// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef DEPLOYMENT_CONFIGURATION_SYNCHRONISER_H
#define DEPLOYMENT_CONFIGURATION_SYNCHRONISER_H
//-----------------------------------------------------------------------------
// includes
//-----------------------------------------------------------------------------
// game share
//#include "game_share/deployment_configuration.h"
// local
#include "module_admin_itf.h"
//-----------------------------------------------------------------------------
// class CDeploymentConfigurationSynchroniser
//-----------------------------------------------------------------------------
class CDeploymentConfigurationSynchroniser: public PATCHMAN::CDeploymentConfigurationSynchroniserSkel
{
public:
// specialisation of CDeploymentConfigurationSynchroniserSkel
void requestSync(NLNET::IModuleProxy *sender);
void sync(NLNET::IModuleProxy *sender, const NLNET::TBinBuffer &dataBlob);
// our own virtual callback method for derived clases to implement (optionally)
virtual void cbDeploymentConfigurationSynchronised(NLNET::IModuleProxy* sender) {}
protected:
// ctor and initialisation...
CDeploymentConfigurationSynchroniser();
void init(NLNET::IModule* parent);
private:
NLNET::IModule* _Parent;
};
#endif