// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_MUSIC_PLAYER_H #define NL_MUSIC_PLAYER_H #include "nel/misc/types_nl.h" #include "nel/misc/stream.h" #include "dbctrl_sheet.h" #include "nel/gui/group_container.h" // *************************************************************************** /* Music player manager. This class handle the music player playlist actions. */ class CMusicPlayer { public: CMusicPlayer (); /* Play list commands */ class CSongs { public: std::string Filename; std::string Title; }; void playSongs (const std::vector &songs); void play (); // Play the song at current position, if playing, restart. If paused, resume. void pause (); void stop (); void previous (); void next (); /* Update the playlist. Call it in the main loop */ void update (); private: // The playlist uint _CurrentSong; // If (!_Songs.empty()) must always be <_Songs.size() std::vector _Songs; // State enum TState { Stopped, Playing, Paused } _State; }; extern CMusicPlayer MusicPlayer; // *************************************************************************** #endif // NL_MUSIC_PLAYER_H /* End of music_player.h */