// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_GROUP_TAB_H #define NL_GROUP_TAB_H #include "nel/misc/types_nl.h" #include "nel/gui/interface_group.h" #include "ctrl_text_button.h" // *************************************************************************** class CCtrlTabButton; // *************************************************************************** /** * Group handling Ctrl Tab, to easily simulate Tab ctrl. * NB: controlled groups doesn't have to be child of the GroupTab, they are searched in order: * - in this group * - in the parent group * - in global * \author Lionel Berenguier * \author Nevrax France * \date 2003 */ class CGroupTab : public CInterfaceGroup { public: /// Constructor CGroupTab(const TCtorParam ¶m); virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup); virtual void updateCoords (); // select the ctrl tab. -1 will invalidate all. void select(sint index); sint getSelection() const; // select with a CCtrlTabButton ptr void selectFromCtrl(CCtrlTabButton *button); // select a default activated tab, if the current is a special ctrlTab void selectDefault(CCtrlTabButton *ifSelectionIs); // select a default activated tab, if the current is hid void selectDefaultIfCurrentHid(); // add new tab void addTab(CCtrlTabButton *tabB); void addTab(CCtrlTabButton *tabB, sint index); int luaAddTab(CLuaState &ls); int luaAddTabWithOrder(CLuaState &ls); // remove selected tab void removeTab(sint index); int luaRemoveTab(CLuaState &ls); // remove all tabs void removeAll(); int luaRemoveAll(CLuaState &ls); // tab number void setTabButtonNb(sint32 /* val */){} sint32 getTabButtonNb() const {return (sint32)_Buttons.size();} // selection index void setIndexSelection(sint32 val){select((sint)val);} sint32 getIndexSelection() const {return (sint32)_NextSelection;} // selection index void setAssociatedGroupSelection(const std::string & /* assG */){} std::string getAssociatedGroupSelection() const; // get group from index CInterfaceGroup* getGroup(sint index); int luaGetGroup(CLuaState &ls); // get tab from index CCtrlTabButton* getTabButton(sint index); int luaGetTabButton(CLuaState &ls); // first showed tab button sint32 getFirstTabButton() const {return (sint32)_FirstTabIndex;} // last showed tab button sint32 getLastTabButton() const {return (sint32)_LastTabIndex;} // update showed tab buttons on function of GroupTab width void updateFirstTabButton(); int luaShowTabButton(CLuaState &ls); void dummySet(sint32 /* value */){} REFLECT_EXPORT_START(CGroupTab, CInterfaceGroup) REFLECT_LUA_METHOD("addTab", luaAddTab) REFLECT_LUA_METHOD("addTabWithOrder", luaAddTabWithOrder) REFLECT_LUA_METHOD("removeTab", luaRemoveTab) REFLECT_LUA_METHOD("removeAll", luaRemoveAll) REFLECT_LUA_METHOD("getGroup", luaGetGroup) REFLECT_LUA_METHOD("getTabButton", luaGetTabButton) REFLECT_LUA_METHOD("showTabButton", luaShowTabButton) REFLECT_SINT32 ("tabButtonNb", getTabButtonNb, setTabButtonNb) REFLECT_SINT32 ("selection", getIndexSelection, setIndexSelection) REFLECT_SINT32 ("firstTabButton", getFirstTabButton, dummySet) REFLECT_SINT32 ("lastTabButton", getLastTabButton, dummySet) REFLECT_STRING ("associatedGroupSelection", getAssociatedGroupSelection, setAssociatedGroupSelection) REFLECT_EXPORT_END private: std::vector _Buttons; // can't be NULL. std::vector _Groups; // may be NULL sint _Selection; sint _NextSelection; sint _BaseRenderLayer; bool _Setuped; bool _HideOutTabs; sint _FirstTabIndex; sint _LastTabIndex; std::string _AHOnChange; std::string _ParamsOnChange; void setup(); }; // *************************************************************************** /** * Used with CGroupTab */ class CCtrlTabButton : public CCtrlTextButton { public: CCtrlTabButton(const TCtorParam ¶m); virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup); virtual void setActive(bool state); virtual bool handleEvent (const NLGUI::CEventDescriptor &event); void setBlink (bool b); std::string _AssociatedGroup; IActionHandler *_AHOnLeftClick2; private: sint32 _DefaultX; bool _Blinking; NLMISC::CRGBA _TextColorNormalBlink; bool _TextModulateGlobalColorNormalBlink; sint64 _BlinkDate; bool _BlinkState; }; #endif // NL_GROUP_TAB_H /* End of group_tab.h */