// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #ifndef SERVICE_EMPTY_SERVICE_H #define SERVICE_EMPTY_SERVICE_H // This include is mandatory to use NeL. It include NeL types. #include <nel/misc/types_nl.h> // Some other NeL structures that can be used. #include <nel/misc/vector.h> #include <nel/misc/time_nl.h> // And we're also using the NeL Service framework, layer 5. #include <nel/net/service.h> namespace SBSERVICE { class CEmptyService : public NLNET::IService { public: virtual void commandStart(); virtual void init(); virtual bool update(); virtual void release(); static void msgWater(const std::string service, float water); static void msgFire(NLNET::TServiceId sid, ucstring fire); static void cbSnow(NLNET::CMessage &msgin, const std::string &serviceName, NLNET::TServiceId sid); static void cbIce(NLNET::CMessage &msgin, const std::string &serviceName, NLNET::TServiceId sid); static void cbUp(const std::string &serviceName, NLNET::TServiceId sid, void *arg); }; } #endif /* SERVICE_EMPTY_SERVICE_H */ /* end of file */