// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_VISUAL_COLLISION_ENTITY_USER_H #define NL_VISUAL_COLLISION_ENTITY_USER_H #include "nel/misc/types_nl.h" #include "nel/3d/u_visual_collision_entity.h" #include "nel/3d/visual_collision_entity.h" #include "nel/3d/visual_collision_manager.h" namespace NL3D { /** * UVisualCollisionEntity implementation. * \author Lionel Berenguier * \author Nevrax France * \date 2001 */ class CVisualCollisionEntityUser : public UVisualCollisionEntity { public: /// Constructor. create entity. CVisualCollisionEntityUser(CVisualCollisionManager *manager) { _Manager= manager; _Entity= _Manager->createEntity(); } /// dtor, delete the entity. ~CVisualCollisionEntityUser() { _Manager->deleteEntity(_Entity); } virtual bool snapToGround(CVector &pos); virtual bool snapToGround(CVector &pos, CVector &normal); virtual void setGroundMode(bool groundMode); virtual void setCeilMode(bool ceilMode); virtual bool getGroundMode() const; virtual bool getCeilMode() const; virtual void setSnapToRenderedTesselation(bool snapMode); virtual bool getSnapToRenderedTesselation() const; virtual bool getSurfaceInfo(const CVector &pos, CSurfaceInfo &surfaceInfo); virtual bool getStaticLightSetup(NLMISC::CRGBA sunAmbient, const CVector &pos, std::vector &pointLightList, uint8 &sunContribution, NLMISC::CRGBA &localAmbient); virtual void displayDebugGrid(UDriver &drv) const; private: CVisualCollisionManager *_Manager; CVisualCollisionEntity *_Entity; }; } // NL3D #endif // NL_VISUAL_COLLISION_ENTITY_USER_H /* End of visual_collision_entity_user.h */