hDC, hRC); // *** GET INFORMATION GLVendor = (const char *) glGetString (GL_VENDOR); GLRenderer = (const char *) glGetString (GL_RENDERER); GLVersion = (const char *) glGetString (GL_VERSION); // Get extension string string glext = (char*)glGetString(GL_EXTENSIONS); const char *token = strtok ( (char*)glext.c_str (), " "); while( token != NULL ) { GLExtensions.push_back (token); token = strtok( NULL, " "); } // Get proc adress typedef const char* (APIENTRY * PFNWGFGETEXTENSIONSSTRINGARB) (HDC); PFNWGFGETEXTENSIONSSTRINGARB wglGetExtensionsStringARB; if ((wglGetExtensionsStringARB=(PFNWGFGETEXTENSIONSSTRINGARB)wglGetProcAddress("wglGetExtensionsStringARB"))) { // Get extension string glext = wglGetExtensionsStringARB (hDC); token = strtok ( (char*)glext.c_str (), " "); while( token != NULL ) { GLExtensions.push_back (token); token = strtok( NULL, " "); } } // *** RELEASE OPENGL if (hRC) wglDeleteContext(hRC); if (hWnd&&hDC) { ReleaseDC (hWnd,hDC); DestroyWindow (hWnd); } // Done return true; } // *************************************************************************** bool GetD3DInformation (NL3D::IDriver *d3dDriver) { IDriver::CAdapter desc; if (d3dDriver->getAdapter (0xffffffff, desc)) { D3DDescription = desc.Description; D3DDeviceName = desc.DeviceName; D3DDriver = desc.Driver; D3DDriverVersion = toString ((uint16)(desc.DriverVersion>>48))+"."+ toString ((uint16)(desc.DriverVersion>>32))+"."+ toString ((uint16)(desc.DriverVersion>>16))+"."+ toString ((uint16)(desc.DriverVersion&0xffff)); D3DVendor = desc.Vendor; return true; } return false; } // *************************************************************************** bool GetVideoMemory () { VideoMemory = 0; bool ret = false; // Initialise Direct Draw IDirectDraw *dd; HRESULT result = DirectDrawCreate(NULL, &dd, NULL); if (result == DD_OK) { DDCAPS caps; memset (&caps, 0, sizeof(DDCAPS)); caps.dwSize = sizeof(DDCAPS); dd->GetCaps (&caps, NULL); VideoMemory = caps.dwVidMemTotal; ret = true; dd->Release (); } // Can't get it return ret; } // *************************************************************************** bool GetHardwareSoundBuffer () { bool ret = false; HardwareSoundBuffer = 0; // The DirectSound object #if (DIRECTSOUND_VERSION >= 0x0800) LPDIRECTSOUND8 _DirectSound; #else LPDIRECTSOUND _DirectSound; #endif #if (DIRECTSOUND_VERSION >= 0x0800) if (DirectSoundCreate8(NULL, &_DirectSound, NULL) == DS_OK) #else if (DirectSoundCreate(NULL, &_DirectSound, NULL) == DS_OK) #endif { DSCAPS caps; memset (&caps, 0, sizeof (DSCAPS)); caps.dwSize = sizeof (DSCAPS); HRESULT result = _DirectSound->GetCaps (&caps); if (result == DS_OK) { HardwareSoundBuffer = caps.dwFreeHw3DStaticBuffers; ret = true; } _DirectSound->Release (); } return ret; } // *************************************************************************** bool GetSystemInformation (IDriver *d3dDriver) { bool result = GetGLInformation (); result |= GetD3DInformation (d3dDriver); result |= GetVideoMemory (); result |= GetHardwareSoundBuffer (); SystemMemory = CSystemInfo::totalPhysicalMemory (); CPUFrequency = (uint)(CSystemInfo::getProcessorFrequency () / (uint64)1000000); return result; } // *************************************************************************** std::vector VideoModes[2]; // *************************************************************************** void RegisterVideoModes (uint driverId, IDriver *driver) { vector modes; driver->getModes (modes); uint i; VideoModes[driverId].clear(); for (i=0; i= 800) && (modes[i].Width >= 600)) { // Add this mode CVideoMode mode; mode.Width = modes[i].Width; mode.Height = modes[i].Height; mode.ColorDepth = modes[i].Depth; mode.Frequency = modes[i].Frequency; VideoModes[driverId].push_back (mode); } } } // *************************************************************************** // CDisplayDlg dialog // *************************************************************************** CDisplayDlg::CDisplayDlg(CWnd* pParent /*=NULL*/) : CBaseDialog(CDisplayDlg::IDD, pParent) { //{{AFX_DATA_INIT(CDisplayDlg) DriverChoiceMode = DrvChooseUnknwown; Windowed = -1; Width = 0; Height = 0; Mode = -1; PositionX = 0; PositionY = 0; //}}AFX_DATA_INIT } // *************************************************************************** void CDisplayDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDisplayDlg) DDX_Control(pDX, IDC_DISPLAY_FS_TEXT0, TextFS0); DDX_Control(pDX, IDC_DISPLAY_WND_TEXT0, TextWnd0); DDX_Control(pDX, IDC_DISPLAY_WND_TEXT1, TextWnd1); DDX_Control(pDX, IDC_DISPLAY_WND_TEXT2, TextWnd2); DDX_Control(pDX, IDC_DISPLAY_WND_TEXT3, TextWnd3); DDX_Control(pDX, IDC_POSITION_Y, PositionYCtrl); DDX_Control(pDX, IDC_POSITION_X, PositionXCtrl); DDX_Control(pDX, IDC_HEIGHT, HeightCtrl); DDX_Control(pDX, IDC_WIDTH, WidthCtrl); DDX_Control(pDX, IDC_MODE, ModeCtrl); DDX_Radio(pDX, IDC_DRV3D_AUTO, DriverChoiceMode); DDX_Radio(pDX, IDC_FULLSCREEN, Windowed); DDX_Text(pDX, IDC_WIDTH, Width); DDX_Text(pDX, IDC_HEIGHT, Height); DDX_CBIndex(pDX, IDC_MODE, Mode); DDX_Text(pDX, IDC_POSITION_X, PositionX); DDX_Text(pDX, IDC_POSITION_Y, PositionY); //}}AFX_DATA_MAP } // *************************************************************************** BEGIN_MESSAGE_MAP(CDisplayDlg, CDialog) //{{AFX_MSG_MAP(CDisplayDlg) ON_BN_CLICKED(IDC_FULLSCREEN, OnFullscreen) ON_BN_CLICKED(IDC_WINDOW, OnWindow) ON_BN_CLICKED(IDC_DIRECT3D, OnDirect3d) ON_BN_CLICKED(IDC_DRV3D_AUTO, OnDrv3DAuto) ON_EN_CHANGE(IDC_HEIGHT, OnChangeHeight) ON_BN_CLICKED(IDC_OPENGL, OnOpengl) ON_EN_CHANGE(IDC_POSITION_X, OnChangePositionX) ON_EN_CHANGE(IDC_WIDTH, OnChangeWidth) ON_EN_CHANGE(IDC_POSITION_Y, OnChangePositionY) ON_CBN_SELCHANGE(IDC_MODE, OnSelchangeMode) //}}AFX_MSG_MAP END_MESSAGE_MAP() // *************************************************************************** // CDisplayDlg message handlers // *************************************************************************** void CDisplayDlg::OnFullscreen() { UpdateData (TRUE); updateState (); UpdateData (FALSE); InvalidateConfig (); } // *************************************************************************** void CDisplayDlg::OnWindow() { UpdateData (TRUE); updateState (); UpdateData (FALSE); InvalidateConfig (); } // *************************************************************************** void CDisplayDlg::updateState () { ModeCtrl.EnableWindow (Windowed == 0); TextFS0.EnableWindow (Windowed == 0); WidthCtrl.EnableWindow (Windowed == 1); HeightCtrl.EnableWindow (Windowed == 1); PositionXCtrl.EnableWindow (Windowed == 1); PositionYCtrl.EnableWindow (Windowed == 1); TextWnd0.EnableWindow (Windowed == 1); TextWnd1.EnableWindow (Windowed == 1); TextWnd2.EnableWindow (Windowed == 1); TextWnd3.EnableWindow (Windowed == 1); // Fill the combobox values ModeCtrl.ResetContent (); uint i; if (DriverChoiceMode != DrvChooseUnknwown) { TDriver actualDriver = getActualDriver(); for (i=0; i