// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #include "stdafx.h" #include "Popup.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // Popup Popup::Popup() { } Popup::~Popup() { } LRESULT Popup::DefWindowProc(UINT message,WPARAM wParam,LPARAM lParam) { /* if (message==WM_INIT) { int toto = 0; }*/ if (message==WM_PAINT) { int toto = 0; } return CWnd::DefWindowProc(message,wParam,lParam); } BEGIN_MESSAGE_MAP(Popup, CWnd) //{{AFX_MSG_MAP(Popup) // NOTE - the ClassWizard will add and remove mapping macros here. //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // Popup message handlers