// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef AI_SHARE_STDPCH_H #define AI_SHARE_STDPCH_H #include "nel/misc/types_nl.h" #include #include #include #include #include "nel/misc/algo.h" #include "nel/misc/command.h" #include "nel/misc/common.h" #include "nel/misc/config_file.h" #include "nel/misc/debug.h" #include "nel/misc/entity_id.h" #include "nel/misc/file.h" #include "nel/misc/hierarchical_timer.h" #include "nel/misc/i_xml.h" #include "nel/misc/path.h" #include "nel/misc/random.h" #include "nel/misc/sheet_id.h" #include "nel/misc/singleton.h" #include "nel/misc/smart_ptr.h" #include "nel/misc/stream.h" #include "nel/misc/string_common.h" #include "nel/misc/string_conversion.h" #include "nel/misc/string_mapper.h" #include "nel/misc/time_nl.h" #include "nel/misc/vector_2d.h" #include "nel/misc/vectord.h" #include "nel/ligo/ligo_config.h" #include "nel/ligo/primitive.h" #include "nel/ligo/primitive_utils.h" #include "nel/net/message.h" #include "nel/net/service.h" #include "nel/net/transport_class.h" #include "nel/net/unified_network.h" #include "nel/pacs/u_global_position.h" #endif